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WE ARE SO DEAD

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WE ARE SO DEAD

REAL PLAYERS · Published by REAL PLAYERS · Official site ↗

Mostly Positive — 75% positive (859 reviews) · 9 achievements

Last updated 28 Sept 2026

A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.

Early AccessDJCTQ 14Co-op

£7.15

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.153 Oct 2026

Adventure, Indie, RPG, Simulation, Strategy, Early Access, Casual · 2026 · More £5 - £15 games

About this game

A co-op seance communications game where one of you died first, and only you can see what's killing the others.
Your only voice is a Ouija board your friends keep misreading.
Guide them through a haunted house and banish the demon before sunrise.
Can you banish the demon on each floor and reach the bottom of the house?
2-6 players. Brain required.

  • One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
    As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.

  • The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.

  • A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.

  • Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.

  • You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.

  • Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).

  • Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers. 

  • Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?

  • 2-6 players online co-op.
    You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.

It only takes one friend who listens to the dead to save everyone. You do not have that friend.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Intel Core i5-7400 @ 3.3 GHz or AMD Ryzen 3 3300X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050-TI or AMD Radeon RX 5500 XT
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: Microphone required.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, Spanish - Spain, Japanese, Korean

Latest news

  • Patch NotesOfficial

    Hotfix August 23th

    Hi, I made 3 fixes based on your feedback:Scream demon is a bit easier now (lower loudness stay threshold)Turning off Floor 8 Noise in the settings no longer makes the level super dark.Removed arrow keys from movement controls (WASD stays lol).Sorry for not catching these earlier.Keep letting me know your feedback so I can keep improving the game. Thanks! (In-game feedback form / Discord / Steam discussions)Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
    Read full article on Community Announcements (Grand Emprise)
  • AnnouncementsOfficial

    IT'S A SKILL ISSUE. ON PURPOSE.

    Hi, good morning everybody - today I woke up and scanned the negative reviews, and 70% of them basically sum down to: "we died before we understood anything" and "the board is too hard to use".So, yeah. That's the game. You're dead, you can't talk, and the only thing between your friends and the thing hunting them is a ouija board and your group's ability to actually understand each other. The first night is a disaster for everyone, that's literally the point. This is a communication game with a horror theme.Think of it like Dark Souls. The board isn't fighting you - the difficulty is the game. A planchette that glides politely and instantly to every letter wouldn't be a séance, it would be a keyboard.The moment your group invents its own code-word mid-hunt is the entire reason this game exists, and no tutorial can hand you that. It has to be earned.That said, If you find a real bug or something that feels genuinely unfair (as in, not a skill issue) - reach out to me. Five updates are already out as you can see in the patch notes, and if something is truly wrong with the game, fixing it is my top priority.So, fair warning to new players: if you want a game you're good at in the first 20 minutes, this ain't it. If you want the run where your friend finally spells the demon's name with three seconds left and your whole call erupts - that's floor 4 and higher, and you can play it right now.And if the game already clicked for your group: a review is genuinely the single biggest thing you can do to support the game right now. And tell your friends to do it too.I'm saying this simply because I love this game, and I really want to keep supporting it for a long time. Otherwise, I wouldn't have cared. Thank you.
    Read full article on Community Announcements (Grand Emprise)
  • Patch NotesOfficial

    Hotfix August 21th

    Hi, I made 3 fixes based on your feedback:You can now turn the book pages using the number hotkeys (1, 2, 3).Disabling Camera Bodycam Effect (Fisheye) now also disables the camera black sides overlay.WRITE (SIGIL/SENTENCE) now gives you a bit extra time if you are very far from the board when it begins.Sorry for not catching these earlier.Keep letting me know your feedback so I can keep improving the game. Thanks! (In-game feedback form / Discord / Steam discussions)Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
    Read full article on Community Announcements (Grand Emprise)
  • Patch NotesOfficial

    Hotfix August 19th

    Hi, I made 4 fixes based on your feedback:The Sigil (WRITE) demon has now been made more clear on how to beat in the demon book.The Anchor (BACK) now gives you more time to go back. (longer hunt time)Disabling camera shake now also disables head bobbing when moving.Unfocusing from the game no longer mutes the audio. (because voice chat)Sorry for not catching these earlier.Keep letting me know your feedback so I can keep improving the game. Thanks! (In-game feedback form / Discord / Steam discussions)Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
    Read full article on Community Announcements (Grand Emprise)
  • Patch NotesOfficial

    Hotfix August 18th (Tutorial Level)

    Hi, I made 4 fixes based on your feedback:Added a very optional tutorial level for new players who want to do that before playing. Let me know if you have any feedback about it. Works solo too.Added a setting to disable the bodycam camera effect (fisheye lens effect).Fixed a voice chat volume issue where sometimes being a ghost would make it so your voice volume setting of other players would not be correctly applied.Lowered jumpscare volume a bit.Sorry for not catching these earlier.Keep letting me know your feedback so I can keep improving the game. Thanks! (In-game feedback form / Discord / Steam discussions)Also - reviews help a lot, and I read all of them, so feel free to write a Steam review and include your feedback there too!
    Read full article on Community Announcements (Grand Emprise)

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