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Watch trailer on Steam ↗Arcade Survivors
Martin Szerment · Published by Martin Szerment · Official site ↗
1 user reviews — 100% positive (1 reviews) · 15 achievements
Last updated 28 Sept 2026
It's 1996. Lightning strikes the strip-mall arcade and monsters pour from every screen. Grab a Super Soaker, load your VHS bombs, and survive until dawn in this neon-soaked bullet heaven where your weapons fight for you. One more quarter. One more run.
£4.59
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Price history
Action, Adventure, Indie, Casual · 2026 · More under £5 games
About this game
SURVIVE THE NIGHT
It's a Friday night in 1996. The Neon Falls strip mall is buzzing — arcade cabinets, a video rental store, a pizza parlor, a roller rink. Then lightning hits the transformer.
The cabinets come alive. Glitched monsters claw their way out of every screen. You're trapped inside, and you have until dawn.
ARCADE SURVIVORS is a fast, loud, neon-drenched bullet heaven inspired by 90s American arcade culture. You move — your weapons do the killing. Level up, build absurd combos, and hold back an endless tide of mutant cartridges, possessed handhelds, and screaming fast-food mascots across 27 maps and 27 bosses.
RADICAL WEAPONS
- 60+ weapons ripped straight from the 90s — TV Remote, Super Soaker, Disc Player, Boombox, VHS Bombs, Skateboard, and dozens more
- Weapon evolutions — max a weapon, pair it with the right passive, and unlock a screen-clearing super form
- Auto-attacking combat — you dodge, your arsenal does the rest
BUILD YOUR RUN
- 6 playable characters, each with a unique starting loadout and perk
- Dozens of passive power-ups — Roller Blades, Pizza Slice, Energy Drink, Dial-Up Connection and more
- 30 collectible pets that fight beside you
- Permanent meta upgrades between runs — get stronger every night
NEON NIGHTMARES
- Dozens of glitched enemies themed on 90s arcade junk
- 27 epic bosses with bullet-hell patterns — dodge, weave, and tear them apart
- 27 unique maps across Neon Falls and beyond, each with its own hazards
- Survive 15 minutes... if you can outlast what comes at dawn
MAXIMUM NOSTALGIA
- Synthwave + chiptune soundtrack that absolutely slaps
- Optional CRT filter for that authentic arcade-cabinet glow
- Screen shake, hit-stop, damage numbers — pure 90s arcade game feel
- "One more quarter" loop built for endless replay
Be kind. Rewind. Survive the night.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Dual-core 2.0 GHz
- Memory: 2048 MB RAM
- Graphics: DirectX 11 compatible, 512 MB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Processor: Quad-core 2.5 GHz
- Memory: 4096 MB RAM
- Graphics: Dedicated GPU, 1 GB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.0.19 — audio overhaul, campaign payout fix, balance pass
Thanks to everyone who picked up Arcade Survivors on launch day. This first patch fixes what I found while playing it myself over the past week. AUDIO Every weapon now has its own fire sound. Five of the base weapons were falling back on a generic hit sample, which is why sustained fire started to sound like hammer blows after a few minutes. Fire sounds are now rate-limited and duck on repetition, so a full loadout reads as a combat bed instead of a machine gun. Two sound effects turned out to be 25-second recordings imported as one-shots. One of them played on every single sprint. Both are trimmed. Pausing now silences everything except the music. Previously, whatever was mid-sample kept playing under the pause screen. READABILITY The aiming reticle now has a dark outline, so it stays visible on the brighter maps instead of blending into the floor. BALANCE Pizza Parlor: one enemy there applied a slow that lasted longer than your invulnerability window, so repeated hits could keep you at half speed almost permanently. The slow is now much gentler. Campaign maps were paying around 40% fewer Tokens than the same run in single-map mode. Clearing a campaign map now pays what it should. Adventures token rewards reduced. They were paying between 8x and 100x the campaign rate, which meant the three side modes could unlock the entire game in about an hour and there was no reason to play the 28 maps. They are still the fastest way to earn, just not a shortcut around the game. Bonus EXP gems reduced from +10 to +4. Levelling was heavily front-loaded — most of a run's progression happened in the first minute. More to come. If you hit anything odd, the discussion board is the fastest way to reach me.Read full article on Community Announcements (szerment)






