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NIGHT RAIDER

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NIGHT RAIDER

Spark Endless Studio · Published by Spark Endless Studio

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Survive endless dark monsters in this top-down 3D roguelike shooter. Use glowing swords and deadly magic to fight swarms. Auto-aim frees you to move and dodge. Upgrade over 20 skills to build your setup. How long can you live?

Early AccessDJCTQ lFull Controller Support

£1.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £1.79 · Highest: £1.798 Oct 2026

Action, Adventure, Early Access · 2026 · More under £5 games

About this game

You stand alone against an endless tide of darkness. In this 3D top-down Roguelike survival shooter, wield glowing bla

des and devastating magic to carve a path through swarming monsters. Auto-aim keeps the pressure on—your job is to mov

e, dodge, and craft the ultimate build from over 20 upgradable skills. How long can you survive?

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About This Game

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Night falls, and the horde never ends. Your only weapons are a radiant sword, a battle axe, and the survival instincts

you sharpen with every wave.

Night Raider is a 3D top-down Vampire Survivors-inspired survival shooter. Built in Godot 4.5 with the Forward Plus re

nderer, every battle unfolds across detailed 3D arenas—brick floors, breakable barrels, and dynamic lighting that make

s each fight a test of both strategy and spectacle.

Auto-Fire, Focus on Tactics

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Your character automatically locks onto and fires at the nearest threat. All you control is movement and decision-maki

ng. WASD to dodge, mouse to pick upgrades. Easy to learn, but mastery demands tactical thinking.

20+ Roguelike Skill Builds

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Every level-up offers a random three-card choice to reshape your run:

• Barrage Branch: Multishot, Fan Spread, Giant Bullet, Double Strike—drown the horde in raw firepower.

• Elemental Destruction: Frost Bolts to slow, Burning Rounds to sear, Explosive Shells for screen-wide clears, and Tox

Clouds that eat away health over time.

• Precision Strikes: Homing bullets that never miss, Pierce rounds that tear through formations, Chain Lightning that

cs between foes, and Critical Hits that shake the camera.

• Survival Layers: Cell Regeneration for passive healing, Thorns Aura to punish attackers, Orbiting Shields for active

efense, and Vampiric Fangs that heal on every kill.

• Power Awakenings: Blood Frenzy, Recoil Burst, Devotion, Amulets of Strength—every pick redefines your playstyle.

A Bestiary of Threats

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Not all enemies charge blindly. You'll face:

• Goblins & War Chariots — endless melee fodder that tests your positioning

• Witches & Shooters — ranged threats that force you to keep moving

• Vampires & Spiders — fast assassins that punish slow reactions

• Giant Elites — scaled-up nightmares that appear as dynamic difficulty ramps up

Dynamic Difficulty & Polished Performance

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Enemies don't just flood the screen—they get smarter, faster, and tougher over time. Smart distance culling and a 60-e

nemy cap keep the action smooth even at peak chaos. Rich audio feedback—gunfire, impact crunches, kill confirms, XP ch

imes, and looping footsteps—keeps you immersed without ear fatigue.

3D Visuals & Atmosphere

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Glowing weapons cut through the dark. Bullets and experience gems emit dynamic point lights that paint the battlefield

. Procedural brick shaders, PBR materials, and death dissolve animations built with Tweens add a layer of polish you c

an feel.

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Key Features

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• Pure Survival Thrills: Auto-aim shooting with zero barrier to entry, yet build-crafting depth that lasts for hundred

of hours.

• 20+ Unique Skills: Four distinct branches—Barrage, Elemental, Survival, and Burst—so no two runs feel the same.

• 3D Top-Down Battlefields: Godot 4.5 Forward Plus rendering with refined lighting and dynamic VFX.

• Intelligent Difficulty Scaling: Enemies evolve over time rather than mindlessly stacking in number, creating a smoot

but escalating challenge curve.

• Diverse Monster Bestiary: Goblins, witches, war chariots, vampires, spiders, ranged shooters, and giant elites.

• Smooth Performance Optimization: Enemy cap and distance-based logic culling keep 60+ on-screen foes running buttery

ooth.

• Immersive Audio Design: Global audio cooldowns prevent spam, leaving only crisp, satisfying combat feedback.

• Full UI Suite: Main menu, in-game HUD, pause screen, upgrade panel, and results screen all included.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5 / AMD Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560
  • Storage: 500 MB available space
  • Sound Card: Vulkan 1.0

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i5 / AMD Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560
  • Storage: 500 MB available space
  • Sound Card: Vulkan 1.0

Supported Languages

English, Simplified Chinese

Latest news

  • Patch NotesOfficial

    NIGHT RAIDER — v0.9.3 Update Announcement

    > **Update goes live: July 31, 2026**Players, v0.9.3 is now live! This update focuses on audiovisual polish and combat feedback, featuring a redesigned main-menu title, dedicated boss battle music, and significantly improved grass coverage in the forest scene.---## 1. Main Menu Visual & Audio Refresh- The main-menu title has been replaced with a new logo: the Chinese characters "夜袭者" remain red, while "NIGHT RAIDER" is now shown in white, keeping the signature red breathing glow effect.- Fixed an issue where the main-menu BGM occasionally failed to play; the menu music should now be audible when entering the game.## 2. Boss Battle Music- The **Demon boss fight** now plays its dedicated battle theme, `恶魔boss战音乐.mp3`.- The **Fallen Knight boss fight** now plays its dedicated battle theme, `战败骑士boss战音乐.mp3`.- Music fades out smoothly after a boss is defeated, transitioning back to the stage flow.## 3. Forest Grass Improvements- Grass in the first forest stage now spreads **across the entire map**, including the center and tree-line edges, forming large grassy patches.- Reduced saturation and brightness of the `grass.glb` texture so the grass blends better with the forest atmosphere.- Fine-tuned central grass density to avoid overcrowding the player's view.## 4. XP Gem Pickup Sound Differentiation- Regular enemies still drop XP gems with the classic `exp+` pickup sound.- **Elite, corrupted enemies, and bosses** now drop high-value XP gems with the heavier `蓝色奖励方块` sound, making it easier to spot valuable pickups.---Thank you for your support and feedback. We're still hard at work on the next milestone.---*The NIGHT RAIDER Dev Team*
    Read full article on Community Announcements (zittea)
  • Patch NotesOfficial

    NIGHT RAIDER — v0.9.1 Hotfix Update Announcement

    ## 1. Stage Experience Improvements - **Reduced street-lamp spawn density**: Lowered the number of lamps generated on the map to reduce visual clutter and keep night combat more readable. ## 2. Hunter Hut Flow Improvements - **Continue-game entry point**: When choosing "Continue" on Stage 1 without an existing save, you will now enter the **Hunter Hut** first to swap relics and plan your run before heading out. - **Fixed Hunter Hut crashes**: Fixed a null-reference crash on the relic detail label and an occasional `get_children` null-value error during sorting. ## 3. Visual Fixes - **Meteor shower orientation fixed**: Corrected the meteor shower streaks that were appearing horizontal; meteors now fall along the proper vertical/diagonal trajectory. --- *The NIGHT RAIDER Dev Team*
    Read full article on Community Announcements (zittea)
  • Patch NotesOfficial

    # NIGHT RAIDER — v0.9 "Balance & Glory" Update Announcement

    > **Update goes live: July 25, 2026**> "Achievable with effort. Never easy. Deeply rewarding."Hunters, the war against the night is entering a new phase. v0.9 is a major update built around **game feel, numbers, and glory** — a full status-effect rework, a data-driven balance pipeline, and the long-awaited achievement system.---## 1. Status Effects Reworked: Every Hit CountsStatus procs are no longer dice rolls. A new **buildup meter** governs every ailment — hits fill the meter, and the effect triggers when it's full. The tempo is entirely in your hands:- **Burn**: Sustained fire attacks ignite enemies after 2–3 seconds; burn lasts 3.5 seconds. Frost buildup interrupts fire buildup — ice and fire no longer mix, and your build must choose. The Flame synergy's detonation damage has been raised above poison, making fire builds fully viable.- **Poison**: Every hit adds buildup, stacking to full in about 5 seconds. The sound effect now plays only when poison actually triggers — no more noise.- **Freeze**: Fill the meter to freeze instantly. The frost bullet sound likewise plays only on a real freeze.- **Bleed**: Enemies no longer turn red — only blood-spray particles remain. All ailments now follow one rule: **no body recolor, particles only**, keeping the battlefield readable.- **Dragon Breath**: The random proc is gone. It now **always ignites**.## 2. New Skill: Curse BulletA violet-flamed skull tears across the field, piercing up to 5 enemies before detonating: victims are afflicted with **Curse** — +35% damage taken for 5 seconds. Cursed enemies wreathe in purple smoke and sparks, the perfect opener for melting elites.## 3. The Balance Pipeline: An Invisible ScalpelAll tuning is graduating from hand-tweaked numbers to a **data-driven balance workflow**:- Characters, enemies, items, and skills are fully quantified, calibrated stage by stage against five models: DPS, effective HP, enemy threat index, stage pressure, and time-to-kill (TTK).- Our experience-curve promis...
    Read full article on Community Announcements (zittea)
  • Patch NotesOfficial

    Title: Night Raider — July 14 Update: Wave Warnings, Tutorial Overhaul & HUD Rev

    \New\\\\Wave progress bar\: A compact bar next to the Wave label shows how far the current wave has progressed at a glance.\\"A huge wave is approaching" banner\: The final wave of each stage now triggers a full-width red warning banner, giving you a moment to brace for the swarm.\\Tutorial overhaul\: Full-screen dimming with a centered golden panel, pulsing key prompts, step dots, and completion feedback — a smoother first hunt.\\Boss defeat fanfare\: The Demon and the Knight King now play a dedicated victory sound when slain.\\Bilingual tooltips\: Skill-synergy descriptions (yellow text) in shop and item tooltips now support both Chinese and English.\\Health Bar & UI Overhaul\\\\Overhead health bar\: The player's health bar is now a billboarded green bar above the character — the exact same style as enemy health bars (shared material, instanced green, cull-safe) — so your eyes never leave the fight.\\Unified bottom bar\: The XP bar, ultimate bar, and passive item slots all moved to the bottom, aligned with the inventory bar at a unified width (712px), spacing, borders, and rounded corners; passive slots enlarged and polished.\\Cleaner top edge\: Only the info row remains at the top, with the wave progress bar inline next to the Wave label — less clutter over the action.\\Tidier panels\: The bottom XP bar and passive slots now hide automatically while pause or results panels are open.\\UI & Quality of Life\\\\Sharper pixel filter\: Pixel size reduced from 3px to 2px, color levels raised from 10 to 16, and the preview now uses nearest-neighbor filtering for noticeably less blur.\\UI scale locked at 1.25x\: The interface no longer balloons on 2K/4K displays — a consistent look at every resolution.\\Clearer prompts\: The "Press F to leave" hint in the Hunter's Cabin is bigger and bolder.\\Fixes\\\\Chests and energy orbs never spawned\: A scene parsing error had silently prevented chests from appearing at all — fixed.\\Player health bar glitches\: Fixed the bar turning...
    Read full article on Community Announcements (zittea)

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