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Survival Code

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Survival Code screenshot 1
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Survival Code

biluky · Published by biluky

Last updated 28 Sept 2026

Survival Code is a top-down survival shooter where you are a security construct fighting off waves of malware inside simulation. The simulation seeks the perfect build - so between waves you wire stats through a grid of signal nodes, reshaping yourself until one construct survives to victory.

Early AccessDJCTQ l1 DLC available ↗Full Controller Support

£2.65

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £2.65 · Highest: £2.659 Oct 2026

Action, Early Access · 2026 · More under £5 games

About this game

SURVIVAL_CODE

A simulation runs for reasons it won't explain. You are the construct inside it, fighting wave after wave of malware with no briefing, no goal, no promised ending — just the growing certainty that survival is the only path to the truth.

SURVIVE

  • Auto-firing Functions by default, freeing you to focus on movement and trigger timing.

  • 8 distinct constructs, each with its own energy-gated trigger and playstyle - reflect projectiles, double your output, clear the screen with a shockwave.

  • 8 malware threats, each with a readable tell - charging tanks, segmented worms, projectile-spraying viruses.

  • Survive 20 escalating waves, from a lone probe to a screen flooded with hundreds of threats.

  • Time-based survival - outlast the clock, don't chase a kill count.

UPGRADE

  • A node-based upgrade system where the upgrade screen is a circuit board - drop signal nodes on a grid and wire them by color to route stats into your build.

  • Two separate grids: one reshapes your Construct, one reshapes your Function, so character and weapon evolve independently.

  • Spend Code Parts in the shop between waves: buy nodes and modifier chips, lock what you want, reroll what you don't.

Wire it right. Survive to victory.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-4130 / AMD equivalent (dual-core, 64-bit)
  • Memory: 2048 MB RAM
  • Graphics: Integrated graphics with OpenGL 3.3 support
  • Storage: 250 MB available space

Recommended

Recommended:
  • OS: Windows 10/11
  • Processor: Intel Core i5 (quad-core) / AMD equivalent
  • Memory: 4096 MB RAM
  • Graphics: Dedicated GPU or modern integrated graphics
  • Storage: 250 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Hotfix 0.2.2

    - Rebalanced node prices - Rebalanced enemy damage scaling - Bug fixes and QoL improvements
    Read full article on Community Announcements (biluky)
  • Patch NotesOfficial

    Hotfix 0.2.1

    - Rebalanced shop prices - Fixed enemy spawn sounds being too loud
    Read full article on Community Announcements (biluky)
  • Patch NotesOfficial

    Update 0.2

    New contentAdded 10+ new modifiersEvery construct and every ability now has its own Unique ModifierReworked several existing Unique ModifiersChangesThe shop no longer rolls items you can't useTier IV Amplifiers can now be combined, the same way Buffers already couldAdded popups that warn you before moving a node between gridsFixesFixed stat calculation mathBalance changesVarious smaller bug fixes
    Read full article on Community Announcements (biluky)
  • Patch NotesOfficial

    Small Update

    Added a tutorial for new playersSmall visual bug fixes
    Read full article on Community Announcements (biluky)
  • Patch NotesOfficial

    Hotfix 0.1.1

    Fixed Amplifier node calculation Fixed Unique Modifier placement — character and ability upgrades now only apply to the character or ability they belong to Fixed save/load system — the game now saves its state if you quit during the upgrade phase
    Read full article on Community Announcements (biluky)

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