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明末:甲申年

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推演模式-玩法展示 trailerWatch trailer on Steam ↗

明末:甲申年

Zirbry Studio · Published by HistAxis Games

Last updated 28 Sept 2026

Set during the fall of the Ming dynasty in 1644, this historical grand-strategy narrative game lets you rule as the Chongzhen Emperor, fight for the Shun regime, lead another faction, or survive as a commoner. Govern, wage war, manage resources, and reshape history through AI-assisted court debates.

Free to PlayComing SoonDJCTQ 14Steam Workshop

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RPG, Simulation, Strategy · More free games

About this game

1644—the Year of Jiashen. Li Zicheng's armies close in on Beijing while the Qing watch from beyond the passes, and the Ming realm stands on the edge of collapse. At this crossroads of dynastic change, rule as the Chongzhen Emperor and restore order from the brink; join the rebel king and expand the Great Shun; lead another power; or struggle through the upheaval as an ordinary person. This is a historically grounded strategy game whose narrative systems are enhanced by large language models.

The Seventeenth Year of Chongzhen: Can You Rewrite History's Final Chapter?

It is 1644. Li Zicheng has proclaimed the Great Shun in Xi'an. Qing armies wait beyond the frontier, and the Ming realm is battered by crisis. You enter one of the most turbulent turning points in Chinese history, facing rebellion, invasion, famine, fiscal collapse, and court division. Every decision may determine whether a dynasty survives.

Ming: The Year of Jiashen is a text-rich historical grand-strategy game built on detailed research into the final years of the Ming. Its map spans the Two Capitals and Thirteen Provinces, together with the powers of East Asia. Allocate grain and military pay, appoint or dismiss officials, issue imperial edicts, and contend with ministers in court. Preserve the Grand Secretariat and its traditional drafting procedures, abolish it in favor of direct imperial rule, or pursue an entirely different political settlement—the state will evolve around your choices.

Government, military command, economic management, and diplomacy form the core of play. Respond to military dispatches, natural disasters, popular unrest, and long-running political crises. Read the court gazette to follow events across the realm, and debate policy with AI-assisted advisers whose responses reflect the current campaign. Great Shun's eastern advance, the Qing invasion, Jiangnan's gentry, and the military houses of Liaodong all compete within a changing historical system.

Your decisions are recorded, carried forward, and reflected in diverging historical outcomes.

Multiple perspectives let you plan from the throne or experience the upheaval from farms, streets, and marketplaces as a commoner. A broad technology tree, detailed resource and trade systems, dynamic situations, and historically researched characters and geography create a late-Ming world with both historical weight and strategic depth.

History Offers No Second Chances. This Game Does.

The spring of 1644 has arrived. Can the Ming survive this time?

Key Features

  • A researched portrayal of East Asia's political landscape in and around 1644
  • Court politics shaped by the Grand Secretariat, direct imperial rule, and alternative political paths
  • AI-assisted court debates, advisers, memorials, and narrative responses
  • Multi-province resource management, taxation, military pay, logistics, and trade
  • Dynamic crises involving famine, rebellion, military governors, gentry interests, and frontier war
  • Branching historical outcomes that remember and react to your decisions
  • A commoner mode focused on individual lives beneath dynastic upheaval
  • Earlier starting scenarios, including 1627, for campaigns beyond the final crisis of 1644

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64位
  • Processor: Intel Core i3-8100 / AMD Ryzen 3 3200G
  • Memory: 8 GB RAM
  • Graphics: Intel UHD Graphics 630 / AMD Radeon Vega 8
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64位
  • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1650 / AMD RX 560 或更高
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Supported Languages

Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Ming: 1644 Dev Diary #2 — New Year's Day, Before the Outcome

    {STEAM_CLAN_IMAGE}/46150446/c02ee20f1aecbce0488a569863f287a83572a622.png If we begin with what happened later, the Jiashen year is easy to turn into a countdown: In the third lunar month, Li Zicheng entered Beijing. The Chongzhen Emperor died on Coal Hill. The situation at Shanhai Pass then changed abruptly, Qing forces entered the pass, one dynasty fell, and another long war began. But Ming: 1644 does not begin from those completed outcomes. Our campaign is anchored on 8 February 1644 — the first day of the first lunar month in the seventeenth year of Chongzhen. On that day, Beijing was still the Ming capital and the central government was still operating. Li Zicheng held the Guanzhong region and had established the Shun regime in Xi'an. Qing had built a formidable military-political order beyond the pass, but remained outside Shanhai Pass. Zhang Xianzhong's forces were active around Huguang and had not already become a stable Sichuan state. Everyone could see that the storm had arrived. Nobody knew the order in which it would break. Actual in-game footage from the current build: the Ming opening national briefing. UI, wording, and values remain work in progress. Why “Jiashen”? Jiashen is the sexagenary designation of the year. For this game, however, it is more than an evocative historical label. The year 1644 contained several competing political calendars. In Beijing it was the seventeenth year of Chongzhen. For the newly established Shun state in Xi'an, it was the first year of Yongchang. Beyond the pass, Qing called it the first year of Shunzhi. In the same spring, rival governments used their own era names to declare who had the authority to define time, issue orders, and interpret the realm. That is why Jiashen is more appropriate for the title than the era name of any single regime. It does not declare in advance which order must prevail. Nor does it reduce history to a change of dynastic names. It marks a shared moment in which the old system still possess...
    Read full article on Community Announcements (创克游戏联盟)
  • AnnouncementsOfficial

    Development Diary #1: The Map Is Not a Background

    To begin with the conclusion: in the remake of Ming Mo: The Jiashen Year, the map is not an image placed behind the interface. It must answer not only “what is this land called?” but also “who claims it, who actually controls it, can an army pass through it, can supplies reach it, and how much does the player truly know about it?” After introducing our grand-strategy vision in Dev Diary #0, we decided to devote the first full development diary to the map. All images in this diary were captured from the current Godot development build in a dedicated map-only presentation mode. The normal HUD, character panels, military and administrative sidebars, and unrelated markers were disabled so that the map itself could be examined clearly. Only the map, place names, dedicated titles and legends, and a WORK IN PROGRESS watermark remain. Borders, names, colors, values, and visual presentation are not final. {STEAM_CLAN_IMAGE}/46150446/12ebd8de5caac44af905f0eb9e8eae2dd8689c12.png Current development build: actual-control map on the first day of the first lunar month, Chongzhen 17. The colors of Ming, Shun, Qing, and neighboring polities come from the current scenario state; this is not a separately painted concept image. Why rebuild the map? The old version already had a map for viewing the situation, but its main role was presentation and narrative entry. The player saw roughly where a polity was located, then events and AI-driven simulation explained what had happened. The remake must reverse that relationship. War, public finance, population, markets, transportation, disasters, diplomacy, and political events must first take place in one geographic world. The map then presents the results of those systems. It cannot merely illustrate an outcome; it must become the space in which the rules operate. That is why we did not simply carry over the old map data. In the old version, a colored area could mean only “this approximately belongs to someone.” In a grand-strategy game, eve...
    Read full article on Community Announcements (创克游戏联盟)
  • AnnouncementsOfficial

    Ming: The Jiashen Year — Developer Diary #0: Our Grand Strategy Vision

    All remake screenshots in this post were captured from the current Godot build and are marked “WORK IN PROGRESS.” The interface, values, map, and art do not represent final quality. Legacy-build footage and concept art are labeled separately. Hello, and welcome to Developer Diary #0 for Ming: The Jiashen Year. We want to begin by making one thing clear: this is not a new map and a few extra screens bolted onto the old version, nor are we simply expanding a simulator in which an AI improvises history as it goes. Ming: The Jiashen Year is undergoing a true remake. Our goal is a professional grand strategy game built around the operation of states, warfare, institutions, and historical change. {STEAM_CLAN_IMAGE}/46150446/0ccf0b33b8c2ba4f3b874718de85100cff8a3fd4.png Concept art — not in-game footage. This image expresses the direction in which we want every system to converge around the same table: military orders, memorials, ledgers, transport, knowledge, and foreign intelligence all influencing one another. It does not represent completed gameplay or final art. {STEAM_CLAN_IMAGE}/46150446/fd64357ec1796d9963edbbd54177d2411db9d74d.png Current remake footage: the “Ming State Dossier” opened by clicking the Ming flag in the upper-left corner. Population, treasury, stability, mandate, and modifiers are current campaign-start data. Several values remain calibration baselines and do not represent a finished economic simulation. What the Legacy Version Proved The legacy version was built with JavaScript and Electron. It already brought together memorials, court debate, imperial edicts, officials, military reports, national conditions, events, maps, and AI conversations. It was also the first version in which players could meaningfully experience governing a collapsing empire as the Chongzhen Emperor. That work will not be discarded. Its characters, historical writing, event concepts, and interaction lessons remain the foundation from which the remake grows. But the legacy ver...
    Read full article on Community Announcements (创克游戏联盟)
  • Patch NotesOfficial

    0.4.3-1 Update Notice

    This update focuses on improving the "Ministerial Consultation" and "Military Execution" systems to ensure consistency with the map, while also introducing the first batch of "Transmigrator System" entertainment features. Details regarding troop counts, garrison locations, military pay, and mission progress provided by ministers will now be cross-referenced against the current game session's actual records before being presented. Furthermore, the execution of military orders will be verified again during the month-end transition, moving beyond mere narrative text.I. Ministerial Consultations: "Verify Before Answering"- During private chats or group councils, ministers will cross-reference the current date, territory, military status, finances, character details, and active game events before generating their final responses.- When asked about troops, generals, garrisons, morale, or outstanding pay, the Ministry of War, Field Commanders, and frontline generals will provide answers based on current military rosters and the master payroll ledger.- Ministers will not overstep their authority by reporting precise military or administrative figures outside their purview; instead, they will clearly indicate which department is responsible for verifying such information.- Responses will no longer appear word-by-word in real-time; instead, they will be displayed only after being fully generated and checked for inconsistencies regarding figures, identities, and the current situation.II. Map-Based Troop Deployment and Military Execution Overhaul- A new four-step troop deployment workflow has been added—"Select Troops" → "Select Target" → "Issue Order" → "Execute at Month-End"—accompanied by accessible, concise help information.- Pending military orders will clearly list the actual troops, commanding general, troop count, starting location, and target. Before execution, a final check will confirm the troops' continued existence and strength, as well as whether the target's owne...
    Read full article on Community Announcements (小创)

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