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Duelgrounds

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Duelgrounds screenshot 1
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Duelgrounds

Sauna Interactive · Published by Sauna Interactive

2 user reviews — 100% positive (2 reviews) · 34 achievements

Last updated 28 Sept 2026

Duelgrounds is a fast-paced 1v1 FPS where every round brings a new weapon and every decision matters. Master the entire arsenal, manage limited resources, and outplay your opponents through skill, strategy, and adaptation.

Early AccessDJCTQ 142 DLC available ↗Co-opPvP
-20%

£7.99

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£7.99£9.99

Price history

5 Sept 2026Lowest: £7.99 · Highest: £7.992 Oct 2026

Action, Indie, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

Every duel tells a different story

Enter a competitive first person shooter where every duel comes down to skill. Challenge other players in intense 1v1 matches where no round feels the same. At the beginning of each round, both players receive the same randomly selected weapon. Victory depends on your ability to master every weapon and adapt to changing situations on the fly.

Maps are designed with multiple routes and tactical options, giving you the freedom to approach each encounter in your own way. Special items such as grenades, smoke bombs, and toxic gas are limited throughout the match. Once used, they are gone for the rest of the match. Success requires more than accurate aim. Reading your opponent, managing resources, and making the right decisions at the right moment is extremely important.

Looking for something less competitive? Jump into Prop Hunt with friends and experience a completely different side of the game. Disguise yourself as everyday objects, hide in plain sight, and try to fool the seekers in matches of up to six players. Whether you are competing for victory or playing for fun, there is always another match waiting!

KEY FEATURES

Competitive 1v1 Combat

Challenge players in intense one-on-one battles where skill, timing, positioning, and game sense determine the outcome.

Randomized Weapons Every Round

Both players receive the same randomly selected weapon each round. Adapt quickly, master the entire arsenal, and prove your versatility.

Dynamic Damage System

Master a damage system built around accurate shot placement. Every body part has unique damage behavior, allowing you to eliminate enemies with critical hits or gain the upper hand by disabling their mobility and combat effectiveness.

Fair and Skill-Based Gameplay

No weapon loadouts or pay-to-win advantages. Victory belongs to the player who performs better under pressure.

Strategic Resource Management

Grenades, smoke bombs, and toxic gas canisters do not replenish between rounds. Once used, they're gone for the remainder of the match.

Multiple Tactical Approaches

Every map supports different strategies and playstyles. Control key areas, create ambushes, force engagements, or outmaneuver your opponent through clever positioning.

High Skill Ceiling

Improve your aim, movement, weapon mastery, resource management, and decision-making to gain the upper hand against increasingly skilled opponents.

Track Your Progress

Track your performance, discover your strengths, and see your skills evolve over time. Analyze your playstyle and set new personal records as you improve. Your journey is always recorded. Every victory, every challenge, every milestone.

Endless Match Variety

Changing weapons, different opponents, evolving tactics, and limited resources ensure that no two matches feel exactly alike.

Prop Hunt Party Mode

Take a break from competition and enjoy a lighter experience with friends.

  • Play with up to 6 players

  • 1–2 Hunters search for hidden players

  • Transform into props and blend into the environment

  • Use creativity and map knowledge to survive

  • Create hilarious moments and unforgettable close calls

Play Your Way

Compete in high-stakes duels, sharpen your skills, or relax with friends in Prop Hunt. Choose the experience that fits your mood!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit Version 21H1 or newer
  • Processor: Intel Core i3 6300 | AMD Ryzen 5 2400G
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 980 Ti | AMD RX 5600 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Network: 1Mbps up with < 60ms ping

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit Version 21H1 or newer
  • Processor: Intel Core i5 10600KF | AMD Ryzen 5 8600G
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 3070 | AMD RX 9060 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Network: 4Mbps up with < 30ms ping

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    FINAL CHANCE TO GET THE LAUNCH DISCOUNT!

    The launch discount is ending soon! ⏳This is your last chance to pick up Duelgrounds at a discounted price before the launch offer ends. If you have Duelgrounds on your wishlist, now is the perfect time to play!Purchase Duelgrounds while the launch discount is still available! Offer ends September 11!
    Read full article on Community Announcements (ParkkiSakko)
  • Patch NotesOfficial

    Patch Notes | Version 0.1.1061

    Patch NotesVersion v.0.1.1061 is rolling out now! Here's a list of changes since the last update!Fixes & ImprovementsSpectatorFixed an issue where spectators could inconveniently collide with the roof support beams at Factory. Spectators can now move through these support beams, providing a smoother and less obstructed spectating experience.Movement & CrouchingFixed an issue where players could crouch while falling or jumping, allowing them to reach areas that are not intended to be accessible.Fixed an issue where a player who crouched before becoming a Prop could become restricted to extremely slow movement.Training ModeFixed an issue where the player's field of view could become extremely narrow when switching weapons in Training Mode while sniper aiming was active.New FeaturesProp Hunt - Reconnaissance PhaseAdded a new Reconnaissance Phase to Prop Hunt. Players can now explore and familiarize themselves with the environment before the match begins.The duration of the Reconnaissance Phase can be configured by the Host in the Game Setup menu.Added a HUD indicator showing the remaining Reconnaissance Phase time.Hunter Blindness TimerAdded a HUD indicator showing how long the Hunters remain blinded at the beginning of a Prop Hunt round. This provides Props with clearer information about how much time they have to find a hiding spot before Hunters can see them.Movement Mode IndicatorExpanded the Movement Mode Indicator to support players who transformed into Props.Props can now see whether their movement is currently locked or unlocked. This provides clearer feedback about the Prop's current movement state.Loading ScreenAdded more specific gameplay tips to loading screens. These tips provide useful information to help new and existing players better understand the game and its mechanics.Gameplay ChangesPre-Match CrouchingPlayers can no longer crouch before the match begins. This change is intended to prevent various issues that could occur when crouching during the pr...
    Read full article on Community Announcements (ParkkiSakko)
  • Patch NotesOfficial

    Patch Notes | Version 0.1.1053

    Patch NotesVersion v.0.1.1053 has started to roll out for both the full game and the DEMO! Here's a list of changes and known issues in this hotfix!Fixes & ImprovementsNetworking & Connection StabilityMassively reduced the occurrence of rubber banding, even for players with weaker or less stable internet connections.Made significant improvements to network stability and connection performance.Bug ReportImproved the Bug Report window button text behavior. Button texts now reacts to mouse interaction consistently with other buttons throughout the game.Movement IndicatorFixed an issue where the Movement Mode Indicator could incorrectly show the player as Walking while they were actually Crouching.Known IssuesTraining Mode and TutorialMoving targets currently do not leave a bullet hole when hit, making it difficult to identify the exact point of impact. This is not considered a critical issue, but we are investigating the cause and will aim to fix it as soon as possible if feasible.We are continuing to monitor the remaining known issues and will work to address them in future updates!
    Read full article on Community Announcements (Sauna Interactive)
  • Patch NotesOfficial

    Day 1 Patch Notes | Version 0.1.1052

    Patch NotesVersion v.0.1.1052 — Day 1 Patch! Fixes & ImprovementsProp HuntFixed an issue where the Props Alive counter could incorrectly calculate the number of remaining players.Props inside the toxic gas will no longer cough. Instead, they now make a different and more distinctive sound, making them easier to identify.Added a new hit indicator for Props, providing visual feedback when they are hit by bullets or special abilities.Added a red hit marker for Hunters when a Prop is killed by their shot, providing clearer confirmation of a successful elimination.Tutorial & PracticeFixed an issue where special abilities could sometimes pass through the floor or back wall of the Shooting Range in the Tutorial and Practice Mode.MapsRotwood Cabin: Fixed an issue where some fish traps were placed on top of ammo drops, making the ammo difficult to collect.Car Shop: Fixed an issue where players could move through cars.Gameplay ChangesWeapon BalanceIncreased the fire rate of Assault Rifles.All rifles in the game now fire bullets slightly faster. This adjustment is intended to improve the overall feel and responsiveness of assault rifles.General Fixes & PolishMade various additional fixes and small adjustments across the game.Continued improvements to overall game stability and gameplay consistency.The Day 1 Patch focuses on clearer gameplay feedback, weapon responsiveness, and fixes across several maps and game modes.We've made further efforts to improve the feedback provided when Props are hit or eliminated, and addressed several issues that could affect gameplay in the Tutorial, Practice Mode, and Prop Hunt.We will continue monitoring player feedback and game performance closely as we work toward making Duelgrounds a smoother, more stable, and more polished experience.Welcome to Duelgrounds!
    Read full article on Community Announcements (Sauna Interactive)
  • Patch NotesOfficial

    Patch Notes | DEMO Version 0.1.1040

    Patch NotesDEMO Version v.0.1.1040 starts rolling out soon! Here's a list of changes since last update!Fixes & ImprovementsSettingsFixed an issue where changes to mouse sensitivity were not being applied correctly.Fixed an issue where changes to movement and aiming mode settings were not being applied correctly.Movement IndicatorAdded a new Movement Indicator to the HUD.The indicator shows whether the player is currently walking, running, or crouching.The Movement Indicator is enabled by default. It can be disabled at any time through the HUD Settings.Weapon BalanceIncreased Sniper Rifle recoil to improve overall weapon balance.This change is intended to make sniper gameplay more deliberate and balanced.Bug ReportingAdded a new Bug Report key binding.The default key binding is F8. The key binding can be changed through the Controls settings.This makes it easier to quickly report bugs and other issues encountered while playing.OtherImproved overall game stability.Made various small fixes and adjustments across the game.We will continue monitoring performance and player feedback as we work toward making Duelgrounds a smoother, more stable, and more polished experience.Thank you for playing Duelgrounds DEMO!
    Read full article on Community Announcements (Sauna Interactive)

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