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Hexilibrium

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Hexilibrium screenshot 1
Hexilibrium trailerWatch trailer on Steam ↗

Hexilibrium

kvasnyk · Published by kvasnyk

2 user reviews — 100% positive (2 reviews) · 27 achievements

Last updated 28 Sept 2026

A logic puzzle game where you write code to guide a bot through hex grid levels. Use a simple built-in programming language, think algorithmically, and find elegant solutions to increasingly complex challenges.

DJCTQ l

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.29 · Highest: £6.2913 Oct 2026

Indie, Simulation · 2026 · More £5 - £15 games

About this game

Write code, solve puzzles, master the hex

Hexilibrium is a logic puzzle game where you control a bot by writing code in a simple built-in programming language. Navigate hex grid boards, collect tokens, and find the most elegant solution to each challenge.

How it works

Each level presents a unique hex grid board. Write your solution in the integrated code editor using a clean, minimal language designed to be picked up in minutes. Use loops, conditions, and memory to tackle increasingly complex puzzles. From first steps to algorithmic challenges — the difficulty grows with you.

Features

  • 101 handcrafted levels across 13 sets

  • Built-in programming language with loops, conditionals, and memory slots

  • Integrated code editor with syntax highlighting

  • Clean, minimalist visual style

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 8 GB RAM
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    1.6.3

    Fixed operator associativity. Chains of subtraction, division and modulo were evaluated right-to-left, so 10 - 3 - 2 gave 9 instead of 5, and 100 / 5 / 2 gave 40 instead of 10. They now evaluate left-to-right, as expected.Fixed validation inside arithmetic expressions. An unknown context property or a not-yet-unlocked feature used inside an arithmetic expression (for example memory.x = context.foo + 1) was silently accepted instead of being reported as an error before the run.
    Read full article on Community Announcements (kvasnyk)
  • Patch NotesOfficial

    1.6.2

    Levels now show their number alongside the title, both in the level header and the brief panelCollisions read more clearly: when the bot hits a wall, the whole board now freezes at the moment of impact instead of gliding on to a settled positionRemoved the white flash that appeared when the game started up
    Read full article on Community Announcements (kvasnyk)
  • Patch NotesOfficial

    1.6.1

    Fixed fog in level "Give and Take" that was incorrectly suggesting the right arm is always one step long
    Read full article on Community Announcements (kvasnyk)
  • Patch NotesOfficial

    1.6.0 - Skip & keep progressing

    Levels in each set are now split into "required" and "optional"The locked sets spoiler section shows a descriptive message how to unlock the next setA skipping system is introduced:If you're stuck in a particular level, you can skip it3 skips are available for the whole gameOnce a previously skipped level is solved, you get that skip backI hope the changes will make the progression easier and clearer.Enjoy!
    Read full article on Community Announcements (kvasnyk)
  • Patch NotesOfficial

    1.5.10

    Fixed bot errors when computing editor rangesFixed incorrect turn runner orderIncreased energy limit for level "Zip"
    Read full article on Community Announcements (kvasnyk)

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