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Descent of Yomi

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Descent of Yomi

R-each · Published by R-each · Official site ↗

Positive — 100% positive (12 reviews) · 13 achievements

Last updated 28 Sept 2026

A Japanese-folklore roguelike deckbuilder with soulslike tension. Descend the yokai-infested underworld of Yomi, forging your deck from every death. Read your foe's stamina, break their guard, land the killing blow — and when you fall, turn back time itself.

£4.59

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.5913 Oct 2026

Indie, RPG, Strategy · 2026 · More under £5 games

About this game

Read your foe's stamina, parry the blow, and land the critical strike.

Deckbuilder × soulslike — a hardcore roguelike card battler where a single careless turn means death.

Descent of Yomi is a roguelike deckbuilding card game about descending, ever deeper, through an underworld that reshapes itself with every run. Gather cards and relics, hone your deck, cut down the boss yokai that bar your way, and reach the deepest floor of the land of the dead.

  • Branching maps that change every run — no two descents are alike

  • 80+ yokai from Japanese folklore / 190+ cards and relics

  • 7 Origins with distinct playstyles, and unlocks that grow as you play

  • Sakatoki — cheat death once per run by turning back time

  • Beyond the final boss waits the bottomless Endless Descent

Into the Depths of Yomi, Again and Again

At the deepest reach of Yomi, the land of the dead, lurks the source of all calamity.

You stake your life and descend — deeper, and deeper still.

Hitotsume-kozō, rokurokubi, kasha, gashadokuro... the old lineage of Japanese yokai lies in wait.

Death is not the end. Carve its memory into your cards, and descend again.

Offense Is Defense — the Stamina Game

Stamina is the heart of every duel.

While your stamina holds, your body is hard to cut — yet every card you play burns stamina too.

Press the attack and your guard thins; hide behind it and you lose your edge.

Read the enemy's moves, turn them aside with Parry, and the instant their stamina breaks — drive the critical blow home.

Poison seeps in, piercing blades find flesh. Take the next step down anyway.

A Journey That Is Never the Same Twice

Over 180 cards and 170 relics — the combinations are endless, and there is no single answer.

Branching paths, shrine blessings, merchants, the forge: every choice compounds into a deck and a journey that are yours alone.

And should a yokai's claws bring you down, Sakatoki will turn back time — once — to the moment before your death.

Yokai Transformation — Wield the Power of Oni

At the cursed Magatsu sites along the way, forbidden cards lie sleeping.

Curse cards hold power enough to overturn any battle — but play one, and you can never be fully human again.

Stack curses upon your soul to survive, or die untainted.

That choice will shape how your journey ends.

Ink-and-Blood Artwork, Sound of Old Japan

A unified Japanese aesthetic — as if incense and paper, ink and blood rose from the screen.

A genre-crossing soundtrack laced with traditional Japanese instrumentation colors the dark road below.

Can You Return from Yomi Alive?

Challenge. Fall. Rise again.

See for yourself what waits at the bottom of the underworld.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-4000 series / AMD equivalent
  • Memory: 4096 MB RAM
  • Graphics: DirectX 11 compatible GPU with 1 GB VRAM (Intel HD Graphics 4400 or equivalent)
  • DirectX: Version 11
  • Storage: 2048 MB available space
  • Sound Card: DirectX compatible sound card

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-6000 series / AMD Ryzen 5 or higher
  • Memory: 8192 MB RAM
  • Graphics: Dedicated GPU with 2 GB VRAM (NVIDIA GTX 1050 or equivalent)
  • DirectX: Version 11
  • Storage: 2048 MB available space

Supported Languages

English, Japanese

Latest news

  • Patch NotesOfficial

    Ver 2.1.3

    ・You can now review the Merit unlocks you've earned in the new "Merit" tab under Achievements. ・The Descent of Yomi menu now shows an overview of your next Merit unlock. ・Improved how some hint messages are displayed. ・Secret Arts the enemy has played that are still in effect now appear in the enemy's status bar. ・Made adjustments to the enemy AI. ・Added hint messages for pills, the Battle Log and more on the battle screen. ・Improved keyboard and controller navigation on the Achievements screen. ・Fixed various minor bugs.
    Read full article on Community Announcements (drybryairls)
  • Patch NotesOfficial

    Ver 2.1.0 Update

    ■ Ver 2.1.0 - Added 5 new cards Devour the Yokai ... A critical strike. Land the killing blow and restore HP. Spiral Drop ... Breaks stamina. Reduce the foe's stamina to 0 and restore your own. Rusted Blade ... Grows sharper each time you play it in a battle. Appraisal ... Choose 1 card from your draw pile and add it to your hand. Unyielding Stance ... Endure once when your HP would reach 0, and recover your stamina. - Added 8 new artifacts Substitute Jizo / Vengeful Magatama / Priestess's Sash ... survive a lethal blow Stamina-Breaking Talisman / Uwan's Great Fang ... trigger when the foe's stamina reaches 0 Peerless Gauntlets / Greaves / Odachi ... raise your max HP and stamina cap as you win battles - Yokai name readings are now shown Tap a yokai's name in battle, or see it beside the name in the Codex. - Added "Hints" to Settings Re-read hints you have seen. Explanations of Crush, Critical, Impact, Pierce, Technique, Secret Art and Combo are available here. - Added "Enemy card display time" to Settings Choose Short / Normal / Long for how long a foe's played card is shown. - Your starting deck now occasionally includes an Uncommon card. - Curse cards now always cost 0 stamina They are unaffected by Fatigue, Ayakashika, artifacts and any other modifier, and Blackout can no longer seal them. You can always play one, even on empty stamina. - Reworked the visuals for playing a Curse card It now burns away in black flame, with layered sound. - Changed the Samurai's starting deck (one fewer Strike and Parry; added Leg Sweep and Fighting Spirit) - Corpse Mound damage 3 -> 4 - Mythic cards from Amanozako, Yamata-no-Orochi and Yomotsu-Okami now arrive upgraded - Kawa-akago gained one more attack - Toned down the glare of the Lightning weather (the mood is unchanged) - The title screen is now a single piece of footage - Cards you select from the discard or draw pile now pulse yellow, making the selection much easier to see - Fixed cards written as a formula (e.g. "5 damag...
    Read full article on Community Announcements (drybryairls)
  • AnnouncementsOfficial

    Descent of Yomi, Reborn — v2.0.0

    ■ New mode: Duel — cross blades online with the build you've honedSlay a chapter boss and you can now leave that exact build behind as a formal challenge.Your saved build goes online to face players from around the world.And when no opponent can be found, a Reflection — another player's build in thehands of the AI — stands in their place.■ New: Merit unlocks — the game opens up the more you playYour deeds on the descent earn merit, and passing each threshold unlocks something new.New cards, new relics, new looks for your character, and more besides.Merit also brings out the relief relics, smoothing the road for the runs that follow.■ A steeper descent: KarmaUnlocked once you complete a single descent.Foes gain health and stamina, think further ahead, and the yokai themselves take uprelics — a harder, more punishing Yomi for those who want one.■ Reworked mode: Endless DescentThe road without a bottom, open only to those who have finished a descent.This update rebuilds deep-floor scaling: instead of padded numbers, foes now take uprelics the deeper you go.Their trump cards change with every rematch, so you never fight the same yokai thesame way twice.■ And moreBug fixes, a full pass over the localization, seamlessly looping BGM — a thoroughsweep throughout.
    Read full article on Community Announcements (drybryairls)
  • AnnouncementsOfficial

    1.0.5 — Karma, a new tier of difficulty

    For those who have already descended into Yomi and returned. A new difficulty, Karma, awaits. New Karma difficulty Once you complete a descent, a difficulty selector appears on the Origin screen. Clearing one tier unlocks the next, and each tier carries every effect of the tiers below it. Unlocks are shared across all Origins — clear a tier with any one Origin and the next opens for every Origin. Per-Origin clear records The Origin screen now shows a banner marking whether that Origin has cleared the selected tier. Abandon your current run You can now discard a run in progress from the title screen and start fresh. (Keyboard: Delete / Controller: B / Mouse & touch: press the label) Changes Beyond Depth 81 of the Endless Descent, enemies now grow stronger each time you face them again. Health rises slowly while vigor and attack lead the curve — deeper fights stay short, but turn lethal. Adjusted the balance of some enemies. Cards can no longer be banished at the Smithy if it would take your deck below 10 cards. Curse cards count toward the total. Affliction stacks are now capped at 999. Fixes Fixed rewards and Shrines offering fewer choices than intended — in the worst case, none at all — even when candidates remained. This was most likely deep in the Endless Descent. Fixed the gold and jade shown on the map preview disagreeing with the amount actually granted. Added a fallback so you can always leave a Shrine, in the rare case the "Move on" option never became pressable.
    Read full article on Community Announcements (drybryairls)
  • Patch NotesOfficial

    August 9 Update: Storage Optimization and Bug Fixes

    Smaller download Reduced the download size with no loss of visual or audio quality. Full game: about 500 MB smaller (roughly 29%) Demo: about 770 MB smaller (roughly 45%) Bug fixes Fixed an issue where selecting another card during the reward animation — at a battle reward or a Sanctuary — could grant a different reward than the one you confirmed. Fixed an issue where you could leave the Smithy while an upgrade or removal was still playing, returning to the map without the change being applied. Fixed the display breaking when a status effect such as poison stacked into three digits. Fixed the floor name not appearing in the header on boss floors. Fixed the dissolve effect not playing when a card burns away. Endless Descent Fixed a progression blocker where the floor just before a boss (floor 19, 39, and so on) could not be entered if it held a regular foe. Fixed the three-boss choice on the final floor not appearing from the second cycle onward. Fixed enemy escalation — the growing intelligence of foes you refight — resetting when you resumed a suspended run. Fixed deepest-depth records and depth achievements only being saved when you fell in battle. Your depth is now kept even if you step away mid-run. Fixed the Smithy, Sanctuary, and Cursed Ground backgrounds being the same regardless of floor.
    Read full article on Community Announcements (drybryairls)

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