
Screenshots

Watch trailer on Steam ↗UberLoop
SooperType · Published by SooperType
Last updated 28 Sept 2026
Smash your way through endless waves of enemies and grow absurdly powerful! Explore the map, grab loot from shrines, level up with unique upgrades, unlock new characters, and stack wild abilities to create crazy builds as you fend off hordes of creatures!
Action, Indie, Strategy, Casual · More free games
About this game
Survive the clock, drop the bosses—that’s the run. Enemy swarms spike throughout the match, boss fights hit at set moments, and the music ramps up when things get ugly.
UberLoop is a 3D top-down survivor with bullet-heaven combat—move, aim, and outlast escalating hordes while your build snowballs out of control.
Pick a character, level up with stat choices, crack open loot chests for new skills, and stack burn, poison, shock, cryo, auras, crit chains, and splash until nothing on the map survives your loop.
Features
5 playable characters (so far).
Deep build variety: stat upgrades on level-up plus stackable combat skills you find during the run.
Elemental paths—burn, poison, shock, and cryo builds (commit one and stack it hard).
Boss fights at set times through the run, ending in a final boss.
Sudden enemy swarms that spike pressure mid-run.
Elite enemies that can wreck a run fast.
Loot chests, XP pickups, coins, and a magnetic pickup upgrade.
Achievements tracked per character and across your career.
UI localization: English, Español, 中文, 日本語, Português, 한국어, Français, Deutsch.
Remappable keyboard controls in Settings (move, jump, dash, stats, pause).
Touch controls on mobile; gamepad-friendly UI navigation.
PC — Keyboard & Mouse
Controls below are the defaults — rebind them anytime in Settings.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-4590 / AMD FX-8350 (quad-core, 2.5 GHz or faster)
- Memory: 8192 MB RAM
- Graphics: NVIDIA GeForce GTX 960 (2 GB VRAM) / AMD Radeon RX 560 (2 GB VRAM)
- DirectX: Version 11
- Storage: 4096 MB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: 1080p at low settings. Render scale can be lowered in-game on weaker GPUs.
Supported Languages
Latest news
AnnouncementsOfficial
UberLoop 6.101.6
TurretsAs you explore, a small set of turrets plant on the ground around you. They do not chase.They arrive with the same lightning strike as other enemies.When you step into range they turn to face you, then fire.Two kinds: rocket turrets (artillery, longer range) and bullet turrets (faster, closer shots).You bump into them. You cannot walk through the gun.Walk far enough away and those turrets go away. New ones plant in the neighborhood you are in now.Killing one still counts as a normal enemy kill.AchievementsNew account-wide turret kill milestones: 100, 1,000, 10,000, 100,000, 500,000, and 1 million.Read full article on Community Announcements ([SuperType])Patch NotesOfficial
UberLoop 6.99.5
CoverBuildings, cliffs, and trees between the camera and you cut open so the survivor stays on screen. The hole scales in when you are blocked and closes when you are not.Ground under you stays. Walking on top of a cliff or roof does not punch a hole through it.When the hole opens, a prompt on the HUD reminds you that you can rotate the camera.CombatHold up+left or up+right to shoot on those diagonals. Aim stays there after you let go until you pick a new direction.The shot-ready meter is a bar at your feet, not a ring around you.Knockback actually plays: enemies slide and react, then chase again. They cannot be juggled forever.Enemy health bars only show after they take damage.Penetrating shots still go through. They do not bounce.Enemies & wavesNew and updated threats: drones, artillery, Big Alien, Iron Juggernaut, and other city / miniboss attacks.Enemies without an attack clip still fire on their timer once they are in range.Rushes keep spawning for their full window. The field should not go empty while the spawner waits.ShrinesCharge shrines rise and glow while you stand in range, and sink and dim when you leave.Shrines place on the map and show on the minimap.SteamShock and cryo damage now have achievements. Icons on the existing set were updated.Read full article on Community Announcements ([SuperType])AnnouncementsOfficial
UberLoop 6.72.6
Levels & survivorsCyber City is playable as the third stage after the desert. Level select click and keyboard both work.New and updated survivors, including their achievements.Controls & HUDDash is on C (rebindable). Prompts and the control list match.Controls button on the run HUD (bottom right, with Settings / Stats / Skills). First time in, it slides to get your attention until you open it.Tab stats stay up during level-up so you can see numbers change when you pick an upgrade.Stat values on Tab show at most two decimal places.CombatDirection changes are instant. Sprites flip immediately if you turn while shooting.Dodge always goes through, even if you are attacking or firing fast. It interrupts the attack, then you move again when the dodge ends.Penetrating shots no longer bounce.Attack-ready ring at your feet fills until the next shot.Camera zoom no longer tilts the sprite so shots come out of the ground.Spike-wall follow-up effects spawn correctly.H4L’s gatling spray no longer hangs after the burst.Steam67 achievements: first deployment and run milestones per survivor, plus account kills, damage, burn, poison, and distance.Progress you already earned in UberLoop is on Steam. The in-game list matches that set.Read full article on Community Announcements ([SuperType])






