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Vespera

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Vespera

Idle Gamers · Published by Idle Gamers · Official site ↗

Mixed — 64% positive (336 reviews) · 100 achievements

Last updated 28 Sept 2026

Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players

DJCTQ l
-25%

£5.24

£6.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£5.24£6.99

Price history

5 Sept 2026Lowest: £5.24 · Highest: £5.247 Oct 2026

Action, Adventure, Indie, RPG, Simulation, Casual · 2026 · More £5 - £15 games

About this game

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Each class has 3 subclasses with its own talent tree

Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge

What You Do

Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.

Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.

Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.

Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.

Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.

Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.

Deep Character Building

Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.

Idle Progression

Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.

System Requirements

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Minimum

Minimum:
  • OS: Microsoft Windows 10 64-bit
  • Processor: Intel Core i3-2100 / AMD FX-4300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 / GeForce GT 630 / Radeon R7 250 or equivalent
  • Storage: 2 GB available space
  • Sound Card: DirectX 11 compatible sound card
  • Additional Notes: Mouse required. 64-bit processor and operating system required.

Supported Languages

English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Patch 1.0

    Read full article on Community Announcements (Thade)
  • AnnouncementsOfficial

    Vespera 1.0 Releasing Today

    Read full article on Community Announcements (Thade)
  • Patch NotesOfficial

    Patch 0.15.3 — Offline Combat Reliability

    Long offline calculations now respect your current activity, affected Spire runs recover correctly, and extreme offline progression remains safely bounded. Offline Combat - Starting Spire, Tower, or The Frontier while Offline Rewards are still calculating no longer allows the previous activity to take control again when calculation finishes. - Offline Rewards continue calculating in the background without blocking character entry. - Completed offline fights, XP, items, Gold, and progression are still awarded normally. Spire - Paid Spire runs affected by stale Tower or Frontier combat data now recover and continue from the correct Spire floor. - Spire Auto-Advance now resumes correctly when enabled, including affected saves where it appeared enabled but remained internally paused. - Extreme Offline Spire sessions now respect the intended progression safety limit, preventing unintended floor and Combat Level jumps without affecting normal progression. Tower - Repeated Tower floors now always use that floor’s intended XP value, preventing low floors from granting inflated XP. - Tower-to-Spire Auto Combat transitions follow the same offline progression safety rules.
    Read full article on Community Announcements (Thade)
  • Patch NotesOfficial

    Patch 0.15.2 — Tower Ascension Modules & Offline Performance

    August 26–27, 2026 Tower Ascension 🟠 Added three Ascension Module slots, unlocked at Tower 30, Tower 40, and Tower 50. 🟠 Ascension Modules provide permanent combat bonuses: - Crown Assault: +4% Damage. - Bastion Lattice: 4% less damage taken. - Quickstep Circuit: +8% Haste. 🟠 Each Module can be equipped only once. Module selections are saved and correctly applied during combat. 🟠 Added a complete Tower Gems collection to Gem Crafting. It shows all eight special Gems, their unlock requirements, Forge paths, and how many you own across Inventory, Bank, and equipped gear. 🟠 Renamed Eclipsed Emerald and Crown Emerald to Eclipsed Sapphire and Crown Sapphire, with corrected artwork and descriptions. Existing Gems, stats, ownership, and saves remain unchanged. 🟠 Clarified the Tower Codex: each 100-floor Echelon locks one of the four Tower hazards for that Echelon. The Frontier 🟠 Added an All Permanent Frontier Stats summary to the Progress panel. 🟠 The summary combines permanent mastery bonuses from every completed Region while clearly excluding temporary stats from equipped Region Seals. Divine Equipment and Salvaging 🟠 Divine equipment can now be salvaged for useful endgame materials. 🟠 Salvaging Divine equipment grants: - 1 Aberration Shard. - 100 Aether. - 1 Divine Honing Stone for every two Honing ranks on the item, rounded down. 🟠 Salvage previews now display localized material names instead of internal item identifiers. Academy 🟠 Greatly reduced the excessive Mana Well upgrade costs from Tier 16 through Tier 20. These tiers now scale directly from Tier 15 at a controlled 25% increase per tier. 🟠 Players who already paid the previous Mana Well costs automatically receive the difference back in Gold, Eternal Bars, and Eternal Planks. 🟠 Refunds cover completed upgrades, an upgrade currently under construction, and upgrades waiting in the construction queue. 🟠 Mana Well compensation is shared account-wide, delivered across Inventory and Bank, and safely resumes later if...
    Read full article on Community Announcements (Thade)
  • Patch NotesOfficial

    Patch 0.15.1

    Fixed issues related to Offline progression and loading difficulty 🟠 Long offline combat returns, including Tower and Spire, now process in responsive batches. Players can enter and use the game while calculations continue. 🟠 Offline results no longer open automatically. The Offline Rewards button displays calculation progress and opens the complete itemized report when ready. 🟠 Existing saves now safely remove temporary generated Tower, Spire, and Frontier enemy records that caused severe loading delays. Bestiary entries, highest floors, and all character progress remain preserved. 🟠 Offline rewards remain unchanged. Every fight, XP gain, item, Gold reward, floor, and Ascension stop is preserved. Offline time is cleared only after successful settlement, preventing duplicated or missing progress after interruptions. 🟠 Newly dispatched Caravans now correctly use your selected character presentation, subclass portrait, and enabled purchased Avatar Pack across road, raid, and defender views. Existing journeys retain a safe portrait fallback. 🟠 Raid Boss Combat Log and Close controls now remain below the Windows titlebar at every supported resolution and UI scale. 🟠 Spire auto-advance no longer causes the Equipment panel to jump between floors. Equipment remains sealed during automatic handoffs and unlocks normally when the run is stopped.
    Read full article on Community Announcements (Thade)

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