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Return to Planet Zoveka

Screenshots

Return to Planet Zoveka screenshot 1
Gameplay trailer Master Sep 2026 trailerWatch trailer on Steam ↗

Return to Planet Zoveka

Invantage Studios · Published by Invantage Studios · Official site ↗

Last updated 19 Sept 2026

A physics-driven 2D incremental space-mining sim. Help a family herd cosmic dust, automate production, unlock research, and turn a single inherited station into a vast operation. Enjoy a relaxing, colourful journey to heal Zoveka.

Free to PlayComing SoonDJCTQ l2 DLC available ↗Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Strategy, Casual · 2026 · More free games

About this game

In this physics-first 2D incremental space mining simulation, you’ll buy, research, and build more than 250 items and upgrades, unlock production systems, automate your workflow, and use your success to help your family and restore Planet Zoveka.

Start with an old dust mining spaceship and turn drifting cosmic dust into a growing operation! Push for the perfect strategy, or take your time and enjoy the journey.

Defend your space dust from dust munchers:

Do not let their cuteness fool you, they want your dust.

Herd And Merge Cosmic Dust:

Pull drifting dust through space, merge particles into stronger tiers, and turn tiny gains into real momentum.

Upgrade From Manual Mining To Automation:

Expand your tools, improve the ship, and deploy awesome systems!

Build Automation And Resource Flow:

Push beyond simple dust collection into research, automation, resource flow, trade, and management choices!

Restore Planet Zoveka From Space:

Your progress is not only bigger numbers. Invest your growing economy into healing a damaged homeworld!

Watch Zoveka Come Back To Life From The Surface:

Look closer at the planet you are saving, from polluted coastlines and damaged habitats toward a cleaner future worth returning to.

FEATURES:

  • Start slow: Herd, merge, and collect glowing cosmic dust with physics-driven tools.

  • Upgrade a rugged family mining ship from humble beginnings into a powerful operation.

  • Build automation and support devices that keep resources flowing.

  • Research and expand into manufacturing, trading, and space-side resource management.

  • Invest your progress into visible homeworld restoration.

  • Play at your own pace: relax, optimize, tinker, or push for faster growth. If/when you can return home is up to you :-)

  • Multiple language support

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 version 21H1 or newer
  • Processor: Dual-core 2.0 GHz processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible GPU with 1 GB VRAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Processor: Quad-core 2.5 GHz processor
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible GPU with 2 GB VRAM
  • Additional Notes: Requires a 64-bit processor and operating system

Supported Languages

English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Latest news

  • AnnouncementsOfficial

    The Pre-Release Demo Is Now Playable!

    The free pre-release demo for Return to Planet Zoveka is now playable on Steam.It is a generous early-to-mid-game slice: herd and merge cosmic dust, expand the family mining operation, unlock upgrades, and start automating. The Dust Rush Challenge Arcade mode is fully playable, too.The demo is still developing, and your input will help guide the road to release. Tell us what is fun, unclear, too slow, or missing—including mechanics, balance, quality-of-life, and accessibility ideas. We cannot promise every suggestion, but we will read them carefully.Share your ideas in Game Suggestions for ImprovementFor technical problems, please use our Bug Reports forum.We’ll update the demo regularly so it continues to reflect the evolving game. We hope you enjoy our slightly strange little space game—and thank you for helping us make Planet Zoveka better.Play the free demo on SteamSee you out among the dust,Invantage Studios
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  • AnnouncementsOfficial

    Celebrating the Artists and Musicians Behind Return to Planet Zoveka

    Creating the world of Return to Planet Zoveka is a collaborative effort, and we have been fortunate to work with a wonderfully talented group of visual artists and musicians.Bringing a game to life takes far more than ideas and code. Its worlds need atmosphere and identity, its characters need personality, and its music needs to capture the emotion and energy of the experience. Skilled artists and musicians transform those individual elements into something players can see, hear, and connect with.It has been a genuine pleasure working with people who bring not only their creative talent, but also their own perspectives and experience to the project. Their contributions are helping us shape the distinctive characters, environments, and sounds of Return to Planet Zoveka.We would like to introduce and celebrate some of the talented people working with us so far:WORLD ARTUmberto TonellaUmberto is a freelance game artist and UI designer from Italy. He works primarily on game environments, concept art, and game UI/UX design for independent studios and developers.ArtStation: artstation.com/umberto_tonellaCHARACTER ARTMartin Ariel FonsecaMartin is a professional digital illustrator and concept artist specialising in illustration and character design.Instagram: ThinArt3Fiverr: ThinartArtStation: ThinArt3MUSICRyan PhillipsMusic producer and DJ.Facebook: @djryanphillipsAndile Charls KgoedInstagram: @its_charles.andileFacebook: @its_charles.andileTikTok: @its_charles.andileAresiaMore details will be provided in later updates.Nneko MoshoeshoeFacebook: @Nneko MoshoeshoeTikTok: @nneko_blacknoteInstagram: @i_am nnekoWe are grateful to every artist and musician contributing their skill and creativity to the game. We look forward to sharing more of their work and introducing more of the people behind Return to Planet Zoveka as development continues.Thank you for following our journey!
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  • AnnouncementsOfficial

    Our Public Demo Is Almost Ready!

    We’re excited to share that the public demo for Return to Planet Zoveka is progressing well and is almost ready!We’re incredibly proud of what we’re putting together, and we can’t wait for you to experience it.Our current target is to make the public pre-release demo available around during August 2026. As we continue with final polishing and testing, this timing may shift slightly.Watch this space for more updates and news as we get closer. We’re excited to welcome you to Planet Zoveka soon!
    Read full article on Community Announcements (This is fine)
  • AnnouncementsOfficial

    Invantage Studios Is Now On YouTube

    Hello from sunny South Africa!We have opened the new Invantage Studios YouTube channel you can find here:This will be our home for regular video updates around Return to Planet Zoveka: gameplay captures, development progress, trailer clips, feature spotlights, and the occasional look behind the scenes as the game keeps growing.If you would like to follow the project in motion, please check in there regularly and subscribe. It helps us a lot at this stage, and it gives us a good place to share more of the game than we can fit into a single Steam post.Thank you for following along, wishlisting, and helping us get this strange little dust-mining space adventure out into the world.See you among the dust, Invantage Studios
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  • AnnouncementsOfficial

    The Fun Part You Don’t See: Optimising Return to Planet Zoveka

    Most players will never notice the quiet little systems running underneath Return to Planet Zoveka, keeping the game fun and smooth.When the game is running well, you should be thinking about space dust mining and surviving the strange little mess we have left for you to solve. You should not be thinking, “Ah yes, excellent memory management.”But we are thinking about it. A lot.At Invantage, we usually spend our days building software, data systems, automations, payment flows, reporting tools, and operational platforms where the boring parts have to work beautifully. A slow process, clumsy handover, or hidden bottleneck can cost real time and real money.When we get to build a game, we bring that same slightly obsessive mindset with us. Only now the “business process” might be 60,000+ real-time physics particles flying around a living game world. And honestly? That is our kind of fun. We are not just asking, “Does it run on our dev PC?” We are asking, “Can it stay smooth when the world gets busy?”We stress-test the simulation beyond normal play conditions, profile frame timing and memory use, and look closely at the spikes that can make a game feel rough even when the average frame rate looks fine. Where it makes sense, we use parallel processing and more data-oriented systems so the main game thread has headroom. Getting parallel jobs optimal and bug-free is a great challenge, and we like it. Keeping our own gameplay loop around the 2 millisecond mark while simulating thousands of physics particles is something we are currently getting right, and that is genuinely exciting. This is one of the areas of development we are most proud of.Our team likes nuts and bolts. We like the weird little problems behind the obvious experience. We like taking something complicated, breaking it into cleaner systems, and making it run better than it probably has any right to. Some people might call it “overengineering” :-)So yes, this is a progress update. But it is also a small love ...
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