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Watch trailer on Steam ↗The Last Factory
Jitkem Tienngam · Published by Hello World Labs · Official site ↗
Content notice: The Last Factory contains mild sci-fi/fantasy violence. Players build automated defenses that fire at hostile robotic units, and machines or enemies may be destroyed with small explosions and impact effects. The game does not contain sexual content, nudity, sexual assault, graphic gore, realistic blood, drug or alcohol abuse, or self-harm.
Last updated 22 Sept 2026
Build, automate, and defend humanity's last factory on a dying industrial planet. Chain production lines, survive AUTON raids and dust storms, research lost technology, and uncover what silenced every factory before yours.
£4.59
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Price history
Indie, Simulation, Strategy, Early Access · 2026 · More under £5 games
About this game
The Last Factory is a sci-fi factory builder about keeping humanity's last operational facility alive on Veyra-9: a tidally locked industrial planet stripped bare by three centuries of automated mining. One side burns under a dying star. The other freezes in permanent night. In the narrow Termination Belt between them, Factory Unit 7 is still running.
That makes it valuable.
That makes it loud.
That makes it a target.

Build production chains from the ground up
Drag modules from the tray, place them on the grid, and route resources through extractors, conveyors, pipes, smelters, forges, fabricators, reactors, storage, and research systems. Direction matters. Power matters. One wrong-facing output can stall an entire line.

Keep the factory alive
A running factory wears itself down. Modules decay, power zones collapse, dust storms cut solar output, and shortages force bad tradeoffs. Build repair-kit supply lines, deploy Maintenance Bots, add buffer storage, and make the grid resilient before the next failure reaches your core production.

Defend the signal
The more you build, the louder your factory becomes. Rogue AUTON units detect output spikes and send waves toward your machinery. Build turrets, feed them ammo, place EMP emitters, and protect the weak points in your supply chain before the perimeter breaks.
Research what was lost
Signal Towers reveal new ground and generate Research Points for the Blueprint Tree. Unlock higher-tier modules, build coolant-backed reactors, compress resources into advanced components, and feed Sample Labs, Data Centres, and R&D Departments to discover permanent module variants.

Trace the dead factories
The story is told through intercepted transmissions, recovered logs, Syndicate messages, and ruins in the fog. Every expansion pushes Factory Unit 7 closer to the truth of what silenced the other factories, and to the Chrono Project: a desperate endgame megastructure built around one question.
We cannot fix this world. But can we go back?

Features
- Drag-and-drop factory construction designed for fast placement and readable layouts.
- Belts, pipes, power zones, resource nodes, storage buffers, and directional modules.
- Procedural map exploration with fog of war and scanner-based expansion.
- AUTON raids that scale with factory output.
- Dust storms, module decay, repair logistics, and black-market shortages.
- Blueprint Tree progression, module variants, and permanent factory-wide upgrades.
- Multi-slot autosave, manual saves, and exportable save files.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Dual-core 2.5 GHz
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible GPU
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Quad-core 3.0 GHz
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with DirectX 11 support
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Hotfix on Windows version
- Fix steam cloud syncRead full article on Community Announcements (Kemlol)Patch NotesOfficial
v1.3.1 Poured Concrete is live
The Last Factory v1.3.1 is now live on Windows and macOS. This update adds Concrete Floors: smelt Concrete Slabs from silica, then tap, paint, or SELECT AREA to pave factory lanes and pads. Paved ground slows decay outside the safe zone, and vehicles drive faster across it. Also new: Hazard Floors for striped lanes, a Field Manual with illustrated guide pages, smoother blended terrain around cliffs/rivers/craters, German store listing support, UI scale fixes, and several visual cleanup fixes for ground shading and paved pads. Thanks for playing and testing. Join the Discord here: https://discord.gg/h6neUnYzvRead full article on Community Announcements (Kemlol)Patch NotesOfficial
Build 1.0.4: Source-Side Logistics Update
Hi everyone,We’ve been working on a major logistics update for The Last Factory, focused on making factory storage feel more useful, readable, and flexible.The biggest change is source-side extraction. Conveyors and Splitters can now pull items directly from the module they are connected to. They check normal output buffers first, then storage-style inventories such as Storage Bins and turret ammo reserves. This makes Storage Bins work more naturally as local buffers inside a production line instead of needing manual export direction setup.Storage Bins have also been reworked. They now store one item type, can be optionally locked to accept a specific item, and show the stored item visually on the module. Their capacity has been increased from 16 to 64, making them much more useful for smoothing out production spikes and keeping build materials available.This update also includes improved upgrade visibility. Module info panels and build surfaces now show upgraded variant stat details more clearly, and upgraded modules have clearer visual treatment in-game.For desktop builds, we’ve continued preparing the game for Steam. Windows uses the Electron build, while macOS now uses the faster Mac Catalyst build. We also improved Mac input behavior, scroll zoom handling, save-and-quit behavior, and release packaging/signing checks.Full highlights:- Conveyors and Splitters can extract from source-side modules- Storage Bins now act as passive local logistics buffers- Storage Bin capacity increased from 16 to 64- Optional item locking for Storage Bins- Stored item icons are displayed on Storage Bins- Stasis Lifts and build costs can use stored bin inventory- Upgraded modules now show clearer stats and visuals- Save & Quit now saves progress before closing the app- macOS Steam build now uses Capacitor Mac Catalyst for better performance- Fixed macOS audio behavior so game sound does not appear in OS media controls- Improved Steam build staging and release checksThanks for followi...Read full article on Community Announcements (Kemlol)






