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C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1

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C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1 screenshot 1
C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1 trailerWatch trailer on Steam ↗

C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1

TooMuchVoltage Software Inc. · Published by TooMuchVoltage Software Inc. · Official site ↗

7 achievements

Last updated 18 Sept 2026

C.L.A.S.H: Colonial Life Advancing Self-sustained Hemisphere - Chapter 1 is an action/adventure title with platformer elements. Parkour your way through 25 unique buildings to collect hidden individual objectives/powerups. While you're at it, avoid toxic blobs that will radiate you into nothingness.

DJCTQ 10

£3.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.69 · Highest: £3.6928 Sept 2026

Action, Adventure · 2026 · More under £5 games

About this game

You are ejected into a post-apocalyptic world you know nothing about. With only a guide communicating with you via your tablet: you have to adapt and survive this environment, find out what chaotic order dominates it and find your way back in to bring it all to conclusion. Welcome to the C.L.A.S.H universe!

FEATURES:

  • 25 unique buildings each with their own unique objective

  • Blobs that won't leave you alone

  • Upgrades that border on super powers!

  • Picking fights with chairs ;D

  • And many more cool things to toy with! :)

Stay tuned for updates!

We intend to fully support this title going forward. Join our Discord server (in the links) to provide feedback!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-10400F
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti, Radeon RX 5700 XT, Intel Arc not supported
  • Storage: 4500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-14700K
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Ti, Radeon RX 7900 XT, Intel Arc not supported
  • Storage: 4500 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Gameplay and intro tutorial improvements.

    Milder ocular health indicator. Pinch zoom tutorial for the tablet map. Most cuttable planks now have fragile markings.
    Read full article on Community Announcements (computaz)
  • Patch NotesOfficial

    Biohazard logo on wristwatch. Compass like location pin for tablet map.

    * Biohazard logo on wristwatch. * Compass like location pin for tablet map.
    Read full article on Community Announcements (computaz)
  • Patch NotesOfficial

    Some engine upgrades/fixes.

    This is gonna be a whole bunch of nerd babble. Unless you're a Vulkan dev, this stuff means nothing to you. But for the keen, here it is anyway: * LibKTX2 now matches what is on my public fork at this moment (with feedback from Khronos). * Made the internal `mt64()` calls in the engine thread-safe. No issues detected to date, but it was worth doing anyway. * VRAM arena mapping/unmapping in the engine is now less blocking. Very similar to how the VMA library does it.
    Read full article on Community Announcements (computaz)
  • Patch NotesOfficial

    Fixing SDF-BVH mode looking dull

    This release mainly fixes SDF-BVH mode looking dull. Other engine issues (that frankly would have hardly affected the game) have been resolved as well.
    Read full article on Community Announcements (computaz)
  • Patch NotesOfficial

    Graphical fixes, updates and gameplay fixes!

    This release brings a whole host of graphical fixes, updates and gameplay fixes: Fixed a regression introduced in the last update that disabled volumetric fog. New and improved motion blur: ghosting should be minimized and quality of motion blur during head rotations should be drastically improved. FPV items no longer penetrate the wall. Fixed a bug where if you loaded a nearby save after spawn, completed pickup objectives would still be there but not interactable. Fixed a bug where if you loaded a save with the player's weapon holstered, you would not longer be able to pull out a weapon or your tablet unless you peeked your wrist first. Fixed a bug where firing up the game with previously saved settings caused the mouse to jitter.
    Read full article on Community Announcements (computaz)

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