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Alien Hunt

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Alien Hunt screenshot 1
alien hunt trailer trailerWatch trailer on Steam ↗

Alien Hunt

Myrt · Published by Myrt, Untitled Copy 2

9 user reviews — 100% positive (9 reviews) · 12 achievements

Last updated 28 Sept 2026

Blind attacks like Battleship. Distance clues like reverse Minesweeper. Pick the card, swap the aim, scan the dark, heal the wound. Read the board quick, yesterday’s clue may not survive next turn.

DJCTQ 6Co-opPvP

£0.95

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £0.95 · Highest: £0.954 Oct 2026

Action, Indie, Strategy · 2026 · More under £5 games

About this game

Alien Hunt

Alien Hunt is a tactical card game where the enemy starts invisible.

Each hunt takes place on a 7×7 grid. Aliens are hiding somewhere under it.

You attack with cards. Some cut lines. Some split the board. Some cards are strong enough to rewrite the hunt.

Hitting a creature exposes it.

Missing reveals the distance to the nearest alien.

That number is the clue. Sometimes it's the last thing keeping you in the game.

Read the grid. Spend your shots carefully. Turn bad guesses into useful information.

The aliens do not stay still.

They heal. They move. They break the rules.

So do you.

If you like

  • Reverse Minesweeper logic

  • Tactical card attacks

  • Piecing hidden information together

  • Short, tense runs

Track what you cannot see.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Any modern CPU
  • Memory: 512 MB RAM
  • Graphics: Integrated graphics OK
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Additional Notes: Requires a 64-bit processor and operating system

Supported Languages

English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Turkish, Russian, Traditional Chinese, French, Korean, Italian, Ukrainian

Latest news

  • AnnouncementsOfficial

    HUNT UPGRADE

    Hey Hunters! Here's what's new: NewAchievement toast — unlocking a Steam achievement now shows an in-game notification, so you'll actually see it happenUkrainian localizationItalian localizationCard search in Shared Decks and Special Cards helpClicking a special card in Shared Decks now jumps straight to its "How It Works" pageAI difficulty badge next to BATTLE in VS AI matchesCreature dossier — click your own creatures for the same intel popup enemies haveTile inspect — click any grid tile to see exactly what's going on thereImprovementsShared Decks opens in list view by default nowSmoother board animations, less redraw stutterBoard art and effects (skulls, glow, hit shards, heal orbs, sonar scans) no longer drift out of place after resizingSteam achievements no longer fail to unlock mid-matchLaunching the game directly (outside Steam) now relaunches properly through SteamFixedFixed a startup crash on MacFixed mutual pause occasionally replaying your opponent's last attack instead of pausingFixed online preparation timers desyncing between host and joinerFixed the Hunter ID "copied!" toast appearing off-screenThanks for hunting with us — more soon.
    Read full article on Community Announcements (untitledcopy2)
  • Patch NotesOfficial

    Hotfix #1

    FixedArmored Hits: Improved Damage FeedbackFixed an issue where the first dent (1/2 or 1/3) incorrectly said the segment was “still intact” without mentioning its remaining armor.The first dent now correctly indicates that the segment still has armor.Fixed an issue where a later dent that does not destroy the tile (2/3) did not properly communicate the armor state.The 2/3 damage state now indicates that the armor is cracking.Destroyed tiles continue to correctly display “Segment destroyed.”Updated Board VisualsEarly dents now use the existing lighter crack artwork (segment hurt).The final living armor layer now uses the existing full X artwork (shotbutalive).Removed the issue where every wounded enemy tile used the same purple X blob regardless of its damage state.No new artwork was added.No “2/3” text is displayed on the tile.No shield pips were added to the tile.These changes make armored damage states clearer in both the combat log and on the board without adding new UI or artwork.
    Read full article on Community Announcements (untitledcopy2)
  • AnnouncementsOfficial

    Tell Me as I Go

    Tell Me as I Go — tutorial mode (VS AI) New difficulty before Easy: Tap enemy distance numbers to lock clue hints and rule out impossible tiles. In-battle card coach highlights useful attack cards, reroll advice, and contextual special-card tips. Gentler AI below Easy.Contextual battle SFX: Sounds wired to real events: menu vs in-game UI, card picks, cancel, creature vocals, hurt/death, segment destroy, terrain hit/repair, burrow/move, sonar scan+reveal, shield blocks, heal/buff magic.Steam achievements, cloud saves, rich presence & friend invites: Native Steam integration implemented on the Rust side. Achievements unlock, saves sync to Steam Cloud, rich presence works, Shift+Tab invite/join works.Cinematic board-event animationsKorean & French localizationSpecial card rejection bubble: Floating reason above a card when it can't be played (wrong phase or no target).AI difficulty default: Easy for first-time players (was Hard).Mending, Burrow, Shield, Rotate, Reinforce, Plating — clicking your own creature tiles now worksBarrage card text — now correctly says 4 random unresolved enemy tiles (all 11 languages).Target Lock — blocked after attacks spent
    Read full article on Community Announcements (untitledcopy2)
  • Patch NotesOfficial

    Community Update #1

    Linux & SteamOS support is here, along with Traditional Chinese localization and a handful of interface fixes.HighlightsLinux & SteamOS support — Alien Hunt is now available as a native Linux buildTraditional Chinese (繁體中文) localization added as a full language optionFixed: Space bar now reliably closes the "X ATTACKED YOU" attack report instead of accidentally ending your turnFixed: The post-game screen no longer needs scrolling to reach REMATCH / MAIN MENUFixed: The rematch box no longer appears until a rematch is actually requestedThanks for playing and reporting issues — keep it coming.
    Read full article on Community Announcements (untitledcopy2)
  • Patch NotesOfficial

    Day One Patch

    Day One Patch Thank you for joining the hunt! Our first patch focuses on accessibility, online play, clearer interfaces, and fixes based on early player feedback. HighlightsFull Russian localizationKeyboard controls for cards, targeting, attacks, and ending turnsGrid and List views for the shared deckImproved quick matchmaking and no-opponent optionsLarger, more readable rules and matchmaking textImproved multiplayer rematches with selectable match settingsMutually agreed online pausesA synchronized 90-second online preparation timerBetter card inspection during the opponent’s turnCorrected free special-card behaviorImproved healing target highlightsFixed rematch locks and reroll synchronizationImproved combat statistics and linked profilesMultiple interface, translation, and visual fixes Thanks for playing and sharing your feedback. We’ll keep improving Alien Hunt as more hunters enter the field.
    Read full article on Community Announcements (untitledcopy2)

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