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迷家mygohome

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迷家mygohome screenshot 1
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迷家mygohome

bottlecloud · Published by bottlecloud

Last updated 19 Sept 2026

mygohome is a Lovecraftian psychological horror game. A remote town is being consumed by an unknown presence. You awaken in a strange room. Something is drawing near. Survive five nights. Your only companion is a rabbit doll. It knows everything. But can you trust it?

Free

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Prices can lag the live Steam store — always confirm before buying.

Indie, RPG, Simulation, Strategy · More free games

About this game

A 2D hand-drawn survival horror game: watch cameras, guard the door, manage your SAN—but maybe you’re no longer just hiding.

At midnight, you wake up in a strange room. It doesn’t belong to you. But something outside wants to get in.

The town is consuming its inhabitants. You are trapped, and your only “companion” is a rabbit doll of unknown origin in the corner. It seems to know many things—but can you really trust it?

· Core Gameplay: Choose Between Information and Sanity

Use the monitors to track the monster’s movements, and close doors or turn on lights at the right time. But every use of the monitors drains your SAN. You must choose between “seeing more” and “staying sane.”

· No Longer Just Hiding — Use Items Precisely and Parry the Monster’s Attacks

From the third night onward, you will obtain the Crown. Use it at the moment the monster lunges to negate the attack and knock the monster back, with additional unexpected effects.

There are also items such as candles, medicine, and carrots, each of which can change your survival strategy.

· Every Night Brings a New Nightmare

Lightning that cuts the power, a bloody hand reaching out of the bathtub, a monster bursting out of the room, sudden hallucinations… Every night adds new mechanics and new threats. You must keep adapting if you want to survive until dawn.

· Secrets of the Day: Daydreams and NPCs

Each night you survive, you enter a “daydream.” There, you will meet new NPCs, obtain new items, and gradually piece together the truth of this world. Their words hide both truth and lies.

Work to collect hidden items and reach the true ending of this world.

· A Hand-Drawn World Made by One Person

All art is hand-drawn by a single creator, with frame-by-frame refined animation.

· About Playtime

A full playthrough takes about 60–90 minutes: compact and tightly paced. It’s suitable for finishing in one sitting, or for replaying with different strategies.

· Finally, a Word from the Developer

This is the first game I have made entirely on my own. It isn’t perfect, but I poured my heart into it. Thank you for being willing to enter this world.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: win7/win10
  • Processor: 2.0 GHz Dual-Core (Intel Core 2 Duo or AMD Athlon 64 X2)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 4050
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: win7/win10
  • Processor: 12th Gen Intel(R) Core(TM) i7-12700KF 3.60 GHz
  • Memory: 16 MB RAM
  • Graphics: NVIDIA GeForce RTX 4060 Ti
  • DirectX: Version 12
  • Storage: 4 GB available space

Supported Languages

English*, Japanese*, Simplified Chinese*, Russian*, Korean*, Traditional Chinese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Mygohome Free Demo Now Available

    Demo now available!Hello everyone, I'm the developer of Mygohome.After a long period of development and testing, the free demo is now officially live on Steam.The demo includes the first three nights of the game, where you can experience:· Basic monitoring and survival gameplay· The thunderstorm and lightning event on Night 2· The new monster Chariot on Night 3, along with the key item "Crown"· The story and NPC interactions of the first three nights· Multiple hidden items (change your appearance, or even change your victory conditions)The full version will include:· All six nights· One additional hidden stage· More items and gameplay mechanics· An extra challenge mode (including a single-night challenge at the highest difficulty)· More dynamic CGs and dynamic portraitsIf you enjoy this kind of 2D hand-drawn survival horror game, feel free to try the demo now and add it to your wishlist. Every playtest and every piece of feedback means a lot to me.Thank you all.
    Read full article on Community Announcements (bottlecloud)
  • AnnouncementsOfficial

    2D Hand-Drawn Survival Horror Demo Coming Soon — Major Optimization Updates !

    Hello everyone!First, I want to thank every player who participated in the Playtest again. Your feedback has helped me enormously.I'm happy to announce that the official Demo will launch at the end of this month. The Demo will include the game's first three nights and the corresponding daydream scenes.Compared to the Playtest version, this Demo includes the following updates:Difficulty ImprovementsThe difficulty of Nights 1 and 2 has been greatly reduced, so new players can get familiar with the monster mechanics and resource management more easily.The penalty for the Night 3 bathroom monster Chariot's door-breaking has been increased; players can no longer survive until daylight by simply ignoring Chariot's mechanics.Controls and Visual PresentationThe player character's portrait has been completely redone.Movement has been changed from four directions to eight directions, making controls smoother and more fluid.Fixed an issue where the character could clip through objects in some situations; the portrait now displays correctly on scene objects.New Interactions and PresentationAdded more detailed interaction animations for some items, making interactions feel more tactile.Improved the emergency-use visual presentation of the Crown item, making critical moments even more stylish.Added a new visual for Chariot's door-breaking on Night 3, so successfully stopping it feels much more powerful.Pacing and Bug FixesThe prologue pacing has been sped up, so players no longer need to walk a long way to reach Night 1.Fixed several bugs that occurred under certain circumstances.If you're interested in this 2D hand-drawn survival horror game, feel free to add it to your wishlist. You'll be notified as soon as the Demo goes live.Thank you all for your support!
    Read full article on Community Announcements (bottlecloud)
  • AnnouncementsOfficial

    《迷家mygohome》Second Playtest – Now Live!

    🌙 1. Three Full Nights – Not Just One!Before, you could only play the first night. Now the story goes all the way to the third night! Each night brings new enemies, new mechanics, and tougher survival challenges – way more gameplay and story to explore.🛠️ 2. New Item System + 4 Brand-New ItemsEach item can only be used once per night, but don't worry – all your item uses reset at the start of every night! So plan carefully when to use them. We've also added 4 new items with different effects – you'll have to try them out to see what they do.🏞️ 3. New "Daydream" MapBetween those scary nights, you can now visit the Daydream map. There you can talk to NPCs, take a short rest, find clues, and get ready for the next night. It's a safe place to breathe and plan your next move.🎨 4. All Character Portraits RedoneWe've redrawn every character portrait with a fresh new look. The style is more consistent and the expressions are stronger. We hope you like the new designs – they'll pull you deeper into the story.🔔 How to Join?• Make sure you have Playtest access (if you don't, request it on the store page).• Update your game to the latest version and jump into your second journey.• After playing, please share your thoughts in the community discussions – your feedback really helps me improve the game!
    Read full article on Community Announcements (bottlecloud)
  • AnnouncementsOfficial

    First Playtest Now Live

    This test includes only the prologue and the first night of the full game (the full game will feature six nights in total). Localization and basic auto-save are fully implemented. We hope you enjoy it!If you encounter any bugs or have suggestions, please leave a comment below.Thank you so much for your support!
    Read full article on Community Announcements (bottlecloud)

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