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Flipping Football Clubs

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Flipping Football Clubs screenshot 1
Flipping_Football_Clubs_Gameplay trailerWatch trailer on Steam ↗

Flipping Football Clubs

Michael Maiden · Published by Michael Maiden

Last updated 28 Sept 2026

Buy, build, and flip football clubs in a fast-paced roguelite management sim. Sign players, hire staff, survive FFP, unlock Club DNA modifiers, and grow club value across 1-2 hour seasonal runs.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Strategy, Casual, Sports · 2026 · More free games

About this game

A roguelite football management game designed around meaningful progression in 1-2 hour play sessions, with each season structured as a single run.

Your aim is to buy and sell football clubs "flipping" them for profit. Each successful Flip becomes progressively more challenging, with cumulative handicaps that carry forward across runs.
You’ll buy, develop, and sell clubs. Sign and transfer players. Hire and manage staff. Complete set challenges and navigate financial pressures as you build towards long-term success.

Designed for quick progression and instant actions, the game encourages frequent decision-making and a steady flow of impactful choices throughout each run.

Matches are resolved instantly. Results are determined by your team sheet’s total strength, calculated from the combined skills of your 11 starters, 6 substitutes, 7 coaches, assistant manager, and manager.

Transfers are intentionally lightweight, with strong influence from the manager's philosophy and director's policies rather than complex micromanagement systems.

Completing challenges across runs unlocks "Club DNA" modifiers, permanent traits attached to clubs that create unique play-styles across each of the different clubs you go on to own.

Clubs must follow Financial Fair Play rules, which limit spending on transfers and wages. Breaking them can lead to penalties such as a transfer ban, points deduction, cup expulsion, and heavy fines.

If you are relegated from the bottom league or go bankrupt, your run ends and you must start again from scratch.

  • Player face and badge creation

  • Busy inbox filled with random events

  • Player signings and sales

  • Youth intakes and Tryouts

  • Hire and fire staff management

  • Manager philosophies and Director policies

  • Sponsorship deals

  • Stadium and training ground upgrades

  • Challenges that unlocks "Club DNA" (roguelite modifiers)

  • CV achievements and club prestige

  • Shop arrangement

  • Event date planning

  • Club investments

  • Press leaks event (identify the culprit)

  • World Cup result prediction system

  • Financial Fair Play (FFP) regulations and enforcement

  • End-of-season team submission (select final 25-player squad)

Hand-crafted by a solo developer, featuring original code, design, and artwork.

Trailer Music by ketsa.uk

System Requirements

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Minimum

Minimum:
  • OS: OS: Windows 10 64-bit
  • Processor: CPU: Intel Core i3 / Ryzen 3 (dual-core is fine)
  • Memory: 2 MB RAM
  • Graphics: GPU: Integrated graphics (Intel UHD 620+) or low-end dedicated GPU
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: OS: Windows 10 64-bit
  • Processor: CPU: Intel Core i5 / Ryzen 5
  • Memory: 4 MB RAM
  • Graphics: GPU: GTX 1050 / RX 560 or equivalent
  • Storage: 1 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America, Portuguese - Portugal, Turkish

Latest news

  • Community & EventsOfficial

    Demo Launch Planned Before October Next Fest

    Demo The plan is to launch a demo at least a month before Oct. Next Fest. It will first be released on Itch.io for playtesting. I'll announce it here and on YouTube, and a Discord server for feedback will be available on the Steam store page. Also plan to release a number of videos, youtube.com/@FlippingFootballClubs, covering gameplay. The demo will feature the full gameplay loop and nearly all of the game's core content. However, you'll only be able to flip and sell three clubs, and the number of challenges will be limited. Development The game has been in development since 2019! I actually still have a demo from back then. I've spent 100s of hours playing later versions but never released one because they were still very, very unpolished.Back in 2019 there were very few football management games around, so I decided to make one myself. It started as a hobby project, a game I wanted to play myself and knew I could build. Originally a browser idle/incremental game (hence the file name below), but it has changed quite a bit over the years.I'm self-taught and don't come from a computer engineering background, so development has been a long learning process. Overall, I've put at least 3 years of full-time work into the game. During the COVID lockdowns I put more time to development, that's when it became more than a browser incremental game. Made me believe it was worthy of a price tag. I've been chipping away at it, launching this store page on 11th June 2026.This is the first time I've publicly shared the game, apart from creating a Twitter/X account years ago to secure the name. Over the years it has gone by Football IDLE, Football Chairman, Football Prestige, and finally Flipping Football Clubs, which I'm happiest with. Wishlist Flipping Football ClubsPlease consider wishlisting the full game on Steam. Every wishlist makes a real difference and helps more players discover the game. Thank you for following the project, it really means a lot! -Michael
    Read full article on Community Announcements (michael.maiden.dev)

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