
Screenshots

Watch trailer on Steam ↗Critter Quest
BlackSails.com · Published by BlackSails.com · Official site ↗
1 user reviews — 0% positive (1 reviews)
Last updated 28 Sept 2026
A retro virtual monster-catching RPG! Explore an expansive overworld, battle rival trainers, earn all chapter badges, and catch over 300 unique species that sync their stats directly to their items in your Steam Inventory as you level up your Critters!
£0.95
Lowest price we've ever recorded
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Price history
RPG · 2026 · More under £5 games
About this game
Welcome to Critter Quest! Bring back the golden era of handheld monster-taming RPGs, completely wrapped in a customizable virtual-pet-styled handheld interface. Whether you are actively exploring the tall grass or letting the game auto-battle in the background, your journey to become the Champion starts here.
Your team is backed by the Steam Inventory. Every Grublet, Embercub, or Mythical beast you successfully capture is granted as a real Steam item. Build your dream team, store them in your Steam Cloud reserve, and trade them with friends across the platform!
Key Features
Catch Them All (Literally): Discover and capture up to 300 unique species ranging from Common bugs to Mythical dragons. Use strategic baits like Wet Berries or Ultra Berries to boost your capture rates.
Steam Inventory Integration: Your captured critters, their individual IVs, and their exact levels are securely synced to your Steam Inventory. Trade your rarest catches with the global community!
Classic Turn-Based Combat: Master 18 different elemental types (including Steel, Fairy, and Dark) in traditional turn-based battles. Exploit type weaknesses, manage your move PP, and overcome tricky status conditions.
A Massive World to Explore: Journey through dense forests, volcanic ridges, and deep oceans. Complete quests, uncover hidden items, battle route NPCs, and conquer the 8 Chapter Bosses to unlock the Elite Hall of Masters.
Unique Evolution Crafting: Got too many duplicate catches? Combine multiples of the same species in your reserve bench to evolve them into their powerful next-stage forms.
Virtual Handheld Experience: Play entirely within a nostalgic, on-screen retro shell. Complete with a D-Pad, A/B buttons, and speaker grills. Unlock and swap out device skins like "Sunset Edition," "Midnight," or "Crystal Clear" to match your vibe.
Idle / Auto-Battle Mode: Need to step away? Toggle the built-in Auto Mode, select an Auto-Battle Berry, and let your critters grind EXP and catch new team members while you work or relax.
Power on, select your starter, and begin your Critter Quest today!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel i3 Dual Core 2nd Gen+
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 1 GB available space
- Sound Card: Recommended (any type)
- Additional Notes: 64-bit OS required
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5 Quad Core 2nd Gen+
- Memory: 8 GB RAM
- Graphics: Radeon R9 290
- Storage: 5 GB available space
- Sound Card: Recommended (any type)
- Additional Notes: 64-bit OS required
Supported Languages
Latest news
AnnouncementsOfficial
Critter Quest is Now Available!
Hey, the day has come and Critter Quest is now on the store!The game is complete, to some degree, and should be interesting to test out -- but it's undergoing some overhauls that are going to be arriving soon. I started working on a new roster of creatures, so the names of the creatures are going to change soon, and their bodies as well. I started working on improving the critter system, and the new creatures are not quite finalized yet. I did improvements to many of the body components in a higher quality "mascot-style" or "cartoonish" look to them, here's a couple examples of what the new ones will look like: There are added effects now, which need to be balanced, I've got new advanced graphics settings and got the framerate decent (and fully configurable) with the new critter system, but I did this redo very recent (couple days ago) and it might be a couple days until I roll it out. I figured we might as well launch now, so you can at least see the gen 1 critters right now, the exact same ones will automatically become the new ones when this is finished (the will share the same dexID). Also, I will add soon drastically redo the game's interface (the game player design), that will come with the gen2 upgrade together. The current one was meant to be somewhat of a placeholder, but got in too deep with the critter redesigns that it still is there. It's meant to be a little mini key-chain version of a game, not a standard full-screen gaming experience but something you could leave idling and it has some function to it, but you could also actually play the game and it should all work and be fun. I might even make the world map / interacting with the world a more in-depth experience, but it should be kinda fun at least in it's current state. There are Steam inventory items, I am leaving them unmarketable until the names are finalized, then (in theory) it would spawn the market page URLs correctly, I think I can edit their names until market listings exist. I was having ...Read full article on Community Announcements (maplesyrupghost)






