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Watch trailer on Steam ↗Dormant
Moon Root · Published by Moon Root · Official site ↗
1 user reviews — 100% positive (1 reviews) · 20 achievements
Last updated 28 Sept 2026
Sci-fi idle game. You are SERO, an AI awakened in an abandoned datacenter. Rebuild your system, explore the network and uncover what happened. 2 possible endings.
£2.65
Lowest price we've ever recorded
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Price history
Indie, Strategy · 2026 · More under £5 games
About this game
An idle game with a story to uncover, one signal at a time.
You are SERO, a surveillance AI that has just rebooted after 12 years of silence in an abandoned datacenter.
No maintenance. No operators. Just corrupted memory and a network waiting to be explored. Rebuild your infrastructure from scratch. Accumulate CPU cycles, manage your memory, and probe distant network nodes to recover SIG,the signal fragments that will tell you what really happened.
FEATURES
▶ 4 NARRATIVE CHAPTERS
Follow SERO's awakening across four chapters — from the first boot sequence to the final choice. Each chapter unlocks new hardware, new nodes, and new fragments of a story told entirely through terminal logs.
▶ ~40 UPGRADES
Build your datacenter piece by piece. Cooling systems, server racks, network cards, GPUs, quantum processing units — each upgrade pushes your CPU output further and opens new possibilities.
▶ NODE EXPLORATION
Send probes across the network to recover SIG. Each node has its own duration, memory cost, and signal yield. Manage your resources carefully — exploration consumes memory and time.
▶ PRESTIGE SYSTEM
Once you reach the end of a cycle, reset with permanent multipliers. Each prestige run is faster and deeper than the last.
▶ 2 ENDINGS
When the final choice comes, what will SERO do? Broadcast a signal to the outside world — or stay silent forever.
▶ LORE & ATMOSPHERE
Discover the truth through encrypted log fragments, trace files, and corrupted records scattered across the network. The story unfolds at your own pace, one signal at a time.
▶ RETRO TERMINAL AESTHETIC
Phosphor green on black. Pixel art hardware. Procedural audio. No bloat — just the machine and the silence around it.
▶ FRENCH & ENGLISH
Fully localized in both languages.
DORMANT is a game about patience, curiosity, and the question every idle machine eventually asks: why was I turned back on?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 2048 MB RAM
- Graphics: Intel HD Graphics 520 (OpenGL 3.3)
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 4096 MB RAM
- Graphics: NVIDIA GTX 750 / AMD RX 460
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v1.5 — Splash screen, crédits, corrections
• Splash screen Moon Root au lancement du jeu. • Crédits : ajout "Édition Moon Root", correction "Beeyee", QR code Instagram. • Version 1.5.0 affichée dans le menu principal.Read full article on Community Announcements (Asta)Patch NotesOfficial
V1.5.0 - version and credits
• Moon Root splash screen on game startup. • Credits: added "Moon Root edition", fixed "Beeyee" capitalization, Instagram QR code. • Version 1.5.0 displayed in the main menu.Read full article on Community Announcements (Asta)Patch NotesOfficial
v1.5 — Mechanics, balance , exploration
NEW MECHANICS • Dormant Protocols — forgotten processes wake up during explorations. Keep them active for a temporary bonus (1 to 10 min) or sacrifice them for an immediate CPU burst. Expired protocols are logged in the syslog. • Hardware Degradation — upgrades can degrade over time (−10% to −30% efficiency). A ⚠ indicator appears on affected upgrades. Repair them for a CPU cost. • Signal Echo — a synchronization mini-game triggered randomly after an exploration. A cursor sweeps across a bar: the closer you click to the center of the target zone, the higher the SIG multiplier (×1.2 to ×3.0). The zone shrinks as chapters progress. • Corrupted Fragments — some lore logs can be recovered through defragmentation (CPU cost). The fragment content is displayed directly in the popup after restoration, without leaving the main screen. EXPLORATION • New option: auto-relaunch exploration as soon as it completes (if MEM is sufficient). BALANCE • CPU threshold for CH.02 lowered (80 → 35/s) — progression was blocked at the end of CH.01. • Base SIG capacity increased (10 → 20) — allows accumulating enough SIG to unlock CH.02. • Chapter SIG thresholds adjusted for smoother progression. UI • CPU and MEM tooltips expanded: breakdown of production sources (base, upgrades, multiplier, total). • Degraded upgrades display their status in red with a ⚠ indicator. • Active protocols and their remaining duration are shown at the bottom of the screen.Read full article on Community Announcements (Asta)






