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Three Kingdoms:Yi

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Three Kingdoms:Yi

XL Studio · Published by XL Studio

Very Positive — 97% positive (73 reviews) · 82 achievements

Last updated 28 Sept 2026

Solo-developed in 2 months. Three Kingdoms: Yi is a 2D turn-based roguelite deckbuilder. Command a sovereign across 8 provinces and 49 cities — form your battle line, sway enemy generals, raise banners, awaken your avatar. Every choice reshapes your deck and destiny. No two runs are alike.

Early AccessDJCTQ 10

£8.47

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £8.47 · Highest: £8.4730 Sept 2026

Indie, RPG, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

Generals at the Line, Banners Sweeping the Realm

Three Kingdoms: Yi (no pretense — really!) is a 2D turn-based roguelite deckbuilder.

You take command as a sovereign in an age of warring lords,

campaigning across 8 provinces and 49 cities,

and with every choice, reshaping your deck, your generals, and your destiny.

▶ Take up the cause of the "Imperial Uncle" and shore up the crumbling Han.

———

Core Features

Deckbuilding × General Cultivation

Four slots on the battlefield are yours to command —

deploy and withdraw any general as the moment demands.

Each general carries unique talents, with thousands of possible combinations.

— Guan Yu's "Saint of War" floods the Seven Armies;

Pang Tong's "Fledgling Phoenix" rises from the ashes.

When a general retires from service, their talents can be inherited

by the next to take up the mantle.

Avatars, generals, troop cards — so long as the bloodline endures,

the story never ends.

8 Provinces, 49 Cities — A Campaign That Never Repeats

The "Nine Provinces" lie scattered like mist, their heroes blazing like stars —

each run, choose any province as your starting ground.

Conquer six cities within your province, and the road to Sili opens —

all the way to Luoyang.

Events, shops, recruitment, rest stops, drills, inheritance —

the choices among them shape the path of your fate.

▶ Set out from Yizhou, with eyes on Luoyang!

Persuasion: Turn Foes Into Allies

Every enemy general can be persuaded — even bosses.

Use Persuasion Decrees of varying quality to attempt the turn,

and with luck, the enemy will change banners and stand with you.

— As recruitment count rises, you unlock the Star Chart and light new talents.

Custom Generals and Awakening

Sculpt your own avatar with your own hands —

choose their nature, attributes, and talents.

Four entirely distinct paths of Awakening shape four different builds.

Let the general of your own creation step into the chaos of the Three Kingdoms,

and through the Awakening system, reshape their power again and again.

Banner System: The Mark of a Faction

Each city you conquer yields the banner of its former lord,

along with a randomly drawn banner motto.

Assemble the full banner, and your entire host gains its blessing —

Shu's righteousness, Wei's dominion, Wu's cunning, Han's legitimacy,

all bent to your will.

———

Find Your Own Answer in the Chaos

Every city is a question to be answered.

Every recruitment may steer your deck into new waters.

Banners, avatars, destiny, the Star Chart —

all your gains are kindling for the next march on Luoyang.

▶ Don't end up like the "Prime Minister," undone by a single wrong choice.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-4000 / AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible integrated graphics (Intel HD 4000 or higher)
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5 / AMD Ryzen 5 equivalent
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU with 2GB VRAM or higher
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible

Supported Languages

Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    【Three Kingdoms Yi v0.9.6】

    Stat Rebalance · Battle Reward Rework · Troop Art Upgrade Mandate stats lowered, all units +2 HP, clear rewards scaled by city, four factions' troop art upgraded, six talent changes…… 🎯 Stat Adjustments Mandate stats lowered (ATK/HP/SPD): Mandate·Divine: Easy·Normal — ATK 3/HP 40/SPD 3; Hard — ATK 5/HP 80/SPD 5 Mandate·Demon: Easy·Normal — ATK 4/HP 40/SPD 2; Hard — ATK 7/HP 75/SPD 4 Mandate·Saint: Easy·Normal — ATK 2/HP 40/SPD 4; Hard — ATK 4/HP 80/SPD 6 Mandate·Immortal (Conquest only): ATK 40/HP 800/SPD 35 Mandate·Demon (Yao) (three forms): Defense — Easy·Normal ATK 3/HP 15/SPD 3; Hard ATK 5/HP 35/SPD 5 Attack — Easy·Normal ATK 4/HP 15/SPD 2; Hard ATK 6/HP 35/SPD 4 Charm — Easy·Normal ATK 1/HP 20/SPD 4; Hard ATK 3/HP 40/SPD 6 Mandate stats in Conquest Mode are 5× the Hard values. All units gain +2 base HP (including player Avatars, troops, and neutral units). Notably, Pang Tong gains no HP instead — he gets +2 Speed. The five Lords on Hard difficulty are excluded from this stat adjustment. In Conquest Mode, event stat output scales with the Conquest multiplier too (same as enemies: Luoyang ×5, others ×1~×5 by provinces conquered): Drill stat gains on success and HP loss on failure both scale with the multiplier. Unit-granting events (Conscription, Recruitment, Draft, Pass Trial, buying units in the Shop, etc.) issue units with scaled stats. On Hard and Conquest difficulties, the troops summoned by the Lord's Phase 2 are now promoted to Epic (gold) quality and carry that troop's Signature Talent. ⚔️ Battle Reward Rework Victory rewards' item quality now scales by city, with each city's tier set by that city's boss fight: City 1 boss: 3 Common  City 2 boss: 3 Uncommon  City 3 boss: 2 Uncommon + 1 Extraordinary City 4 boss: 3 Extraordinary  City 5 boss: 2 Extraordinary + 1 Epic  City 6 boss: 2 Epic + 1 Legendary Normal and Elite battles give the same rewards as the previous city's boss fight; City 1's normal/elite battles give 1 Mundane + 2 Common. Every reward now a...
    Read full article on Community Announcements (Bailance)
  • Patch NotesOfficial

    【Three Kingdoms Yi v0.9.5】

    Event Intros · Rule Codex Rewritten · Conquest Themes in Main Menu Story intro screens for all events, fully rewritten Rule Codex, six unlockable Conquest themes, plus optimizations and fixes…… 🆕 Event Intro Screens Before entering any event, a brand-new Event Intro now unfolds first: every event has its own story illustration and narrative setup — one image, one scene, setting the mood before you decide whether to take part. The intro clearly shows whether you can participate — when requirements aren't met (e.g. a Drill with no deployable unit, a Gambling Den with empty pockets), no entry option appears, and you can simply turn and leave from the intro. For all events, "turn and leave" no longer pops a second confirmation — leaving settles immediately, without breaking your pace. Covers all events: Treasure Chest, Conscription, Recruitment, Draft, Shop, Drill, Gambling Den, Buddha Statue, Flag Return, Danqing, Inheritance, Pass Trial, Marriage Tree, Naihe Bridge, and all unit encounters. 📖 Rule Codex The Rule Codex in Settings has been fully rewritten: every entry now has accurate rule explanations, with illustrations placed alongside the relevant text, making the rules much easier to grasp. All event types are now included in the Codex too — look up their rules anytime. Encounter a mechanic you've never seen? Just check the Codex. Codex content is aligned line by line with actual in-game behavior — check as you play, whenever you need. 🎵 Conquest Themes A new Conquest Themes option in the main menu: the six Conquest Mode theme songs (Wei·Spear to the Sky / Shu·Lone Lamp of Baidi / Wu·Gazing East from the River / Qun·Embers of Luoyang / Han·Hoarfrost of the Han Line / Neutral·Chasing the Realm) can now be unlocked and selected as main-menu BGM themes. Selecting a faction's theme makes the main menu cycle that faction's unit portraits with lyrics shown alongside — matching the Conquest clear ending. Unlock conditions: after clearing Conquest Mode with the correspond...
    Read full article on Community Announcements (Bailance)
  • Patch NotesOfficial

    【Three Kingdoms Yi v0.9.4】

    Conquest-Specific Ending · Deploy Trigger Chain Rework · Item Adjustments New Conquest clear ending + six theme songs, deploy chain rework, Gouged Eyes / Seven Advances adjustments, item rarities & effects, seven fixes…… 🆕 Conquest Ending Clearing Conquest Mode (beating Luoyang · all five Mandates) now plays a dedicated ending: fade-in from black, a rotating gallery of unit portraits, rolling credits, and six brand-new theme songs — replacing the previous ending video and credits song (non-Conquest modes keep the original video). In the ending, portraits rotate through the faction of your Cabinet Commander in rarity order, showing all of that faction's units (troops use their upgraded art). If no Cabinet Commander is unlocked/appointed, or the Commander is a Neutral unit, it counts as Neutral — cycling through Neutral unit and Avatar portraits. The ending plays one of six brand-new theme songs based on your Cabinet Commander's faction (click the title to listen on Bilibili! Bilibili is strangling our views — these songs are this good yet only got a few dozen plays =,=): Wei - Spear to the Sky - Cao Cao: Chabu - Three Kingdoms Yi: Cao Cao Theme - Spear to the Sky Shu - Lone Lamp of Baidi - Liu Bei: Chabu - Three Kingdoms Yi: Liu Bei Theme - Lone Lamp of Baidi Qun - Embers of Luoyang - Dong Zhuo: Chabu - Three Kingdoms Yi: Dong Zhuo Theme - Embers of Luoyang Wu - Gazing East from the River - Sun Quan: Chabu - Three Kingdoms Yi: Sun Quan Theme - Gazing East from the River Han - Hoarfrost of the Han Line - Liu Xie: Chabu - Three Kingdoms Yi: Liu Xie Theme - Hoarfrost of the Han Line Neutral - Chasing the Realm - Five Lords (not yet on Bilibili — playable in-game) 🔄 Deploy Trigger Chain Optimized the order of talents triggered on unit deployment: normal deploy talents→Qiuyuan (Reinforce)→Dongfeng→Quhu (Disperse)→(ally "on field" talents)→Jujian (Recommend)→Tianshi→Xuanmiao After the three summon-on-deploy talents (Jujian/Tianshi/Xuanmiao) trigger, the talents triggered b...
    Read full article on Community Announcements (Bailance)
  • Patch NotesOfficial

    【Three Kingdoms Yi v0.9.3】Hotfix · Talent Power Rework

    Phoenix / Five Animals / Gouged Eyes / Enduring Battle / Seven Advances adjusted, Conquest hard-tier achievements unlocked, three fixes…… Sorry for the trouble the last update caused. I stayed up all night reflecting and tuning the power levels back up — that last one really was a bit impulsive. Thank you all for the active feedback and corrections! (Swallows, I don't know what I'd do without you guys, swallows!) 🆕 Talent Adjustments Adjusted the balance of several Signature Talents: Young Phoenix (Pang Tong): The Seal carried after revival is reduced from 3 turns to 1. Five Animals (Hua Tuo): Changed to — when attacked, if the enemy's current HP is not lower than yours, permanently gain +1 max HP this run. Gouged Eyes (Xiahou Dun): At the end of each turn, permanently gain 1 Attack and lose 1 max HP this run — stops triggering once max HP drops to 1. Enduring Battle (Vanguard): For every 2 basic-attack kills (was 3), permanently gain 1 Speed this run. Seven Advances (Zhao Yun): When attacked, if the enemy's Speed is not lower than yours (was: higher than), permanently gain 1 Speed this run. 🔧 Optimizations Clearing Conquest Mode now automatically unlocks the achievements for defeating the Hard Divine / Demon / Saint / Demon(Yao) Mandates — Mandates in Conquest fight at Hard strength, so clearing counts as beating the Hard-tier Mandates. Conquest "clear with N provinces opened" achievements now chain-unlock: fewer provinces opened means a harder clear — finishing Luoyang with just 1 province opened completes the 2~8 provinces achievements all at once. 🐛 Bug Fixes Fixed an issue where, when Huangfu Song's "Troop Discipline" retreats a unit and redeploys at end of turn, other units' end-of-turn talents (e.g. True·Tyrannical Levy, True·Cunning Tyrant) would trigger early before the animation finished, overlapping the retreat animation. Fixed clones summoned by "Mysticism" not displaying as semi-transparent, and possibly carrying an extra old talent replaced by an awake...
    Read full article on Community Announcements (Bailance)
  • Patch NotesOfficial

    【Three Kingdoms Yi v0.9.2】

    Permanent-stat talent rebalance, new Rule Codex, three Legendary items, four Cantonese theme songs, Steam Achievements live…… 🆕 New Content This update focuses on how permanent stat bonuses were hurting deck-building and replayability. To avoid every clear running the same single optimal build, I've made these harder to obtain without removing the mechanics themselves, and added three powerful Legendary items to make up for it. 📖 Rule Codex A new Rule Codex has been added to the Settings panel — you can now look up the rules for Base Stats / Talent Triggers / Statuses / Attack Types / Persuasion / Achievements anytime during a run. Browse entries on the left, view details on the right; content scrolls freely. The Codex is still a rough first version — I'll polish the text, expand it, and add rule explanations for the map events later. 🎯 Talent Adjustments True·Cunning Tyrant (Cao Cao): At the end of each turn, summon a random Wei unit of matching quality (max Epic this battle). True·Tyrannical Levy (Dong Zhuo): At the end of each turn, all enemies lose 1 max HP and this unit gains the same amount (this battle). Heavenly Master (Zhang Jiao): On deployment, summon a Qun infantry of matching quality in every empty allied slot (max Epic this battle). Five Animals (Hua Tuo): On death, a random ally permanently gains +1 max HP this run. Eyes Gouged Out (Xiahou Dun): At the end of each turn, permanently lose 1 max HP and gain 1 Attack this run. Seven Advances (Zhao Yun): When attacked, if the enemy's Speed is higher than yours, permanently gain 1 Speed this run. Young Phoenix (Pang Tong): On death, revives at the start of the next turn, carrying 3 turns of Seal, and permanently loses 1 max HP. Enduring Battle (Vanguard): For every 3 basic-attack kills, permanently gain 1 Speed this run. In short: permanent-stat talents have been toned down; Dong Zhuo's Signature Talent was buffed; Cao Cao's and Zhang Jiao's Signature Talents were optimized (to avoid clashing with battle-ph...
    Read full article on Community Announcements (Bailance)

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