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Watch trailer on Steam ↗Jingjie: Probability Cloud - Nagumo's Dilemma
JK STUDIO · Published by JK STUDIO
2 user reviews — 0% positive (2 reviews)
Last updated 28 Sept 2026
A Pacific carrier command simulation about imperfect reports, flight-deck pressure, and fairness-bounded enemy adaptation. Read uncertain contacts, manage CAP and recovery, and commit before the opportunity closes.
£13.75
Lowest price we've ever recorded
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Price history
Simulation, Strategy, Early Access · 2026 · More £5 - £15 games
About this game
Jingjie: Probability Cloud - Nagumo's Dilemma is a Pacific carrier command simulation set against the carrier battles of World War II. "Nagumo" refers to Chuichi Nagumo, commander of the First Air Fleet during the opening Pacific War operations and the Battle of Midway. The game is not a biography or a celebration of any wartime regime; it uses this historical command problem as a frame for uncertainty, delayed reports, flight-deck pressure, and decisions made before the truth is fully known.
You do not pilot aircraft or command from a fully revealed map. You read contact evidence, judge confidence, age, and error area, manage carrier operations, and decide when an uncertain position is good enough to risk a strike.
The current Early Access build includes multiple authored scenarios, free play, and an endless sandbox. Its command surface routes contact evidence through launch readiness, air-group scheduling, and a professional combat workflow, while manual, semi-automatic, and bounded automatic control remain visible and interruptible.
Every report has age, error, and consequence. Scouts can find a possible carrier, lose the trail, return low on fuel, or deliver information that is already going stale. The opponent adapts to observable evidence and repeated habits without reading hidden player intent.
- Imperfect intelligence instead of an omniscient map.
- Carrier operations shaped by time, flight-deck capacity, CAP, scouting, recovery, and attack opportunities.
- A contact-to-strike path with visible confidence, readiness, scheduling, and workflow consequences.
- Manual, semi-automatic, and bounded automatic workflow control with visible safety constraints and manual intervention.
- Multiple authored scenarios, free play, endless sandbox, and after-action analysis for replayable command problems.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Dual-core CPU
- Memory: 4096 MB RAM
- Graphics: DirectX 11 compatible GPU
- DirectX: Version 11
- Storage: 1000 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Quad-core CPU
- Memory: 8192 MB RAM
- Graphics: Dedicated GPU or modern integrated GPU
- DirectX: Version 11
- Storage: 1000 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Improvements and Updates
This update includes necessary fixes and refinements to improve stability, interface presentation, and the overall user experience.Read full article on Community Announcements (kkk)Patch NotesOfficial
Camera Update | Switch Between 30° and Top-Down Views
The new default 30° 3D view brings the sea, clouds, and fleet into perspective. Switch to the 90° top-down view for route planning and tactical command.Where to switch: Click “3D · 30°” in the bottom-center battle-map toolbar to cycle through 30° → 90° → 12° Horizon.Camera controls: Mouse wheel to zoom; Alt + left-drag to rotate; middle-drag to pan; Shift + wheel to adjust CAP direction. C, by default, toggles cloud tactical-area outlines. Use the fleet-centering and full-map buttons to regain your bearings.WebGPU rendering, 3D clouds, sea and lighting effects, deck-operation displays, branching reconnaissance probabilities, and performance improvements remain experimental. Please report bugs in the Steam Discussions! Include reproduction steps, screenshots, your camera view, and GPU model where possible.Read full article on Community Announcements (kkk)AnnouncementsOfficial
Refreshed Seas, More Immersive Ships, Aircraft and Deck Operations
We’ve refreshed the ocean environment and continued bringing ships, aircraft, and other battlefield visuals into 3D. Clearer, more coherent deck operations further enhance the experience of commanding an aircraft carrier.Read full article on Community Announcements (kkk)Patch NotesOfficial
Carrier Recovery & Tactical Timeline Update
Fixed an issue where aircraft could remain in a holding pattern, consume fuel, and crash despite a green carrier deck.Improved synchronization between recovery queues, fuel accounting, deck signals, and status feedback.Improved UI stability and multilingual presentation during demanding dual-carrier operations.The recovery fix applies to tutorial, single-carrier, and dual-carrier scenarios.Read full article on Community Announcements (kkk)AnnouncementsOfficial
Development Log: Making Recon Missions Clearer and More Consistent
We reviewed recon objectives, continuous tracking, aircraft handoffs, report confirmation, and on-screen feedback. The main goal was to find confusing overlaps and conflicts between older and newer systems.This update covers the audit and improvement plan only. Gameplay and the Window Lab menu have not changed yet. Future updates will gradually make recon actions, intelligence results, and battlefield feedback clearer and more consistent.Read full article on Community Announcements (kkk)






