
Screenshots

Watch trailer on Steam ↗Hexilibrium
kvasnyk · Published by kvasnyk
2 user reviews — 100% positive (2 reviews) · 27 achievements
Last updated 28 Sept 2026
A logic puzzle game where you write code to guide a bot through hex grid levels. Use a simple built-in programming language, think algorithmically, and find elegant solutions to increasingly complex challenges.
£6.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Simulation · 2026 · More £5 - £15 games
About this game
Write code, solve puzzles, master the hex
Hexilibrium is a logic puzzle game where you control a bot by writing code in a simple built-in programming language. Navigate hex grid boards, collect tokens, and find the most elegant solution to each challenge.
How it works
Each level presents a unique hex grid board. Write your solution in the integrated code editor using a clean, minimal language designed to be picked up in minutes. Use loops, conditions, and memory to tackle increasingly complex puzzles. From first steps to algorithmic challenges — the difficulty grows with you.
Features
101 handcrafted levels across 13 sets
Built-in programming language with loops, conditionals, and memory slots
Integrated code editor with syntax highlighting
Clean, minimalist visual style
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Memory: 8 GB RAM
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
1.6.3
Fixed operator associativity. Chains of subtraction, division and modulo were evaluated right-to-left, so 10 - 3 - 2 gave 9 instead of 5, and 100 / 5 / 2 gave 40 instead of 10. They now evaluate left-to-right, as expected.Fixed validation inside arithmetic expressions. An unknown context property or a not-yet-unlocked feature used inside an arithmetic expression (for example memory.x = context.foo + 1) was silently accepted instead of being reported as an error before the run.Read full article on Community Announcements (kvasnyk)Patch NotesOfficial
1.6.2
Levels now show their number alongside the title, both in the level header and the brief panelCollisions read more clearly: when the bot hits a wall, the whole board now freezes at the moment of impact instead of gliding on to a settled positionRemoved the white flash that appeared when the game started upRead full article on Community Announcements (kvasnyk)Patch NotesOfficial
1.6.1
Fixed fog in level "Give and Take" that was incorrectly suggesting the right arm is always one step longRead full article on Community Announcements (kvasnyk)Patch NotesOfficial
1.6.0 - Skip & keep progressing
Levels in each set are now split into "required" and "optional"The locked sets spoiler section shows a descriptive message how to unlock the next setA skipping system is introduced:If you're stuck in a particular level, you can skip it3 skips are available for the whole gameOnce a previously skipped level is solved, you get that skip backI hope the changes will make the progression easier and clearer.Enjoy!Read full article on Community Announcements (kvasnyk)Patch NotesOfficial
1.5.10
Fixed bot errors when computing editor rangesFixed incorrect turn runner orderIncreased energy limit for level "Zip"Read full article on Community Announcements (kvasnyk)






