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Endless Defense

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Endless Defense

YAMU STUDIOS · Published by YAMU STUDIOS

9 user reviews — 78% positive (9 reviews) · 32 achievements

Last updated 28 Sept 2026

Endless Defense is a roguelite sci-fi tower defense game where every run becomes a new build. Place turrets, choose traits, draw upgrade cards, use special tiles, and evolve your defense to survive endless waves of enemies, elites, and bosses.

£7.15

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.1510 Oct 2026

Indie, Strategy · 2026 · More £5 - £15 games

About this game

Endless Defense is a roguelite sci-fi tower defense game where every run becomes a new build.

Place turrets, shape the battlefield, choose powerful traits, draw upgrade cards, and survive endless waves of enemies, elites, and bosses.

Plan Your Run

Choose traits before each run and shape your strategy from the start.

Every choice can change how your defense grows.

Build Your Maze

Place turrets, create paths, and force enemies through your strongest kill zones.

Where you build matters.

Level Up Your Build

Earn experience during the run and choose upgrade cards that change your strategy.

Stack bonuses, create synergies, and push your build further.

Complete Challenges

Finish challenges, claim rewards, and unlock new ways to play.

Each challenge brings you closer to a stronger start.

Survive. Upgrade. Try Again.

Enemies grow stronger over time, and every wave pushes your build further.

Earn crystals, unlock upgrades, improve your strategy, and return stronger for the next run.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 8/10/11 (64-Bit)
  • Processor: Intel i3-4170 @ 3.7Ghz OR Intel i5 750 @ 2.67Ghz
  • Memory: 8 GB RAM
  • Graphics: NVidia 650TI OR AMD R7 250x
  • Storage: 2 GB available space

Supported Languages

English, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America, Russian, Turkish, French, Italian, German, Dutch, Traditional Chinese, Polish, Ukrainian, Czech, Swedish

Latest news

  • Patch NotesOfficial

    Patch 1.2.17 — Road to Wave 1000

    ⚖️ Balance Changes Late-game waves: Enemy-count scaling is unchanged through Wave 700, then switches from quadratic to controlled linear growth. Enemy speed: Movement-speed scaling now stops after Wave 800. Enemy HP scaling remains unchanged. 🐛 Lucky Charm Fix Lucky Charm now properly improves higher-rarity card offers and rerolls — 4% at base, scaling up to 10% when fully upgraded. Wave 1000 should now be within reach for the strongest builds. Good luck, Defenders! ⚔️
    Read full article on Community Announcements (yamu.studios)
  • Patch NotesOfficial

    Patch 1.2.04 — Tactical Preparation & Automation

    New Features Tactical Preparation Pause A new Pause/Resume button is available during preparation. Pausing stops the wave countdown while still allowing you to build, upgrade, sell, and reposition your defenses. The button appears and hides alongside the Skip button. Skipping preparation now starts the wave immediately without granting bonus gold. Automatic Global Abilities A new Automatically Use Global Ability option has been added under Settings → Gameplay. When enabled, your selected global ability is used whenever it is ready. Automatic casting is disabled during preparation and waits until at least one enemy has spawned, preventing abilities from being wasted. Balance Changes Preparation Skip Reward Removed Skipping preparation no longer provides bonus gold. This supports the new tactical pause system without rewarding players for avoiding preparation time. Per-Wave Bonus Scaling Adjusted Per-wave bonuses from cards retain their original exponential growth through wave 500. After wave 500, they continue growing linearly from the value already reached. This preserves strong builds throughout the earlier waves while preventing extreme numbers during very long runs. Bug Fixes Gold and Upgrade Overflow Fixed an issue where selling highly upgraded turrets could return more gold than was invested. Turret refunds are no longer affected by gold-income multipliers, and large gold values are now safely limited to prevent them from overflowing into negative numbers. Extremely high upgrade costs will also no longer overflow and become permanently stuck at 1 gold. Level 10 Evolution Lock Fixed an issue where a tower could remain permanently stuck at level 10 if its evolution choice was closed or interrupted. Unresolved evolution choices now reopen when the affected tower is selected. The evolution window only closes after a valid evolution has been successfully applied. Thank you to everyone who reported these issues and shared feedback. Your reports continue to help us im...
    Read full article on Community Announcements (yamu.studios)
  • AnnouncementsOfficial

    Endless TD is now fully released!

    \The Wait is Over: Endless Defense 1.0 is Here! 🎉\We are absolutely thrilled to announce that \Endless Defense has officially left Early Access and the full-release version is available NOW!\To everyone who played, shared feedback, hunted bugs, and helped shape the game along the way: \thank you.\ Your support, ideas, and dedication have made a massive difference in making this game what it is today. You are the real MVPs!The 1.0 release brings the ultimate Endless TD experience. Here is a taste of what’s waiting for you:\\ \Expanded Tower Progression:\ More ways to upgrade and build the ultimate defense.\ \Epic Evolutions:\ Push your towers to the absolute limit.\ \Powerful Spells & Traits:\ Turn the tide of battle when you need it most.\ \Tougher Challenges:\ Test your strategic limits against our hardest waves yet.\ \Deep Meta Progression:\ Always be growing, always be improving.\ ...and so much more to master!\Whether you’ve been defending with us since day one or you’re jumping in for the very first time: thank you for being here. \Build. Adapt. Survive the endless waves.\\\Thank you for playing Endless Defense!\\
    Read full article on Community Announcements (yamu.studios)
  • Patch NotesOfficial

    Patch 0.12.3 — Covenants, Stacking Burns & Big Balance Pass

    This is our biggest update yet — new build-defining content, a major balance pass for deep waves, and a long list of fixes straight from your reports. Huge thanks to everyone sharing feedback on Discord, this patch is largely built from it. Keep it coming! ✨ New Content Covenant Keystone Traits (3): Flame, Frost and Storm Covenants — powerful, mutually exclusive traits that lock you into an elemental identity with a strong upside and a real downside. Card offers adapt to your chosen element. 7 New Spec Cards: Ash Mark, Catalytic Burn, Brittle Armor, Arc Splitter, Static Conductor, Command Field and Elemental Relay — spread across fire, frost, lightning and support builds. 3 New Challenges: Beyond Limits, Entropy Adept and Storm Surge, with crystal rewards. Targeting Priorities: Turrets can now be set to target First, Last, Strongest or Closest — no more every turret tunneling one boss while the swarm walks by. Paid Crystal Rerolls: Out of reroll tokens? Spend crystals for extra card rerolls with escalating cost (capped per offer). Finally a use for that crystal pile. ⚖️ Balance Changes Burning rework: Burns now scale from the hit that applied them AND stack per hit (capped). Attack speed and burn bonuses multiply your total burn damage — dedicated fire builds are real now. The Ember Stacker evolution stacks even deeper. Laser rework: Beam damage now ramps up on a sustained target for ALL lasers, and the ramp accelerates as it grows. The Stacker Laser evolution ramps up to 8x and, at full power, executes a portion of the target's missing health every second. Your current ramp is shown live on the turret panel. Radar: Upgrades now increase reveal range (previously they did… nothing. Sorry.). Entropy Engine: Now drains current HP over time and can no longer kill on its own — a powerful anti-tank tool instead of an auto-win. Crowd control: Enemies gain brief freeze immunity after being frozen and slows have a minimum speed floor — permanent freeze-locks are gone, frost ...
    Read full article on Community Announcements (yamu.studios)
  • AnnouncementsOfficial

    📢 Official Discord Server is Now LIVE! 📢

    Hey guys,Sorry to keep you waiting a few extra days, but our official Discord server is finally ready!We noticed the Steam discussions were starting to get a bit crowded, so we wanted to create a faster and more efficient way to communicate with you all. Whether you have questions, feedback, or just want to share your ideas for the game, Discord is now our main hub for daily chats.Jump in and let's build this game together:https://discord.gg/rX4WjjMBvf
    Read full article on Community Announcements (yamu.studios)

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