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Watch trailer on Steam ↗YuanRong
FY Developer · Published by FY Publisher
Last updated 28 Sept 2026
"Ten great war-chariots lead the vanguard." — Shijing (Classic of Poetry) 2D turn-based tactical strategy. Four cultural origins, procedurally generated continents, individual soldier recruitment and training, chain-of-command formations, hex-grid combat.
Indie, Strategy · 2026 · More free games
About this game
“Ten great war chariots led the way in front.”— The Book of Songs, “Sixth Month”
Yuanrong: Princeps Militum is a 2D turn-based tactical RPG. Choose one of four cultures and lead a fledgling company across a procedurally generated continent. Visit settlements, take contracts, recruit troops, organize your forces, and deploy them on a hex-grid battlefield when battle is joined.
The land changes from campaign to campaign. Manpower is local. Every battlefield has its own terrain, and both victory and defeat carry consequences. Your route, your soldiers, and the army they become are shaped by every march and every battle.
The Land Changes with Every Campaign
Each campaign begins on a continent shaped by its seed. Coastlines, mountain ranges, lakes, passes, regions, and settlements take on a new arrangement, changing the routes along which armies can move.
Travel, scout, pursue enemies, and visit settlements on the world map. The shorter road may cross dangerous ground; the safer road costs time and provisions. Read the land before you decide where to march.

Four Cultures, Four Traditions of War
China, Mongolia, Europe, and the Middle East each field their own troops, formations, and military traditions. Chinese armies favor mutually supporting lines; Mongolian forces rely on horse archery and sudden charges; European troops break fronts behind shields and heavy armor; Middle Eastern forces combine protective formations, ranged pressure, and incendiaries.
Culture is more than appearance. It determines who can be recruited in a settlement, which formations are available, the composition of enemy parties, and the tactics they favor.

Each Settlement Serves a Purpose
Settlements are where a company rests and prepares. Visit the tavern, market, recruiters, and notice board to buy what you need, find new hands, and take local contracts.
Each settlement has its own culture, size, stock of recruits, market goods, and available work. As your renown grows, lords will entrust you with their contracts, better goods will appear in the market, and more capable leaders will become available for recruitment.
No Two Battlefields Alike
When you engage an enemy on the world map, the game generates a hex-grid battlefield from the location and encounter seed. Plains, forests, swamps, hills, and arid ground create different terrain profiles, while elevation and obstacles change from one battlefield to the next.
High ground favors ranged troops, while attacking uphill carries a penalty. Narrow ground constrains deployment, while open lanes must be held or contested. A formation that serves well on one field may need a different deployment on the next.

Troops Are Local, and Manpower Is Finite
Each settlement offers local troop types at its own prices, drawn from a finite recruitment stock. A Chinese city does not provide Mongolian horsemen, and a small frontier settlement may have no elite troops to spare.
New recruits can reinforce an existing formation or wait in reserve. Losses do not replace themselves, and local stocks can run dry. Decide what troops you need, where to find them, and whether replenishing your ranks is worth the detour.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-4460 or AMD FX-8350
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible
- Additional Notes: Keyboard and mouse recommended.
Supported Languages
Latest news
AnnouncementsOfficial
YuanRong Playtest Coming in Late September
Hello everyone,Development on YuanRong is now approximately 75% complete. After ongoing development and refinement, we plan to launch our first Playtest in late September 2026.This test will help us validate core gameplay, controls, and overall stability. Please note that the test build is still in development and does not represent the final quality of the game. We will carefully review your feedback and continue improving YuanRong.The exact release date and participation details will be shared in a follow-up announcement. Please stay tuned for more updates.Thank you for your continued interest and support. We look forward to seeing you in the Playtest in late September!Read full article on Community Announcements (小瑜瑜)






