
Screenshots

Intertwined - Season 1
ValeriaNyx · Published by ValeriaNyx
Content notice: Intertwined contains mature language, nudity, graphic depictions of oral, vaginal, and other sexual activity, in addition to occasional blood. All sexual situations are depicted as occurring between consenting adults. This game includes adult themes and is intended for adults 18 years and older. The characters, story, and events are works of fiction.
Very Positive — 96% positive (194 reviews) · 56 achievements
Last updated 28 Sept 2026
Intertwined is a romance, slice-of-life adult visual novel. You play as a young man returning to his hometown after years away, reconnecting with old friends and forming new relationships. Your choices shape the story, character relationships, and potential romances.
£11.75
Lowest price we've ever recorded
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Price history
Adventure, Indie, Casual · 2026 · More £5 - £15 games
About this game
Follow the story of a young man returning to his hometown after years away, hoping to leave the past behind and rebuild his life. But old friendships, unresolved feelings, and long-buried secrets quickly pull him back into a world he thought he had escaped.
As familiar faces reenter your life and new relationships begin to form, every choice you make will shape the future of the people around you. Rekindle old flames, forge unexpected romances, or watch relationships crumble under the weight of jealousy, betrayal, and hidden truths.
Set against a backdrop of personal drama, emotional conflict, and intertwined lives, your decisions will determine not only who you become, but who will stand beside you when everything begins to unravel.
Experience a branching, story-driven adventure where choices matter, relationships evolve, and every path leads to a different outcome — with romance, passion, and plenty of unforgettable moments along the way.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2.0 GHz Core 2 Duo
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 or DirectX 9.0c compatible
- DirectX: Version 9.0c
- Storage: 11 GB available space
- Additional Notes: OpenGL 2, DirectX 9c, or OpenGL ES 2 are required
Supported Languages
Latest news
Patch NotesOfficial
Small UI update patch
Typo and image fixesMinor UI changes:Dialogue textbox raised slightly off the bottom edge, away from the quick menu.Quick menu restyled: new colours/outlines, more spacing, and a new "Prefs" button.Removed "S" as a screenshot key, so "S" is now dedicated to opening the Save menu (screenshot is Print Screen). Also added S = Save, L = Load, A = Auto-forward as in-game hotkeys.Preferences > Controls now lists "Debug Overlay: F8" and the updated screenshot key.Save browser changes/fixes:New view settings model (gear button, top right of the save screen): scrolling grid vs paged 4x4 layout, slot-order vs newest-first sorting, and suggested-save-names on/off.Page mode always keeps one fresh empty page past the highest used slot; newest-first pins a single empty slot at position 1 so the next save lands in the lowest free slot.Old-save migration: detects sibling save directories (Steam vs non-Steam pairing, plus any other Intertwined-* dir), shows a "found / will migrate / already here" summary, and copies player saves over (never auto/quick, never overwrites). Also brings the folder layout across. Prompts once automatically on the load screen, and there's a manual "Migrate old saves" button in the sidebar. Saves the player later deletes are never re-offeredSuggested save names: the save-name field prefills from the current scene (e.g. "Week 6 Tuesday Monroe BBQ"). It only ever replaces names it generated itself; player-typed names are never overwritten, even across builds. New "Clear" button on the input.Folder-name validation now compares display names instead of internal IDs (fixes duplicate-name detection)Various save bug fixes.Read full article on Community Announcements (valeria.nyxvn)Patch NotesOfficial
Small UI update patch
Typo and image fixes Minor UI changes: - Dialogue textbox raised slightly off the bottom edge, away from the quick menu. - Quick menu restyled: new colours/outlines, more spacing, and a new "Prefs" button. - Removed "S" as a screenshot key, so "S" is now dedicated to opening the Save menu (screenshot is Print Screen). Also added S = Save, L = Load, A = Auto-forward as in-game hotkeys. - Preferences > Controls now lists "Debug Overlay: F8" and the updated screenshot key. Save browser changes/fixes: - New view settings model (gear button, top right of the save screen): scrolling grid vs paged 4x4 layout, slot-order vs newest-first sorting, and suggested-save-names on/off. - Page mode always keeps one fresh empty page past the highest used slot; newest-first pins a single empty slot at position 1 so the next save lands in the lowest free slot. - Old-save migration: detects sibling save directories (Steam vs non-Steam pairing, plus any other Intertwined-* dir), shows a "found / will migrate / already here" summary, and copies player saves over (never auto/quick, never overwrites). Also brings the folder layout across. Prompts once automatically on the load screen, and there's a manual "Migrate old saves" button in the sidebar. Saves the player later deletes are never re-offered - Suggested save names: the save-name field prefills from the current scene (e.g. "Week 6 Tuesday Monroe BBQ"). It only ever replaces names it generated itself; player-typed names are never overwritten, even across builds. New "Clear" button on the input Folder-name validation now compares display names instead of internal IDs (fixes duplicate-name detection) - Various save bug fixes.Read full article on Community Announcements (CrioniC)






