Skip to content
Geeky Alien
Cyber Pet'Scape : Call of Freedom

Screenshots

Cyber Pet'Scape : Call of Freedom screenshot 1
Cyber Pet'Scape : Call of Freedom - First Trailer trailerWatch trailer on Steam ↗

Cyber Pet'Scape : Call of Freedom

Pixo Philo · Published by Pixo Philo

Last updated 28 Sept 2026

Cybernetically enhance small vulnerable animals in a pixel art hardcore roguelite platformer, where every jump, every mutation, and every mistake can decide their freedom… or their extinction.

Free to PlayComing SoonDJCTQ l1 DLC available ↗Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie · 2027 · More free games

About this game

Cyber Pet'Scape : Call of Freedom plunges you into a pixel art cyberpunk dystopia where animals are hunted to extinction, the weakest have only one chance to survive: evolve.

Cybernetically enhance small vulnerable creatures and fight your way through a hardcore roguelite platformer where every jump, every mutation, and every mistake can decide their freedom… or their extinction.

A true hardcore platformer

No health bars. No stat grinding. One mistake means death.

Cybernetically enhance your animals

Double jumps, wall jumps, shockwaves, camouflage, gliding, ballistic protection… adapt every run with experimental implants.

Every death matters

When an animal falls, another must continue the escape. The fallen do not return immediately… but their failures help the survivors evolve.

Worlds rebuilt every run

Traverse interconnected biomes rearranged differently with every attempt.

Simple prey… forced to become predators

Gradually transform small vulnerable animals into cybernetic creatures capable of surviving a cold and brutal human world.

A world that forgives no mistakes

Survival does not depend on your stats, but on your mastery. React quickly, use the environment, and push your implants beyond their limits to survive increasingly deadly paths.

In a world where nearly all animal life has disappeared, the last survivors are hunted, sold, dissected, or displayed as relics.

Every escape attempt is desperate.

Every mutation pushes you further away from your nature.

To find freedom, prey have no choice but to become predators.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-2100 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD Radeon HD 7850
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-6600 / Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 580
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian

Latest news

  • Patch NotesOfficial

    Cyberpunk Festival Update — Demo 0.1.03 Is Now Live!

    The Cyberpunk Festival has begun today ! We hope this festival will help more players discover our game. Throughout the entire festival week, we will be working hard to fix, improve, and expand the demo as much as possible. Major AdditionsLaser Head, the Prison boss, has been completely reworkedThe fight should now be more dynamic, interesting, and enjoyable.We hope you will like this new version of the encounter.Boss introduction cinematics have been addedBosses now receive proper introductions before their fights.The Repair-O-Tron is now availableIt can be found before every boss encounter.It allows you to repair damaged cybernetic implants.You will still need enough processors to use it.The merchants have been redesignedTheir appearance has been reworked and completely redrawn.The tutorials have been extensively reworkedThey should now be clearer, easier to read, and better integrated into the game.A major sound-design pass has begunA large number of missing sounds have been implemented.The audio experience is not complete yet, but this is an important first step. Major FixesFixed several blocking bugs that could prevent progression.Fixed multiple issues that could cause the game to crash.Improved movement through one-way platforms.Fixed and adjusted many visual effects.Corrected several lighting issues across different levels.Fixed various foreground, background, layering, and display issues.Corrected several titles and interface elements.Fixed numerous smaller gameplay and visual bugs.Other ImprovementsThe final boss fight has received some initial improvements.The ending sequence and its overall staging have been adjusted.Cages now break during escape sequences.New lights have been added to several levels.Existing lighting has been improved or corrected.Various graphical elements and environmental details have been polished.Several smaller mechanical improvements have been implemented.Known IssuesWe are already aware that some elements still require additional...
    Read full article on Community Announcements (pixo.philo)
  • Patch NotesOfficial

    Demo Update 0.1.02 Is Now Live!

    We have been extremely happy to see the positive feedback the demo has received so far. Thank you to everyone who has played, shared their impressions, reported issues, or simply supported the project.These first reactions have given us even more motivation to work harder and improve the demo as much as possible, so we can gradually reveal the game’s full potential.Main Fixes and ImprovementsThis update includes several important progression and gameplay fixes:The final boss is now properly accessible.Fixed instances where players could take damage immediately after spawning.Fixed a potential merchant softlock caused by repeatedly entering or interacting with the shop.Fixed implant repairs in merchant shops.Added a save slot selection when starting a new game.Cybernetic implants are now limited according to each merchant’s current level.Improved the ending cinematic and final boss encounter.Adjusted the spike speed during the Laboratory boss fight.Improved the Prison objects and scenery, including narrower bed collisions.Added and improved several bonus-level sections.Interface and SettingsFixed several implant and upgrade interface issues.Improved the upgrade menus.Fixed fullscreen display and monitor selection.Updated the main-menu animals so they now reflect the current save data.Added speaker names to dialogue sequences.Added new dialogue translations.Visual Effects and PresentationAdded movement effects to characters during the opening cinematic.Improved the visual effects used during boss introductions.Fixed upgrade effects, including trails and destruction effects.Added a movement effect to the Basement boss.Improved the appearance of the Laboratory platforms.Improved the turtle merchant’s appearance.Fixed merchant shaders.Corrected several foreground elements.Fixed the lighting Z-index in the Basement.Improved several Prison environment visuals.Added various other minor graphical and mechanical corrections.What Comes NextOur next priorities include:Redrawing...
    Read full article on Community Announcements (pixo.philo)
  • AnnouncementsOfficial

    The Cyber Pet’Scape Demo Is Now Available!

    This version — Demo 0.1.01 — marks the beginning of a major new adventure for our small team. Releasing it is an important milestone, but we are fully aware that the demo still contains bugs, missing content, and several systems that need more polish. Throughout the coming week, we will be working intensively on fixes and improvements ahead of the Cyberpunk Festival.Our Main PrioritiesHere is a non-exhaustive overview of what we are currently working on:Fixing major progression issues, including the final boss currently being inaccessible.Fixing situations where players may take damage immediately after entering certain levels.Resolving a potential softlock when entering a merchant area.Improving collisions with one-way platforms.Reworking and fine-tuning every boss to make their attacks, movement, variables, and overall gameplay more precise and enjoyable.Adjusting the level design of several areas.Improving tutorials and integrating them more naturally into the experience.Adding missing sound effects and significantly improving the overall sound design.Adding introductory dialogue scenes for bosses and merchants.Adding new dialogue to introduce the different areas of the game.Implementing a system for unlocking new cybernetic upgrades.Introducing the Repair-O-Tron, a new device dedicated to repairing broken cyber-implants.Improving camera behaviour in several situations, especially when freeing an animal.Redrawing and polishing some visual elements, including laboratory platforms and merchant illustrations.Correcting foreground and background layering, shadows, collisions, and various minor visual or mechanical issues.Many other smaller graphical, mechanical, and balancing improvements are also planned. Thank YouWe would like to sincerely thank all our friends, families, playtesters, and everyone who has supported us throughout the development of the game.Your encouragement, feedback, shares, and wishlists helped us reach this point. Demo 0.1.01 is not the final d...
    Read full article on Community Announcements (pixo.philo)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.