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Watch trailer on Steam ↗Master Foot
Lamblety · Published by Brothers In Game
2 user reviews — 100% positive (2 reviews) · 26 achievements
Last updated 28 Sept 2026
Master Foot is a football management sim focused on club building and off‑pitch decisions, with all the drama and banter. Play Career Mode for planning and long‑term strategy, or Street Mode for controlled chaos and fast roguelike‑style runs.
£9.09
Lowest price we've ever recorded
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Price history
Simulation, Strategy, Sports · 2026 · More £5 - £15 games
About this game


You into those old‑school football manager games like Elifoot or Football Manager, where you become the coach and suffer have fun running a team? Then meet Master Foot: a football management game with a modern look, street‑football soul, and a spicy dash of roguelike chaos.

Master Foot is a football simulator focused on club management and off‑pitch decisions, without losing the banter and drama that come with running a football team. Right out of the gate, the game comes with two modes.
Career Mode – for players who love planning, spreadsheets, squad building, tight budgets, and that endless grind for promotion.
Street Mode – for those who want controlled chaos, quick runs, and ridiculous decisions, full roguelike vibes.

In Career Mode, you can:
create a club from scratch or pick an existing one;
build your squad, set up tactics, train, and tweak the lineup before each match;
buy wonderkids, sell deadwood, and try to keep that star player who wants to double his wages;
fight for promotion and aim to be champion of the whole thing.
The idea here is to be the “more serious” mode of Master Foot, but still with a proper football vibe.
And yes, I’m developing the game with easy mod support in mind: custom players, teams, and leagues, so you can turn the game into whatever competition you want — or just download everything ready‑made from some football maniac who loves having every detail organized.



In Hood Mode, forget formality – this is pure chaos. I took inspiration from roguelike/roguelite games to build this mode, and it works roughly like this:
you start with a draft... pick one player out of three until you’ve built a full squad… a very average one;
you jump into a sequence of matches with limited lives; each defeat = one life gone;
before and after each game, random events pop up that can change everything:
transfer offers to buy or sell players,
situations where you have to pick between bad and worse… and occasionally something good,
chances to earn tricks and relics that help you dominate the street leagues.
On top of that, players level up, gain personalities, styles, and talents, and your team gets more unhinged and unique over time. If you lose all your lives… that’s football. You go back to the start, buy some permanent upgrades, and try a new run, tougher and more street‑smart than before.


One thing I really want in Master Foot is for players to feel like real people, not just stat blocks.
So on top of their attributes (ATT, DEF, PAS, TEC, SPD, STR, GK, STA), they also have:
Personalities – enforcer, ball hog, locker‑room joker, choker, locker‑room leader, mercenary…
Styles – brick wall, ball thief, playmaker, long‑shot cannon…
Talents – special skills that unlock as they level up.

Winning on fair play alone is easy. The hard part is winning dusty street tournaments.
In Master Foot, especially in Hood Mode, you’ve got a whole arsenal of “questionable” tools at your disposal:
Cinnamon Coffee – that cheeky speed boost for your wingbacks;
Ice on the Knee – a miracle fix to recover stamina in the middle of a war;
Friendly Whistle – that criminal tackle the ref somehow “didn’t see”;
Relics and talents that turn ordinary players into local legends.
The fun is in mixing all of that with your tactics and squad to discover busted strategies and push your run as far as possible before you finally get knocked out.

Master Foot is a project by Brothers in Game (a game studio that… if everything goes right, will be my full‑time gig one day, lol) and it’s basically us — I mean, me and you supporters — trying to make the kind of game we’d actually love to play ourselves.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3 or similar
- Memory: 4 GB RAM
- Graphics: Any integrated graphics card compatible with DirectX 11
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: Runs even on a potato!
Recommended
- OS: Windows 11
- Processor: Intel Core i5 or similar
- Memory: 8 GB RAM
- Graphics: Recent integrated graphics (Intel UHD / Vega)
- DirectX: Version 11
- Storage: 500 MB available space
- Additional Notes: Runs even on a potato!
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.0.4 - Improvements & Match Fixes
Check out what's new in this update: • Spectator Shootouts: You can now watch penalty shootouts in Spectator mode during friendly matches. • Smarter AI Substitutions: AI managers now make more realistic substitutions during the second half. • Custom Tactics Saved: Custom team formations and lineups created in the editor are now saved properly for matches. • Visual Improvements: Refined match screens and friendly mode menus for a cleaner look. • Fixes & Narration: Fixed match logs and added new narration texts.Read full article on Community Announcements (big.masterfoot)Patch NotesOfficial
Update 1.0.3: Friendly Match Mode, Custom Championship Mode & OVR Engine Fixes
Update 1.0.3 is now live for Master Foot. This update brings a new Friendly Match mode, fixes to Custom Championships, and an overhaul of the OVR calculation and squad lineup system. * NEW FRIENDLY MATCH MODE Create custom matches with over 150 teams (all divisions, international and custom clubs). Flexible match rules: Single Match or 2-Legged ties, penalty shootouts, and spectator mode. * CUSTOM CHAMPIONSHIP FIXES Full compatibility and loading fixes for user-created tournaments (Leagues and Knockout Cups). Fixed knockout tree progression and end-of-season podium calculation. * OVR SYSTEM AND LINEUP REWORK Custom clubs and players now preserve 100% of their created attributes. Accurate Current and Maximum OVR display (XX / YY) on tactical and scoreboard screens. Smart auto-lineup button for optimal player positioning. * GENERAL IMPROVEMENTS Standardized club abbreviations and UI polish on desktop and mobile. General stability and balance improvements.Read full article on Community Announcements (big.masterfoot)Patch NotesOfficial
Update 1.0.2 - Custom Tournaments Improvements & Fixes
Hello, managers! Version 1.0.2 is now live with important improvements and bug fixes: • Custom Tournaments: Several improvements to custom championship creation, season history, and standings/bracket views. • Match Balance: Reduced the impact of poor pitch conditions and heavy rain on injury and foul rates. Thanks for your support and enjoy the game!Read full article on Community Announcements (big.masterfoot)AnnouncementsOfficial
Master Foot is now on Steam – add it to your Wishlist!
Master Foot is now on Steam and available to add to your Wishlist.Why does your wishlist matter?– Steam will notify you when the game launches or goes on sale.– It helps the Steam algorithm understand that players are interested in Master Foot.– It strengthens the project and increases the chances of the game being shown to more people.How to help:1. Open the Master Foot page here on Steam.2. Click “Add to your Wishlist”.3. If you want to go further, share the link with that friend who loves football managers and weekend five‑a‑side.Thanks for helping Master Foot go from the local pitch to the big stadiums. Your wishlist makes a huge difference!Read full article on Community Announcements (big.masterfoot)






