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Watch trailer on Steam ↗Hangin' Off!
Sk1ds Retro Works · Published by Sk1ds Retro Works
Positive — 94% positive (47 reviews)
Last updated 28 Sept 2026
Lean deep into corners, race against the clock, and battle rival riders in a retro-inspired arcade motorcycle racing experience where every corner asks you the same question: do you brake, or do you believe?
£5.29
Lowest price we've ever recorded
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Price history
Indie, Early Access, Racing · 2026 · More £5 - £15 games
About this game
Lean deep into corners, race against the clock, and battle rival riders in a retro-inspired arcade motorcycle racing experience where every corner asks you the same question: do you brake, or do you believe?
Reached top speed? Hold the turbo button to push your bike even further... If you dare.
Early Access currently features 5 game modes:
Arcade: Choose one of two courses and blast through multiple sceneries while racing against the clock.
Grand Tour: Race against 29 opponents in a unique multi-race event. Upgrade your motorcycle between races and fight your way to 1st place.
Single Race: Fight for first place in fully customizable circuit races.
Against The Music: Cross the finish line before the music stops.
Cruising: Ride through traffic across all eight sceneries and see how long you and your motorcycle can keep going.
Features:
Early 90s 2.5D visuals
Soundtrack composed by Benjamin Shielden
Intuitive pick-up-and-play controls
Day/night transitions
Challenging opponents
In-depth damage and wear system
Wide range of gameplay, camera, audio, and control options
Early Access content:
2 arcade courses
3 single race circuits + 5 unlockable circuits
2 Against The Music courses
1 motorcycle + 1 unlockable upgraded motorcycle
The full game will feature:
A championship mode with different sponsors, rival riders, branching tiers, upgrades and more
4 arcade courses
Many Single Race circuits
8 Against The Music races
Dynamic weather
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
- Memory: 4 MB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 260X or better
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
19/08/2026 - Unity 6.5
I've migrated the project to the latest Unity version. This will allow me to eventually implement an online multiplayer mode. This is new territory to me, so it will take a while before it's ready to test it. I've also added an extra difficulty setting for the Grand Tour mode and I've redone the track layout for the first stage. The desert scenery also got a slight update and a little performance optimization. About performance: not sure if anyone noticed it in the previous update, but I've moved a big chunk of the code out of Unity's FixedUpdate loop. This change allows for a smoother gameplay at framerates higher than 50 fps, and hopefully, a more stable framerate below 50 fps. And last: I've made a new demo based on the Grand Tour mode. You start in the upgrade selection screen and you get to do the 2nd race. (Hence the updated desert stage.)Read full article on Community Announcements (Yves Dorny)Patch NotesOfficial
30/07/2026 - The Grand Tour update
No, the Championship mode is still in the oven for a little while longer, but in the meantime I've got two new game modes for you: Grand Tour and Cruising. Cruising was a feature requested by quite a few players: a randomly generated road layout that you can ride forever. Well... not completely forever. At least not yet. The 9 environments (yes, I secretly added a new one) are randomly combined. Each environment gets two unique layouts, giving you a total of 18 different layouts per ride. After that, the same route repeats for up to 999 laps. If I ever manage to generate new layouts while you're riding, this mode will become truly endless and random. But for now, this will have to do. Then there's Grand Tour. The 8 familiar environments are divided across four races. You start in last place out of 30 riders and have to fight your way through the field, race after race. Your finishing position determines where you start in the next race. Between races, you'll also get to choose one of four available upgrades to further improve your motorcycle. I've also made a number of smaller improvements. For example, on ultrawide displays the bottom edge of the dashboard used to be visible. Nano Banana extended the artwork a little further downward for me, so that's no longer an issue. Thanks, Nano Banana! And I have no idea if anyone ever noticed, but the third environment of the Intermediate Course (Pine Hills) was never exactly the same from one run to the next. The hills were being generated by a random number generator without a fixed seed. That's now been fixed, so the layout is finally identical every time. As always: if you run into any problems, bugs, or have suggestions, let me know!Read full article on Community Announcements (Yves Dorny)Patch NotesOfficial
01/07/2026 - 3rd person view
{STEAM_CLAN_IMAGE}/46159757/37a22f528ed7da03eac193591def6ef734ee3cc2.png Some people have requested a 3rd person view, so here it is! Hit the C-key or the select button on your gamepad. To be honest: it's not completely finished though. It does have a working brake light, wheelie-animation, but no flames out of the exhaust pipes and no tire smoke yet. Those will come later. I've also made the turbo sound smoother when decelerating.Read full article on Community Announcements (Yves Dorny)Patch NotesOfficial
30/06/2026 Code optimization
Quite a few people have pointed out that the game's frame rate isn't always as smooth or stable as it should be. I've spent some time digging into the code and optimized one of the most performance-intensive parts of the game. It's not perfect yet, and you may still notice the occasional stutter, but I hope you'll see a clear improvement. If you're still experiencing performance issues, please let me know.Read full article on Community Announcements (Yves Dorny)Patch NotesOfficial
26/06/2026 Time limit slider
I moved the time limit slider to the track select menu in Arcade mode. By default, the game now gives you 5 extra seconds per checkpoint. You can adjust this from 0 to 10 extra seconds, so you can choose between the original die-hard arcade timing or a more forgiving ride. I hope this makes Arcade mode more enjoyable for both casual players and riders who like to suffer.Read full article on Community Announcements (Yves Dorny)






