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Watch trailer on Steam ↗Fallen Isekai
Meet Future · Published by Meet Future
10 achievements
Last updated 28 Sept 2026
Fallen Isekai is a three-lane tactical card roguelike. Play as Lin Mo, recruit heroes from five races, build your deck, command units across three lanes, conquer the tower, and find a way back to reality.
£9.09
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Price history
RPG, Strategy · 2026 · More £5 - £15 games
About this game
Fallen Isekai is a three-lane tactical card roguelike. Recruit heroes from five races, build a frontier stronghold, craft your deck, summon units across top, middle, and bottom lanes, adjust formations, unleash skills, challenge a 50-floor tower, and search for a way back to the real world.
About This Game
Lin Mo was once an ordinary person in the real world. After a sudden plane crash, he passes through a mysterious rift and arrives on the continent of Akara, a land torn apart by conflict between five races.
At first, he only wants to survive and find a way home. But after the first battle to defend Karl Village, he is drawn into the long-buried grudges between the Wingfolk, Yokai, Undead, Aquatic, and Dragon races. To open the path back to reality, he must earn the recognition of all five races, rebuild his stronghold, gather allies, and overcome the tower trials.
Fallen Isekai combines deckbuilding, three-lane tactical positioning, hero growth, and light stronghold progression. On each expedition, you must make choices based on enemies, positioning, and your hand: summon creatures to control key lanes, move units to shift the tempo of attack and defense, use skills to turn the battle, or discard cards for another chance next round.
Three-Lane Tactical Card Battles
Battles take place across top, middle, and bottom lanes. Each lane affects unit attacks, defense, and skill targeting. Summon creatures, equip heroes, move cards on the field, and use graveyard, discard, and skill-chain mechanics to gain the upper hand.
Build Your Hero Deck
Multiple story heroes can join your party. Each hero has a different race, skill set, and combat role. As the story progresses, you will gain new cards, heroes, and resources, gradually shaping your own deck archetype.
From Ruined Village to Stronghold
Karl Village is more than a menu screen. It is your foothold in another world. As the main story advances, the ruined village gradually grows into a stronghold, unlocking facilities such as tents, storage, a training ground, tavern, workshop, and tower portal.
Challenge the Five-Race Tower
The main stages introduce the five races, while the tower is the core roguelike challenge. The Wingfolk, Yokai, Undead, Aquatic, and Dragon races each have their own enemies, card themes, and trial mechanics. Keep refining your deck, climb higher, and seek the final path home.
Features
Three-lane tactical card battles
Summoning, creature attacks, movement, equipment, hero skills, discard, and graveyard mechanics
Multiple story heroes with different deckbuilding directions
388 collectible cards for selection and deckbuilding
23 story stages and a 50-floor tower challenge
A ruined village that gradually develops into an otherworld stronghold
An isekai main story centered on the Wingfolk, Yokai, Undead, Aquatic, and Dragon races
System Requirements
Will my PC run this? →Minimum
- OS *: Win 7 64bit / Win 8 / Win 10 / Win 11
- Processor: Intel(R)Core i3 2.7GHz
- Memory: 2000 MB RAM
- Graphics: GTX 750
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: at will
Recommended
- OS *: Win 7 64bit / Win 8 / Win 10 / Win 11
- Processor: Intel(R)Core i5 3.2GHz
- Memory: 4000 MB RAM
- Graphics: GTX 1050
- DirectX: Version 12
- Storage: 8 GB available space
- Sound Card: at will
Supported Languages
Latest news
Patch NotesOfficial
Version V1.0.016 Update
Remove round countdown timerAdd default sorting for Collection, Legion and Card PacksAdd filter buttons in Collection: Unlocked, Locked, Purchasable, and Non‑Full Card PacksAdd one‑click button to sell excess cards in Card PacksFix hero facing direction; fix health‑bar orientation for our‑side cardsRead full article on Community Announcements (orangelemonhouse)Patch NotesOfficial
Version V1.0.013 Update
Fixed incorrect level‑count display in battle records.Fixed incorrect damage value for the Wing‑Kin Jade card.Fixed an issue where the healing Ox‑Fiend’s visual effect would occasionally disappear and its card buff would not be applied.Distinguish between sacrificed cards and cards sent to the discard pile upon death on the battlefield. The Heretic ability only targets cards discarded from battlefield deaths.Fixed an issue where Lord Skill 2 failed to clear tombstones, and the Priest’s ultimate skill could not revive tombstones.When hovering the mouse over save‑file entries to zoom in, the list content gets clipped; adjust the clipping settings for the list.Read full article on Community Announcements (orangelemonhouse)Patch NotesOfficial
V1.0.012 Version Update
1. Modify levels 1-23 so that the guaranteed drop cards are of the Skeleton race. 2. Unlock intermediate strongholds earlier — open after 5 battles. 3. Rewarded cards and heroes need to support preview. 4. Redraw the artwork for Fairy Queen, Great Fairy, Crystal Princess, and Feather Moon Guardian Spirit. 5. In legion card configuration: limit same-name red cards to 1, and total Emerald cards to 1. 6. Adjust some story/plot texts. 7. Make upgrade prompts clearer and more explicit. 8. Card details: durability is not displayed, buff icons are not displayed, and race display needs fixing. 9. In the illustrated handbook: ununlocked entries use a black mask; unlocked entries that are owned need an ownership icon. 10. Interface optimization: improve the visual display of mouse-clickable areas. 11. Fix the sound effects for Feather race green cards. 12. Tutorial guidance: - After obtaining the second hero, inform the player that they can click the arrow at the top of the legion to switch hero decks. - Add guidance tips for Sacrifice. - Prompt that using hero skills is done by dragging to the target position. - Add explanations for various keywords (e.g., First Strike, Flying, Taunt, etc.). 13. Add race and class filtering. 14. Divide the 50-floor tower into groups of 10 floors per race. - The first 10 floors guarantee drops of the current race’s cards. - Subsequent attempts arrange other cards. - Failing within a 10-floor segment drops the player back to the first floor of that race. - Quest progress should display as “x/10 – \”.Read full article on Community Announcements (orangelemonhouse)






