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Knaights

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Knaights screenshot 1
Knaights Gameplay 1 trailerWatch trailer on Steam ↗

Knaights

Jeremiah Zagala · Published by Mojogames

2 user reviews — 100% positive (2 reviews) · 12 achievements

Last updated 28 Sept 2026

Turn-based strategy medieval roguelite, where knights are sent on quests or to battle against your opponent as you build your base and supporting army. Train, upgrade, collect, and achieve in this pixel-art fantasy game!

DJCTQ 10PvP

£13.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £13.75 · Highest: £13.7513 Oct 2026

Indie, RPG, Strategy · 2026 · More £5 - £15 games

About this game

Knaights is a turn-based strategy game set in a medieval fantasy environment, with linear base vs base combat. You start with a castle and 3 knights to build a strong kingdom that vanquishes your opponent's stronghold. Each turn, select actions for all your assets (structures, units/troops, and a perk for your team) that execute together once you submit your selections. Progress through your upgrades and build quickly to gain the advantage on your opponent!

Depending on your strategy, time commitment, and difficulty level, matches can last anywhere between 30 minutes and a week! Unlock customizations and gain achievements as you battle opponents and seize victories! Completely playable with just a mouse, keyboard and controller functionality are also supported. There should be some laid-back feel as there is no time-pressure regarding your turns (unless you're playing competitively).

Each structure and unit has a special purpose. Knights (the main fellow/lady in the game) are used for questing, attacking, and guarding. They can be upgraded (no spoilers here) and are your first usable unit. Sending knights on quests risks their death out in the world. If they are successful, however, they bring back spoils of their trials, earning them a name on the field. Use their spoils to build your army, unlocking new units and abilities.

Sending an overwhelming army will eventually whittle down your opponent and reaching the castle allows your troops to damage their base. Once the castle health is depleted, you'll reign victorious.

System Requirements

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Minimum

Minimum:
  • OS *: Windows XP
  • Processor: Intel Core i3
  • Memory: 42 MB RAM
  • Graphics: Gigabyte GeForce GT 1030
  • Storage: 4 MB available space
  • Sound Card: PCIe Sound Card 5.1

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5
  • Graphics: GeForce GT 2050 RTX
  • Sound Card: PCIe Sound Card 5.1

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Regicide update

    Difficulty and the enemy- Pick the difficulty when you start a new singleplayer game: Coward, Adventurer, Knight and King!- King unlocks after your first singleplayer win.- The enemy has been reworked. It drafts perks the way you do, commits to a strategy, rebuilds when it falls behind, and no longer hoards resources instead of building.- Knight plans its building, perks, training and attacks instead of guessing.- The enemy now uses its shack, walls and spells early, pairs dogs with its questing knights, recalls them when its castle is under attack, sells surplus animals, and summons dragons.Gameplay- Perk offers favor early picks early and late picks late.- Pack Hunt has been retired.- Dragons now reach 2 columns while still counting as melee.- Primal Fury now boosts dogs paired with a knight.- Imps no longer take up troop capacity.- Barn Sell buttons sit beside each animal with their payout, and beavers can be sold.- Turn resolution plays out at half the speed.- Local Hotseat no longer earns unlocks or achievementsInterface and visuals- New Default Skins option overrides every troop in its default look.- The skins you start a battle with stay for the whole battle. The enemy keeps one set of skins per battle, and skins for units you haven't met are held back until you meet them.- Every troop now animates as it moves, and flying and mechanical units don't.- Unavailable buttons explain why when you hover or focus them.- Re-read your last quest report from the quest badge.- New players are pointed to the tutorial from the title screen.- Cleaner, solid outlines for hovered, focused and selected units and structures.- Erasing save data now clears your Steam Cloud copy too.
    Read full article on Community Announcements (Zagmojo)
  • Patch NotesOfficial

    Confluence Update

    This build introduces a huge content update to perks and spells. There are a few new mechanic reworks and some minor bug fixes as well.
    Read full article on Community Announcements (Zagmojo)
  • Patch NotesOfficial

    Save and Resume your non-comp games!

    Matches will be version checked, but as long as the version is compatible with a previous save, it will keep the match rejoinable!
    Read full article on Community Announcements (Zagmojo)
  • Patch NotesOfficial

    More bugfixes and minor tweaks

    see in-game patch notes
    Read full article on Community Announcements (Zagmojo)
  • Patch NotesOfficial

    More post-launch bugfixes

    Tutorial and input parity bugfixes.
    Read full article on Community Announcements (Zagmojo)

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