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Watch trailer on Steam ↗Pixel Rush: RTS
Ethann Yakabuski · Published by PIledrivegames
Last updated 28 Sept 2026
A fantasy real-time strategy deck builder where you summon monsters, evolve them mid-battle, cast spells, fight for control of the battlefield and rush the enemies base for victory!
Action, Indie, Strategy · 2027 · More free games
About this game
Pixel Rush RTS is a fantasy real-time strategy deck builder where every monster, spell, and evolution comes from the deck you bring into battle. Summon units onto the battlefield, evolve them into stronger forms, cast spells at key moments, and fight for control of towers in fast-paced real-time matches.
Pixel Rush RTS combines the planning and strategy of a deck builder with the pressure of a real-time strategy game. Build your deck, read the battlefield and time your plays to provide the most value possible.
Summon and Evolve Monsters
Battles unfold in real time. Strategically spend your mana to play or draw cards, summon monsters onto the map and evolve them when the timing is right.
Monsters can evolve during battle, turning early units into stronger threats. Time your evolutions carefully: a well-timed upgrade can break through a defended tower, save a wounded unit, or turn a losing fight into a push.
Monsters that are weak will automatically flee back to the home base for a free healing aura. This leads to a snowball effect in the late game where there are more engaged units, evolved monsters and conflict happening simultaneously in different sections of the map as the game develops and ramps up for an intense end game.
Some fully evolved monsters come with additional abilities to summon base level monsters to join the fight for free. Experimenting with all the different evolution chains and learning each monsters strengths and weaknesses is part of the fun.
Build Your Battle Deck
Choose the monsters and spell combinations that define your strategy. Rush the battlefield with low-cost creatures, build toward powerful evolutions, control the battlefield with an onslaught of spell choices, or create a balanced deck that can adapt to different situations.
Your deck determines what you can summon, when you can evolve, and how you respond when the battle turns against you. The alpha build currently contains 9 spells and 24 monster cards to choose from, representing 7 unique evolution chains each with their own strengths and weaknesses to be discovered by you. More monsters, evolution chains and spells will be added as we get closer to release!
Strategic Spell Usage
Bringing the right spells in your deck, and casting them at the right time is key to consistent success.
Some spells have immediate effects on the battlefield and target enemy troops like poison, freeze or direct damage. Other spells can be used to buff your own monsters abilities like speed, attack, healing, or immediately evolve any monsters caught in the spell radius!
Another class of spells can be used to fundamentally change the default behavior of monsters. Spells such as Siege or Brave can be cast on monsters in order to change their pathing behavior dynamically on the fly in the middle of combat - like favoring to capture and destroy towers or ignoring the standard flee behavior and remaining in combat regardless of monster status for that final push to victory.
Fight for Map Control
Victory is not just about spawning the biggest army or the strongest troops. Capture and defend towers, control territory, manage fog of war, strategically use mana to choose the best timing for your next rush. The battlefield momentum can swing drastically as monsters clash, towers fall, and new cards enter your hand.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel i5
- Memory: 1 GB RAM
- Graphics: Nvidia GeForce GTX 1060
- Storage: 250 MB available space
- Sound Card: NA
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: intel i7
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 1060
- Storage: 250 MB available space
- Sound Card: NA
Supported Languages
Latest news
Patch NotesOfficial
41 weeks until release! Development update
Week 11 developer update vlog for Pixel Rush: RTS - Campaign mode is nearing completion!These last two weeks (and the previous two, and probably the next two as well) were focused on a massive overhaul to the Player vs Engine ("single player") campaign experience. The campaign mode launches players into semi-scripted unique challenges that offer players the ability to earn "Stars" depending on their performance in the battle. Campaign ModeThree new biomes were introduced to the free roam world - Beach, Cave and Dungeon, packed with all new levels. There are now 34 unique levels implemented across the four available biomes. I show you a quick topological and thematic view of some of the new campaign levels implemented, and we roam around the level select world a little bit showing off the new textures and theming.Boss BattlesEach biome comes loaded with 2 new boss battles implemented that challenge the players ability to diversify their deck and adjust to unique challenges. Tutorial ModeIn addition to the campaign updates; a tutorial mode was introduced, that walks the player through the basic game mechanics such as playing monsters, evolving monsters, capturing towers, playing spells and how to maximize value and last but not least winning the game! Spell card artLast but not least, spell cards also received a custom texture this update as well, to distinguish them from regular monster cards. Watch the demo below: The game is planned to release exactly 41 weeks from today, on June 22 2027, and in this video I go over the content improvements made over the last two weeks.Pixel Rush: RTS is a 3D real-time strategy deck builder coming to Steam for PC. Pixel Rush: RTS is an upcoming indie game, with early access available on my website (and soon to be demo on steam). I’ll be posting weekly or at least biweekly dev updates covering development progress, gameplay changes, new features, balance updates, visuals, and everything else leading up to launch. Thanks again for fo...Read full article on Community Announcements (piledrivegames)Patch NotesOfficial
43 weeks until release! Development update
Week 9 developer update vlog for Pixel Rush: RTS - Some massive updates were made across multiple different modes! Campaign mode was totally revamped with 3 new interactable objects that fundamentally change the way the game is played! Crystals offer mana regeneration buff, Chests offer secret and unique loot and Monster Spawners offer a unique challenge component not available in regular versus modes. Art had a change to all of the Card Art! Spells had their flavor images updated, but more importantly the card asset front/back were all updated. Monsters now have description text including special abilities and pathing types. HUD was updated with a new mana bar and dialog backgrounds across the entire application. Performance was overhauled and 60fps is maintained even during massive swarm behaviour! 15 new monsters were added, including 3 new tank style golem units and 4 distinct evolution chains that each come with their own unique abilities! Multiplayer private matches - You can also now send direct game invites to your steam friends and create private matchmaking lobbies! Watch the demo below: The game is planned to release exactly 43 weeks from today, on June 22 2027, and in this video I go over the content improvements made over the last two weeks.Pixel Rush: RTS is a 3D real-time strategy deck builder coming to Steam for PC. Pixel Rush: RTS is an upcoming indie game, with early access available on my website (and soon to be demo on steam). I’ll be posting weekly or at least biweekly dev updates covering development progress, gameplay changes, new features, balance updates, visuals, and everything else leading up to launch. Thanks again for following the project this early. There’s a lot more Pixel Rush: RTS on the way. #PixelRushRTS #PixelRush #RTS #IndieGame #GameDev #Devlog #StrategyGame #DeckBuilder #Godot #SteamGamesRead full article on Community Announcements (piledrivegames)Patch NotesOfficial
45 weeks until release! Development Update
Week 7 developer update vlog for my indie game called Pixel Rush: RTS. The game is planned to release exactly 45 weeks from today, on June 22 2027, and in this video I go over the content improvements made over the last two weeks. Some massive infrastructure updates were put in place to support Multiplayer versus functionality and a new single player Campaign mode with a twist on the regular versus mode. Today we discuss a ton of exciting updates that happened over the last two weeks! Multiplayer - Massive refactor to support multiplayer functionality across the internet. You can now create and join lobbies to match opponents in the regular versus mode. Coming next week, I will implement steam overlay features and challenging your friends directly. Watch the multiplayer demo below!Campaign - Campaign mode was introduced; which is a twist on the regular versus mode. With new objects, and a ton of new levels this new mode is addition to the regular PVE and PVP modes for those looking to get an extra challenge. Thanks for tuning in for this weeks updates.Read full article on Community Announcements (piledrivegames)Patch NotesOfficial
Week 5/52 Development Update
Week 5/52 developer update vlog for Pixel Rush: RTS! The game is planned to release exactly 47 weeks from today, on June 22 2027, and in this video I go over the content improvements made over the last two weeks. The Skybox and environment lighting vibe was updated to more closely match the games aesthetic. I introduced a level toggle to the main menu, so now the player can choose from the Forest Level and the Dungeon Level - and the main menu will dynamically render a new scene on the main menu for a fun polished look.The Dungeon Level has been created! The basic lanes are in place, and just needs to be filled out with a few more environmental props. The dungeon level includes raised pathways and stairs; which required the monster pathing logic to be overhauled to support vertical movement up the stairs. This also meant that the fog of war controller needed updating as well to support multi-plane levels. I implemented a RTS style minimap, so the player can quickly zoom around and make quicker decisions. I also published the first draft of the games wiki to my website! Thanks for tuning in for this weeks updates.Read full article on Community Announcements (piledrivegames)Patch NotesOfficial
Week 3/52 Development Update
This is the Week 3 developer update for Pixel Rush: RTS. The game is planned to release exactly 49 weeks from today, on June 22 2027, and in this video I go over the content improvements since last week.A small list of updates - but ones with massive impact to the playability and longevity of the game. We are still so far ahead of schedule, so watch until the end for the development roadmap update quarter by quarter.Today we go over the Steamworks cloud saved data integration and demo the saved data integration across different devices in real time! We talk about the monster card flavor image updates and the deck building UI revamp which is hopefully the final time we have to make any major updates to the deck building UI, as it is now looking extremely polished.Thanks again for following the project this early. There’s a lot more Pixel Rush: RTS on the wayThis video was originally published on July 14th 2026Read full article on Community Announcements (piledrivegames)






