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Forge Clicker 2

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Forge Clicker 2 screenshot 1
Forge Clicker 2 trailerWatch trailer on Steam ↗

Forge Clicker 2

Diciannovesimo Games · Published by Diciannovesimo Games

6 user reviews — 83% positive (6 reviews) · 17 achievements

Last updated 28 Sept 2026

Forge Clicker 2 is a pixel art idle clicker game where you manage your own forge. Tap to gather materials, craft weapons through a forging minigame, sell your creations, and unlock stronger materials, upgrades, and new blades.

DJCTQ l1 DLC available ↗Full Controller Support

£1.79

Lowest price we've ever recorded

View on Steam

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Price history

5 Sept 2026Lowest: £1.79 · Highest: £1.7912 Oct 2026

Indie · 2026 · More under £5 games

About this game

Forge Clicker 2 is a pixel art idle clicker game that puts you in charge of your own forge. Starting with simple tools and common materials, you tap to gain resources, hammer through a forging minigame, and craft an ever-growing catalogue of weapons. As you invest time and resources, you’ll unlock new materials and forge increasingly elaborate blades, axes, spears, and magical weapons.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 or equivalent
  • Memory: 2048 MB RAM
  • Graphics: Integrated graphics card with OpenGL 3.3 support
  • Storage: 150 MB available space
  • Sound Card: Integrated sound card
  • Additional Notes: 1600x900 resolution recommended

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Latest news

  • Patch NotesOfficial

    Prestige Update

    The new Prestige system is now in the game. After progressing far enough, players can reset their run to earn Prestige points and unlock permanent bonuses.Prestige introduces several new perks and events:Better Apprentices: improves apprentice collection speed.Mining Accord: increases apprentice material gain and yield upgrades.Merchant Resources: a merchant can arrive and give free base materials.Mage Discount: temporary discounts on special market materials.Royal Tournament: sword-like weapons sell for bonus gold while active.Dragon Attack: all weapon sales give bonus gold while active.Blessed Forge: perfect crafts can become Legendary weapons.Legendary weapons are a new rare quality. They sell for much more, count as Perfect for orders and crafting requirements, and can also be created through Automation.Adjustments and OptimizationThis update also includes important late-game improvements:Optimized material popup animations when many Apprentices are active.Reduced end-game lag caused by large amounts of apprentice material gain.Improved minigame responsiveness during heavy resource generation.Added hold-to-buy for Apprentices, so you can hold the button instead of clicking repeatedly.Updated translations and UI text across all supported languages.
    Read full article on Community Announcements (williamcolucci1998)
  • Patch NotesOfficial

    Forge Clicker 2 - Automation & UI Readability Update

    Hi everyone! This update focuses on a new Automation feature and several UI readability improvements. New Automation System - Added a new Automation button in the Anvil menu. - Automation can be unlocked for 10,000 gold. - Once unlocked, players can select a weapon from the weapon list and let the forge craft it automatically. - Automated crafting has an 80% chance to create a normal weapon and a 20% chance to create a perfect weapon. - If the selected weapon requires another perfect weapon first, Automation will craft that required weapon before crafting the selected target. - Added an Automation panel showing the selected weapon, progress, generated gold, and auto-sell option. - Added localization support for Automation across all supported languages. UI Improvements - Added a darker panel style for better readability. - Improved text readability in the in-game UI. - Adjusted the Automation panel layout and font size. - Reduced visual noise from material gain/spend popups with transparency and faster fade-out. Thanks for testing and sending feedback!
    Read full article on Community Announcements (williamcolucci1998)
  • Patch NotesOfficial

    Update Autosave and mouse icon

    small update that implement auto-save and custom mouse icon
    Read full article on Community Announcements (williamcolucci1998)
  • Patch NotesOfficial

    update/balance Forge Clicker 2:

    Added a confirmation popup for “Sell Everything” to prevent accidental full inventory sales.King Order weapon requirements are now clickable/selectable, so players can forge required weapons directly from the Orders menu.Improved controller/keyboard focus behavior for the Orders menu.Rebalanced the Market by lowering special material gold prices.Adjusted early Copper Staff recipes so they require fewer special materials.Added proper font support for Bulgarian, Greek, Russian, and Ukrainian.Reduced font scaling for those languages so text fits better inside buttons and UI panels.These changes should make progression smoother and reduce accidental actions.
    Read full article on Community Announcements (williamcolucci1998)
  • Patch NotesOfficial

    This update focuses on UI polish, balance improvements, and better localization

    Added a confirmation popup for “Sell Everything” to prevent accidental full inventory sales. King Order weapon requirements are now clickable/selectable, so players can forge required weapons directly from the Orders menu. Improved controller/keyboard focus behavior for the Orders menu. Rebalanced the Market by lowering special material gold prices. Adjusted early Copper Staff recipes so they require fewer special materials. Added proper font support for Bulgarian, Greek, Russian, and Ukrainian. Reduced font scaling for those languages so text fits better inside buttons and UI panels.
    Read full article on Community Announcements (williamcolucci1998)

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