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Novis

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Novis screenshot 1

Novis

Umbra Team · Published by Umbra Team · Official site ↗

Content notice: The game contains dark fantasy themes, turn-based combat, violence against fictional creatures and characters, as well as references to death, injuries, poisons, psychological pressure, and dangerous situations.

Last updated 28 Sept 2026

You are an Umbra Corporation operator connected to an Avatar on Earth-01 as part of an inter-reality experiment. Build a unique character by combining abilities with dozens of items and spells, interact with the inhabitants of Earth-01, and discover why you ended up in this particular universe.

Free to PlayComing SoonDJCTQ 141 DLC available ↗

Free

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Adventure · 2027 · More free games

About this game

In Novis, death doesn’t always mean the end. Sometimes it becomes a way to learn more—about enemies, items, characters, and the very structure of Earth-01.

There is no permanent progression between runs. When you die, you lose your current Avatar, but you retain what matters most: information. Data on enemies you’ve encountered, items, abilities you’ve learned, and characters can be the key to a more successful next run.

Combat System

Novis features a turn-based combat system built around four basic actions: attack, ability, item, and spell. Combine them, build your own setup, and adapt your playstyle to the situation.

However, there’s no one-size-fits-all solution here. A combo that works perfectly in one area may prove useless later on against new types of enemies. To progress, you’ll need not only to strengthen your Avatar but also to understand who you’ll be fighting.

Characters and Information

As you explore, you’ll encounter the inhabitants of Earth-01. Conversations with them can yield useful items, information about this world, and hints that may help in future runs.

But your origins must remain a secret. Umbra automatically filters the operator’s responses, preventing any details of the operation from being revealed. To the inhabitants of Earth-01, you are not a person from another reality, but a traveler who has come from a distant corner of the kingdom.

After your death, they will not remember past encounters. You, however, will. And this knowledge may change the course of their stories.

Main Cycle

Each run is a limited-raids expedition. Explore accessible areas, collect items, develop your Avatar, battle hostile creatures, interact with the inhabitants, and gradually build up your knowledge of the world.

You cannot remain in the starting locations indefinitely. Your connection to your Avatar is unstable, and the corporation demands that you press on. The sooner you decide to venture beyond your usual route, the greater the risk—but the more stable your connection will become, making battles easier for you.

Your main advantage isn’t the strength you retain after death, but the information you carry with you.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS:
  • Processor:
  • Memory: 4 GB RAM
  • Graphics:
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card:

Recommended

Recommended:
  • OS:
  • Processor:
  • Memory: 8 GB RAM
  • Graphics:
  • DirectX: Version 11
  • Storage: 2 GB GB available space

Supported Languages

English, Russian

Latest news

  • AnnouncementsOfficial

    Version 0.1 is here!

    Good day, dear project participants.Over the past couple of months, we've made significant progress not only in the project's development but also updated the design on itch.io and launched a Steam page (Yes, we are writing about it on Steam). You can now add the game to your wishlist and soon request PlayTest access to receive the latest updates faster than anyone else. We'll likely have criteria for granting testing access, but that's not yet certain.New features and updatesAdded spell system + added 6 new spells. Spells consume mana points and have no cooldown.Updated UIReplaced bunch of images (buttons, panels)Added new sections in raid stage, changed positions for some elementsReworked and updated base UI (Player stats, transition system)Added tutorial systemReworked all skillsReworked all ItemsAdded new itemsFixed some critical bugs that lead to crashUpdated and reworked FontsAdded credits section in the main menuAdded an action order system, now you can enqueue several actions before executing (or you can leave the default "Auto")DesignAlong with our Steam page, we've updated the design of our itch.io page; custom backgrounds, cursor, logo, and Steam customization were all created by our 2D artist. In a future update, we will be replacing more sprites with hand-made ones.What's next?We are almost done with the core mechanics; future updates will include expanded content and minor improvements to existing systems. There won't be any radical changes to existing mechanics, although new ones will be added as development progresses.We are going to fill the first raid with new enemies with unique skills, add new characters with dialogue, and update some existing AI sprites with human-made ones.Stay tuned and join us on Itch to download latest version and join our discord channel to discuss future updates and ask the team questions.
    Read full article on Community Announcements (FreeTile)

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