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IF Enemy: SMACK!

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IF Enemy: SMACK! screenshot 1
Reveal trailerWatch trailer on Steam ↗

IF Enemy: SMACK!

MoxensGameDev · Published by MoxensGameDev

Last updated 28 Sept 2026

Build your party and design their combat logic using If-Then conditions and skill rotations. Watch your tactics unfold in fast, RNG-free auto-battles. If you fall, analyze the enemy, reconfigure your setup, and try again. Solve the puzzle-dungeons and min-max your score!

Free to PlayComing SoonDJCTQ 101 DLC available ↗

Free

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RPG, Strategy · More free games

About this game

IF Enemy: SMACK! is a fully deterministic puzzle wrapped in dungeon-crawler clothes.

You program your skill rotation, write your conditions, watch it play out, and then spend the next hour optimizing because you know you could do better.

You design the skill rotation. You wire up the IF Overwrites. There's no RNG here, no variance: same setup, same output, every time. This is the autobattler you can actually solve.

When you press start, your team fights exactly as you programmed across three straight trials. No mid-fight adjustments. You already made all your decisions.



Clearing a dungeon earns up to nine stars for speed, class variety, hard mode, and efficiency. Stars unlock new classes, new IF conditions, potions, and expanded overwrite slots.

Take those new unlocks back to any dungeon you've already cleared with a sharper setup and a different team. Chase the high scores, and min-max your setup for victory.

It's a puzzle. No grind, no fat-fingers, no 1%-misses. You observe, adjust, overcome, and break the game your way!

**Core Features**

  • 16 Playable Classes: Discover unique synergies. Each class features 4 unique skills.

  • Zero-RNG Auto-Battling: Total deterministic combat. Your success depends 100% on your tactical setup, no luck involved.

  • Deep Conditional Logic: Use an intuitive, "Gambit"-style interface to program your team's exact behaviors without needing to write a single line of code.

  • 5 Diverse Worlds: Conquer 20 dungeons ranging from dark, classic castle depths to bright, welcoming green meadows.

  • Weekly Challenges: Test your logic against unique weekly modifiers to earn your spot on the leaderboard.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5 || AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: 2GB
  • Storage: 600 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Polish, Japanese, Portuguese - Portugal

Latest news

  • AnnouncementsOfficial

    3000 Wishlists, Demo coming August 14th!

    I want to say thank you to everyone who has an interest in this game. Reaching 3000 wishlists is a dream come true, but it seems to be only the start.We got nice coverage by Japanese and German media outlets, which combined got over 1000 players interested in the game. I can not overstate how humbling this is!That said, I uploaded the demo build yesterday, and can announce: Demo is coming on August 14th! And it will include 6 playable levels, 9 playable classes and the all-mighty "infinite mode". Stay tuned!
    Read full article on Community Announcements (SirDeMox)
  • AnnouncementsOfficial

    Playtest Ending 12th July.

    A heartfelt "Thank you" to everyone who played the game so far. I am super happy with the feedback I received and am totally blown away that some content creators picked the game up already. 150 Playtesters across Steam and Itch generated plenty of useful feedback and data to study.I will close the Playtest on the 12th (it will remain playable on Itch, if you have unfinished business).Next steps for me until the Demo:Include 2 Endless ModesBalance the classesSmooth out some minor bugsSee you soon! Join the Discord in the meantime! invite code: 6acuN9tqEz
    Read full article on Community Announcements (SirDeMox)
  • AnnouncementsOfficial

    2026 Roadmap

    I am working full-force on getting the game ready for some closed-beta playtests within the next 1-2 week (early July 2026), playtests will happen on Steam and Itch.For the playtest, I will share the first 2 levels of the first world (Orc-ney Islands), as well as experimental dungeons that might end up in other worlds. You will have access to 8 classes, Potions, and all conditions.Your feedback directly funnels into the Steam Demo which I want to get live towards the end of July.The demo will feature the full first world, Orc-ney Islands, and 8-10 Classes. After the demo is live, I can do my homework! That is catching up on balancing, creating the remaining dungeons, polish UI, VFX and SFX. Steam Achievements and Localization will keep me busy for a while.
    Read full article on Community Announcements (SirDeMox)

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