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Watch trailer on Steam ↗Perihelion: Rogue Orbit
The LANBox · Published by The LANBox
Positive — 100% positive (11 reviews) · 22 achievements
Last updated 28 Sept 2026
Lock a target, read the angle, and null your transversal for a clean shot. Turn direct hits into brutal volleys, stacking buffs, and wildly misplaced confidence. Perihelion: Rogue Orbit is a 2D space combat roguelite where you fit ships, control range, and make every shot count.
£7.15
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2026 · More £5 - £15 games
About this game
Perihelion: Rogue Orbit is an arcade space combat roguelite where your best shots come from how you fly.
Choose Your Vector
Lock a target, control range, and work the angle until your guns have a clean shot. The key is transversal velocity: how quickly a target moves across the line of fire, and whether the guns can keep up. Cut across enemy fire to break their tracking. Match your target’s movement to create the perfect firing solution, then commit before they do the same to you.
Good Flying Hits Harder
Clean direct hits build Overdrive, stacking damage and fire rate as long as you keep flying well. Finish an enemy with an Overdrive hit and Shield Surge boosts your shield recharge, giving you a chance to carry that momentum into the next fight.
Fit For The Fight
Build your ship from weapons, defences, and utility modules. Heavy guns hit hard but struggle to track fast targets. Defensive modules keep you alive but leave less room for firepower. A fit that dominates at long range can unravel the moment something fast gets underneath its guns. A close-in brawler has to get under enemy guns without starting a fight it can’t finish.
No Build Survives First Contact
Runs last around 10–20 minutes, with reshuffled sectors each time. Clear sectors, scan anomalies under fire, neutralise priority targets, and destroy hostile structures. Fit, launch, make mistakes, learn the angles, and come back sharper on the next run.
Features
Control range, tracking, and transversal in readable 2D combat
Build Overdrive through clean hits for stacking damage and fire rate
Trigger Shield Surge by finishing enemies with direct hits
Fit weapons, defenses, and utility modules around your preferred tactics
Break enemy tracking with movement, then create your own firing solution
Fight through short, reshuffled roguelite runs
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-3320M or equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- DirectX: Version 11
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 580 or equivalent
- DirectX: Version 11
- Storage: 500 MB available space
Supported Languages
Latest news
Press Coverage
Make every shot count in Perihelion: Rogue Orbit, a space roguelite with EVE-style transversal combat
Perihelion: Rogue Orbit is a 2D space combat roguelite with a simplistic style, but combat that's quite a challenge due to the movement mechanics. Read the full article here: https://www.gamingonlinux.com/2026/08/make-every-shot-count-in-perihelion-rogue-orbit-a-space-roguelite-with-eve-style-transversal-combat/Read full article on GamingOnLinuxAnnouncementsOfficial
Custom Controls, Improved Anomaly Scans & Shield Towers
This update gives you more control over how you fly and makes combat easier to read when a sector gets busy. Remappable controlsKeyboard and controller gameplay controls can now be rebound from Settings. Controller remapping includes analogue actions, so you can swap the sticks used for heading and bearing-based targeting as well as changing buttons.Your bindings appear throughout the HUD, interface tips, and controls screen.Settings can now be opened from the pause screen without resuming the game.Controller navigation at checkpoints has also been improved: flick the stick upward from the upgrade spiral to focus Launch, or hold it to continue navigating upgrades. Orbit anomalies to scan them Anomaly scanning now uses ship movement instead of a passive timer. Orbit through three complete passes in either direction to complete the scan.Completed sections remain secured if you leave the area, while reversing direction drains only the current section. The aim is to make scanning part of flying the ship rather than waiting inside a circle.Scan objectives will also continue calling in defenders when their original formations have been cleared, keeping the area contested while you make progress.Fuller, more varied enemy formationsEnemy pack generation has been rebuilt around complete groups with clearer tactical roles.From Sector 2 onward, packs have 2-5 armed ships, with support ships joining formations where appropriate. Heavier hulls also enter the roster more gradually, while the new composition rules produce better mixes of ships instead of repeatedly building around a single large hull and its escorts. New shield towers From Sector 3 onward, some enemy formations may deploy with a shield tower. These static support structures restore the shields of nearby ships every three seconds, making them a dangerous target to ignore.You can destroy the tower, pull its fleet beyond the pulse radius, or commit enough damage to finish your target before the next burst.Read full article on Community Announcements (blaknite)AnnouncementsOfficial
A Closer Look at Perihelion: Rogue Orbit
Perihelion: Rogue Orbit just got a new review on YouTube!Bill Paid explores the current Early Access build and the EVE-inspired ideas at its heart: fitting your ship, controlling range, managing transversal, and the rollercoaster that is posting to r/eve.Have a watch!Read full article on Community Announcements (blaknite)AnnouncementsOfficial
Improved Procedural Sector Generation
Sectors now have a wider mix of openings and reactions. You might drop into immediate pressure, approach distant contacts on your own terms, or wake their friends by picking the wrong fight first.Reinforcements can respond to what you engage, destroy, or do at the objective. Arrival markers and countdowns appear in the world and on radar, giving you five seconds to reposition.Enemy packs are more focused too. Fast attackers, ranged threats, heavy hitters, and support ships now form clearer tactical groups.Terrain generation also preserves better routes between key parts of the fight.This should add a bit extra variety to every run. Enjoy!Read full article on Community Announcements (blaknite)AnnouncementsOfficial
Weekly Challenges and Leaderboards
Put your skills to the test with weekly challenges!Each week brings a new fixed ship fit and a shared encounter seed. Everyone flies the same build through the same sectors, so positioning, execution, and knowing when to push your luck decide the rankings.The weekly challenge fits can include special modules you haven't yet unlocked, providing opportunity to test them out. Checkpoint upgrades are unavailable for weekly challenges to keep the competition focussed on skill, rather than stats.Your score is based on:Sectors clearedEnemies destroyedDamage dealtDamage takenCompletion speedYou can attempt the challenge as many times as you like during the week. Steam leaderboards keep your best score, with separate views for global rankings and friends.Open Weekly Challenge from the main menu to inspect this week's fit, check the remaining time, and launch your run.Good luck, pilots. See you in the void!Read full article on Community Announcements (blaknite)






