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Watch trailer on Steam ↗Reliquary
DiaP · Published by DiaP
7 user reviews — 57% positive (7 reviews)
Last updated 28 Sept 2026
Build from over 1000 cards across multiple archetypes and many Extra Deck bosses — every one of them earned by playing, or crafted directly if the packs won't cooperate. Then find out what your deck is worth against real opponents, or against multiple AI duelists.
Free To Play, Strategy, Early Access, Casual · 2026 · More free games
About this game
RELIQUARY is an online trading card game about the moment you can't afford everything.
You'll recognize the board: monsters standing in attack or defense position, spells and artifacts set face-down, heavy hitters paid for with tributes. What's different is the mana. You start a duel with 3 and gain 1 each turn up to a cap of 10, and almost every effect costs some. So the question is never only what you can play — it's what you're willing to spend, and what you're leaving yourself unable to answer.
Every effect has a price
A hand full of answers is worthless if you can't pay for them. Mana turns every turn into a budget: commit it to the big play now, or hold it back for the response your opponent is walking into. Your hero card has a once-per-turn ability that wants a piece of that same budget.
Over 1000 cards, all of them earnable
Multiple archetypes with gameplans of their own, a wide pool of standalone cards to build around them, and a lot of Reliquaries — Extra Deck bosses that only come down once you've met the condition printed on them.
Packs are bought with currency you earn by playing. And if the packs won't give you the card you need, dismantle what you don't want and craft it directly. There are no purchases on top of the base game.
Duel online — or take your time
Matchmaking puts you against other players, with matches resolved on the server so the rules work the same way for both sides. When you'd rather not queue, five AI opponents with decks of their own are waiting, and five preconstructed decks give you something to duel with from your first minute.
In the deck builder
Filter and search the whole pool, see at a glance what you own and what a missing card would cost to craft, and find out that your list breaks the banlist before you queue rather than after.
Key features
A mana economy on a classic summon-and-battle board
Over 1000 cards across multiple archetypes, plus many Extra Deck bosses
Online duels with server-side rules
Multiple AI opponents and five starter decks for solo play
Craft any card you're missing instead of chasing packs
Everything earned by playing — no additional purchases
A note on Early Access
RELIQUARY is in development, and I'm building it on my own. There's a feedback button in the main menu that goes straight to me — balance, card wording, bugs, or a card you think should exist. That's how the card pool and the banlist are going to keep moving.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 11
- Processor: Intel Core i5-9400F
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1650
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: On Board
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Paid in Full — Update 0.2.4 Is Live
Paid in full.Full Contact made every hit land. Paid in Full makes every card count: drawing has a price now, every restriction on the table is one click away, and the last attack of a duel ends it in style.💎 Every changed card refunds in full175 cards changed their rules. Every copy you own refunds its full crafting value in dust the next time you log in; the cards stay in your collection. Check GIFTS and PATCH NOTES for the list.🃏 Drawing has a priceEvery effect that draws cards now costs cards AND Mana: drawing 1 card costs a discard or a banish plus at least 1 Mana; drawing 2 costs a card and 3 Mana (or 2 Mana with a double card cost); drawing 3 or more costs 5 Mana and cardsSearchers that add a named card from your Deck to your hand are untouchedArchetype draws pay the same price — or lock you into their attribute or type for the rest of the turn ("Then you can only Summon DARK monsters")164 effects became more expensive and 53 archetype effects gained a Summon lock; draws triggered by a loss, DEALs, coin flips and search-style draws stay as they were🚫 Restrictions at a glanceNew RESTRICTIONS button in the duel, next to the REACTIONS toggle: an overlay lists every active restriction and ongoing effect for both players — Summon locks, sealed zones, attack bans, Liens, Decrees, spell taxes, skipped phases and more — with who it hits and how long it lastsThe button turns orange while something restricts you💥 The finishing blowThe attack that ends the duel is no longer a lunge and a hit: the attacker charges a sphere of energy, fires a beam in the colour of its attribute across the board, time slows while the target cracks and sheds sparks, then everything collapses — and the duel is over😴 Sleep On It, rebuilt"Sleep It Off": Pay 2 Mana; if your opponent controls more monsters than you, they skip their next Battle Phase — the free Mana is gone, and so is the hidden upgradeBanlist: Sleep On It and Prepaid Ritual are limited to 1 copy; Mana Font stays at 1⚖️ BalanceDra...Read full article on Community Announcements (DiaP)Patch NotesOfficial
Update 0.2.3
👊 FULL CONTACT — UPDATE 0.2.3 IS LIVEEvery hit lands now. This update is about how the duel feels — and it brings the second half of the 0.2.3 balance pass with it.💎 Full refund for every changed card. 217 cards changed their rules. Every copy you own refunds its full crafting value in dust the next time you log in — the cards stay in your collection. 446 more cards only had their wording standardised (same rules, no refund).⚔️ Attacks with weightAttackers wind up, lunge and hit with a brief hit-stop — impact flash, sparks, directional screen shake, the target recoils and flashes, the damage number pops — all scaled by the damageLife Points drop the moment the hit lands; a red ghost bar shows what was lost🃏 Cards that moveCards lift out of your hand while the slot glows, fly on a curve and land with squash, dust and a nudge to their neighbours — heavier cards land harderDrawing compresses the deck, the card spins into a gap the hand already opened, rare cards sparkleHand strip: a big hand squeezes together, neighbours make room on hover, overflow scrolls💥 Damage, healing, ManaEffect damage: hit-stop, recoil, white-to-red flash, a low thud — big hits hit harderHealing rises: green, gold and blue motes, Life Points count up, a chime when they arrivePaying Mana: pips go out one by one, energy sparks fly to the card, and only then does it activate; not enough Mana flashes red and buzzes🔮 Ceremonial SummonsTribute Summons mark the tributes, stream their energy across the darkening board, dissolve them into light and slam the new monster down — stronger with more tributes and higher ATKReliquaries land after their vault sequence, Incarnates hover and drop onto their zoneClick or press Space to fast-forward⛓️ The CHAIN slotSpells activated from the hand sit on a new slot left of the field while they resolve, stacked when a chain builds — negations may target the top card there🖥️ Duel interfaceSETTINGS inside the match (top left above INSPECT), with a FLASH setting that dim...Read full article on Community Announcements (DiaP)Patch NotesOfficial
0.2.2
Small patch with balancing and QoL Updates based on your feedback!Read full article on Community Announcements (DiaP)Patch NotesOfficial
Update 0.2.1 Is Live
Interest due.The vault has been open for a few days, and you have not been shy about telling us where it creaks. This update is the answer: the first big balance pass since launch, built from your feedback, plus a handful of things you asked for outright.Four rules run through the whole patch:No more free Mana. Cards that made Mana out of nothing now pay for it.The strongest self-summoners get a brake. Free bodies arrive in Defense or sit out their first attack.Reliquaries cost what they're worth. The big ones ask for more Mana, and the game-swinging ones only come once per turn.Extra Deck effects are once per turn. No more chaining the same effect off three copies.💎 Every changed card refunds in fullMore than 150 cards were changed, restricted or braked in 0.2.1. Every copy you own refunds its full crafting value in dust the next time you log in — and the cards stay in your collection. A Balance Compensation panel lists every card, every copy and the dust you received.⚡ ManaReworked: Early Bird, Homing Instinct, Nest Egg, First Mover's Advantage, Scrap Deal, Curse Broker, Loose Thread, Pattern Beneath, Kindlekin Spark, Tinderfall, Ledger of Small Debts, Making Ends Meet, Ratchet, Trade-In, Paid in Advance, Rite of Return, Severance, Second Face, BackdraftGrinning Ledger now costs its controller 2000 LP each Standby Phase — the ledger collectsAppointed Hour only triggers when your opponent destroys the card; Usurer's Terms yields half; Vow of Poverty is now a comeback drawBanlist: Mana Font, Paid in Advance and Usurer's Terms are limited to 1; Compost Heap, Compound Interest, Pennywhistle and Sleep On It to 2🔒 Hard once per turnA new kind of "once per turn": one activation per player per turn, no matter how many copies you run. It now sits on Mana Font, Shellcrate, Simoniac, Banked Flame, Long Fuse, Mopsy, Pennyweight, Beachcomber, Compost Heap, Compound Interest, Otho, Pennywhistle, Sleep On It — and on 30 Extra Deck effects.⛓️ Manacle overhaulManacle no longer dra...Read full article on Community Announcements (DiaP)Patch NotesOfficial
0.2.0c
Hotfixed some UI stuff that broke Incarnate SummoningRead full article on Community Announcements (DiaP)






