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ESTRO Quantum

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ESTRO Quantum screenshot 1
Estro Quantum Gameplay trailerWatch trailer on Steam ↗

ESTRO Quantum

Estro.Games · Published by Estro.Games · Official site ↗

2 user reviews — 100% positive (2 reviews) · 15 achievements

Last updated 28 Sept 2026

A tactical card game built on Estro type clashes. Win the 5-stat duel to claim Dominance, then spend banked Quantum Charge to Overload the fight, multiplying your edge and turning a close call into a rout. Solo campaign, AI battles and ranked PvP.

Early AccessDJCTQ 10PvP

£6.29

Lowest price we've ever recorded

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Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.29 · Highest: £6.2929 Sept 2026

Indie, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

ESTRO Quantum is the official digital version of ESTRO, the 1v1 strategic card game, and it breaks the rule almost every TCG game lives by: there are no hit points.

No life bar to grind down. Not yours, not your cards. You never burn down a health total, you win by seizing the board. That single choice changes how every match is fought.

No life points, win by domination

Victory isn't a number reaching zero. You win one of three ways:

  • Wipe the field: leave your opponent with no cards in play from the end of fifth round.

  • Deck them out: an opponent with an empty hand who can no longer draw loses on the spot.

  • Rule round 19: go the distance and the playerwith both more cards on the field AND a higher combined value wins. Lead one but not the other, and it's a draw.

Every card you play is territory, not a hit to someone's health. Trades, tempo and board presence are the game.

How a clash is decided

Combat is fast and fully automated. When two cards fight, the game compares their Total (TOT), the sum of five stats: ATK, DEF, HEL, DEX and MAP. But TOT is only the start:

  • Estro matchups: every card is one of five Estro classes: Ardo (fierce attackers), Granito
    (impenetrable defenders), Armonio (healers and buffers), Illusio (assassin shadows) and Manpo (reality manipulators). An interaction matrix hands out bonuses and penalties depending on who attacks whom, send the right Estro into a fight and you can flip it before a point is counted.

  • The dice: both players roll a d6; the right result adds +5, so no clash is ever fully decided in advance.

  • Primary-double rule: overwhelm a card on the stat that matters and you win outright, ignoring TOT entirely.

  • Zones: an active Zone wraps the whole battlefield, buffing a matching Estro and bending the rules for both players.

Gifts

Almost every card carries a Gift, a triggered ability that resolves automatically when it counts: on play, on destruction, or in response to your opponent. With more than 180 distinct Gifts in the box, steals, protections, revivals from the Incinerator and counters that turn a Gift back on its caster are all on the table. Gifts are where a pile of cards becomes a deck with a plan, and where the mind games live.

The Quantum layer

This is the digital twist in the name. The entire ESTRO tabletop ruleset is intact, Quantum is built on top of it, never replacing it:

  • Charge: every card you play banks Quantum Charge (up to 20).

  • Dominance: out-stat your opponent in 3, 4 or 5 of the five stats and you earn a x1, x2 or x3 multiplier for that clash.

  • Overload: spend your banked Charge times that multiplier and slam it onto
    the clash's total. It works on attack AND defense: a dominant card you control can repel an attack as easily as it can crush one.

Quantum doesn't win the game for you, your board does. It's the risk/reward layer that decides who takes the fights along the way. Bank it, read the board, and unload at the exact moment it breaks your opponent.

Build your deck if you want to play in deck mode and not random mode

Assemble a 25-card deck from a pool of over 250 cards, pick 20 and let five be dealt at random, so every match opens a little differently.
No duplicates, no booster-pack gambling: the full collection is your toolbox. The math is staggering: over 250 cards produce more than 16 decillion combinations. No two players will ever build the same way.

Modes

  • Campaign: a single-player run set in the ESTRO universe that teaches the system one duel at a time, chapter by chapter.

  • AI Battles: sharpen your decks against opponents across a range of difficulty.

  • Ranked PvP: climb a competitive online ladder against real players, season after season.

  • NecroToken: an advanced luck-equalizer mode: every card you lose hands you a NecroToken to bank and
    spend on an extra draw, an unbreakable shield, or a card pulled straight from your deck. Comebacks, weaponized.

Fair by design

The only store is in-game, and it sells cosmetics: card skins, battle effects, backdrops and card backs, bought with currency you earn by playing. No microtransactions. No real-money store.


No pay-to-win. You win games at the table, not at the checkout.

One developer, the whole game

ESTRO Quantum is a solo project.

Early Access

ESTRO Quantum launches in Early Access, Necrotoken mode is only the start: more game modes are on the roadmap and will arrive during Early Access. Play to earn points, clear daily and weekly missions, and climb seasonal leaderboards to see who really runs the meta.

No life points. Just the board, the clash, and the Overload you saved for the right moment.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit)
  • Processor: Intel Core i3 (4th gen) / AMD Ryzen 3 or equivalent
  • Memory: 4096 MB RAM
  • Graphics: GPU with WebGL 2.0 / DirectX 11 support (Intel HD 4000 / integrated or better)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2500 MB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Internet connection required for login and online features: earned points/currency, missions, shop and online PvP are server-authoritative.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit)
  • Processor: Intel Core i5 / AMD Ryzen 5 or better
  • Memory: 8192 MB RAM
  • Graphics: Dedicated GPU or modern integrated (Intel Iris Xe / NVIDIA GTX 1050 or better), WebGL 2.0
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2500 MB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Internet connection required for login and online features: earned points/currency, missions, shop and online PvP are server-authoritative.

Supported Languages

English, Italian

Latest news

  • Patch NotesOfficial

    ESTRO Quantum 0.10.0: Dimensional Rift

    Dimensional Rift A new way to play. Dimensional Rift is the first stackable meta mode: you add it on top of Standard or NecroToken, and it gives you a new decision every turn. The mode picker, the manual and the online matchmaking have been reworked around it. New Mode: Dimensional Rift How to enable it: in the mode picker before a match, choose your base mode (Standard or NecroToken) and tick Dimensional Rift. It stacks on top of the base mode. Open the Rift: during your PLAY phase, after playing your mandatory card and before the battle, you can open the Rift once per turn. The cost: choose one of your cards on the field and destroy it. It goes straight to your incinerator. This counts as a destruction and cannot be prevented by any gift or shield. The effect: a random card from the Dimensional Deck (the cards not dealt to either player) is summoned directly onto your field. If it has a gift, it activates immediately with the usual rules. In game: a new Open Rift button sits in the action bar, between Play face-down and Attack, and lights up only when the Rift can be opened. Pick the card to destroy in the selection window, face-down cards included, and confirm. The window shows how many cards are left in the Dimensional Deck. Against the AI: the AI can open the Rift too, after playing its mandatory card. Online: the mode works in online matches. Both players see the same summoned card. With NecroToken: destroying your own card to open the Rift does not give you NecroToken. If your opponent destroys the summoned card, you gain NecroToken as usual. Mode Picker The mode selection now has two parts: the base mode (single choice) and stackable meta modes (tick as many as you like). Online matchmaking only pairs players who chose exactly the same combination. Leaderboards and personal stats are grouped by base mode: matches played with Dimensional Rift on top of Standard count toward the Standard leaderboard, and the same for NecroToken. Manual New chapter PROTOCOL_03 ...
    Read full article on Community Announcements (Exurgodor)
  • Patch NotesOfficial

    Estro Quantum - v0.9.74

    Bug Fixes Story reward screen: the first-victory label showed incorrect text. It now reads correctly ("First Victory"). Inean: monsters destroyed by Inean's gift now correctly appear in the incinerator. Vxanni: Vxanni's recurring -2 penalty now triggers every time the attacked card survives (through any shield, immunity, or save), including cards saved through a manual prompt. The penalty is removed as soon as Vxanni leaves the field. Omen: when Omen leaves the field its continuous -2 penalties are now fully removed, and the card returns to its owner's incinerator instead of the opponent's. This also covers the case where the owner has no cards left to discard. Face-down gifts: playing a card face-down and then revealing it now correctly triggers its on-play gift.
    Read full article on Community Announcements (Exurgodor)
  • Patch NotesOfficial

    ESTRO Quantum v0.9.73

    Bug Fixes Gift prompts no longer freeze the game. Declining a gift from Zachee, Ronii, Waura or Cirri could leave the interface locked, with the buttons greyed out, until it recovered on its own after a long pause. Turning these gifts down now unlocks the game right away. Thanks for the reports. More fixes are on the way.
    Read full article on Community Announcements (Exurgodor)
  • Patch NotesOfficial

    ESTRO Quantum - v0.9.72

    Cards Card details now match what happens in battle. Toxcia, Syra, Madu and Vervoo were showing a stat boosted twice in the detail panel while the fight used the correct single value. The detail now shows the real combat value. Two Gifts that did nothing in battle now work. Mori's donated DEX now actually counts for the ally (in its value and for the double-plus-one). Chiwran's bonus to the total now enters combat. Story "Sharpened Mind" shared incinerator (chapter 7): Koni's and Tura's recovery Gifts now pull from both graveyards, like the other recovery cards, as the chapter rule promises. "Without Brute Force" (chapter 6) now means something. It now forbids cards with no Gift in either deck, so you genuinely win by using effects. "Adaptive Crisis" (chapter 8): the briefing now matches the opponent's real behavior (it commits its stronger cards from round 6).
    Read full article on Community Announcements (Exurgodor)
  • Patch NotesOfficial

    ESTRO Quantum - v0.9.71

    Fixes Some Gift effects no longer leave the game stuck. Using, declining or cancelling the gift of Tracia (0005-A), Linge (0006-A) and other cards with an interactive choice could grey out the buttons, with no way to advance the phase or end the turn. The game held on to an internal lock after the effect closed. Every one of those effects now releases correctly, on confirm, on decline and on cancel.
    Read full article on Community Announcements (Exurgodor)

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