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Idle Crown

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Idle Crown

Idle Crown · Published by Idle Crown

Mixed — 45% positive (137 reviews) · 100 achievements

Last updated 28 Sept 2026

Rise from serf to sovereign in this medieval idle RPG. Level fifteen skills, raise a Holding stone by stone, slay drakes and leviathans, command workers, and grind your way to the throne. 100 achievements, 39 leaderboards, no energy bars, no waiting.

DJCTQ 6
-25%

£2.69

£3.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£2.69£3.59

Price history

5 Sept 2026Lowest: £2.69 · Highest: £2.696 Oct 2026

Indie, RPG, Simulation, Casual · 2026 · More under £5 games

About this game

You begin with calluses, not a crown.

Idle Crown is a medieval idle RPG with no energy bars, no premium currency,

and no real-world clock between you and the next level. Just fifteen

skills, a Holding you raise stone by stone, and an XP curve built for the

long haul.

Fifteen skills, deep progression

  • Chop pine to heartwood, mine tin to runite, forge bronze swords through sovereign-tier blades.

  • Fish minnows to leviathans, hunt rabbits to drakes, cook simple meals into royal feasts.

  • Combat, Piety, and Stewardship round out the lord's craft, each with passives that bend every other skill.

Early levels move quick. The endgame is measured in days. Past 99, Mastery

branches (Yield, Pace, Fortune) open for every skill,

fully respec-able.

Raise a Holding

Twelve buildings on a 20×20 plot, each granting permanent speed bonuses.

Upgrade tiers climb from pine planks to voidstone. A maxed Holding is

months of work. A centerpiece you can point at when someone asks what

you've been doing all winter.

Workers in parallel

Climb the rank ladder (Serf → Freeman → Yeoman → King) to unlock

workers who run skills beside you. At high ranks they outpace the lord

himself.

23 permanent upgrades

Sink coin into yield, speed, XP, crit, coin gain, minion slots, forge

efficiency, sell prices, boss cooldowns, and more. Each ranks up the

deeper you invest. Push the offline cap from 12 hours to 36. Slot a fifth

minion. A treasury that always has a reason to grow.

100 achievements, written like a chronicle

Every achievement is named and written in voice, with no dry "kill 100 X"

copy. Hidden achievements stay hidden until earned. Each ships with a

hand-rendered gold-on-parchment icon.

Built for Steam

  • 20 leaderboards: speedrun, per-skill XP, Mastery, lifetime XP, longest streak

  • Friend Rich Presence so your liege can see what skill you're grinding

  • Offline catchup up to 36 hours, so a workday doesn't wipe a play-day

Serf to Sovereign. Take your time. The throne is patient.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-2100 / AMD FX-4300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 / Intel HD Graphics 4000 / 1 GB VRAM
  • Storage: 4 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Latest news

  • Patch NotesOfficial

    1.0.8 - The Crown Endows

    New Crown Endowments. A new endgame track with no ceiling. From Level 60 in any skill you can endow it with gold for a permanent x1.04 to that skill's speed and yield, compounding with every rank. It multiplies your whole bonus stack rather than adding to it, so it is worth just as much deep into the late game as it is the day you unlock it. Somewhere for a full treasury to go, and always one more rank to chase. The Drowned Titan. A fifth and final boss now waits beyond the Dragon Emperor, and he pays accordingly: a purse in the tens of millions, four thousand renown, and a pile of relic shards every week. Relic war gear. Two new pieces sit above Runite: the Dragonsteel Greatsword and the Wyrmscale Hauberk, forged at Smithing 99 from relic shards and the finest materials you have. Nearly twice the bite and half again the protection of anything before them, and the first real use for the shards your bosses have been dropping all this time. The Steward's Cellar. Your steward now keeps your buffs topped up for you. Switch it on per buff type in Options and he pours a fresh potion, meal, blessing or document the moment one runs dry, always reaching for the best you own. He waits until a buff has fully run out before opening another, so nothing is wasted. Boss Vigils. Boss cooldowns now build up while you are away. Every cooldown that passes becomes a charge, up to five, so time off leaves a queue of fights waiting for you instead of a single reset. Boss rewards also grow with your rank, up to six times richer at King. Combat levels count now. Your Combat level adds to Combat Power, three points of attack and three of defence for every level. A seasoned warrior in good gear can finally take on the Dragon Emperor. Fixed Your clicks always land, however busy your realm gets. The skill list and side panels stay put while your workers are working, so buttons respond first time with thirty workers or with three. Donating to the Crown is instant, no matter how large the sum. D...
    Read full article on Community Announcements (Andy - MGG Studio)
  • Patch NotesOfficial

    v1.0.7 — Milestones and Many Hands

    Milestones and Many Hands Late-game progress should actually feel like progress now — plus the offline forge fix a lot of you asked for. Fixes Offline smithing works properly. With Master Stoker, the forge only fed itself while the game was open — away from it, it burned through banked heat and then quietly stopped your smith. It now draws on your whole log stockpile for the entire offline stretch, so an overnight session comes back with thousands of bars instead of a couple dozen. Thanks to everyone who reported it. Selling mass-produced gear works again. "Sell all" used to skip an entire stack if one copy was equipped — 500 forged swords, unsellable. It now keeps the one you're wearing and sells the rest. It also no longer touches your pets. New: Skill Milestones Every 10 levels in a skill now multiplies that skill's speed by ×1.1, compounding — about +61% faster at Lv 50, and more than twice as fast (actions and XP) by Lv 90. It applies to your existing levels the moment you load in. The mid-game wall around Lv 50–60 should feel a lot less like a wall. New: Worker Synergy Many hands make light work — each minion you've unlocked multiplies all yield by ×1.05, compounding. A full royal household more than doubles the loot from every action, yours included.
    Read full article on Community Announcements (Andy - MGG Studio)
  • Patch NotesOfficial

    Coin and Counsel — Updates 1.0.5 & 1.0.6

    Coin and Counsel — Updates 1.0.5 & 1.0.6 A new building, real lifesteal, and a handful of overdue fixes — all landing together. 🏛️ The Academy A new building for your Holding, and the realm's first true late-game gold sink. Fund it with gold — 100M to raise, scaling into the billions — and a share of all the XP you earn (yours and your minions', online and offline) also pours into your single weakest skill. Climbs to +5% at max level. Dragging a neglected skill up from the ground now happens quietly in the background while you train whatever you like. A proper home for overflowing late-game coin: maxing it runs into the billions. Keep an eye out for the violet 📚 +XP popups marking whichever skill the Academy is feeding. ⚔️ Fixes & Balance Crimson Pact actually heals you now. It was quietly broken — instead of restoring HP it only shaved a sliver off incoming hits. It now genuinely returns HP for every monster you kill, shown right in the combat log. The Sawmill now boosts Carpentry too, not just Woodcutting — a sawmill is where logs become planks, after all. Vintner's Cellar raises the buff-duration cap. With enough ranks you can bank consumable buffs well past the old 60-minute ceiling.
    Read full article on Community Announcements (Andy - MGG Studio)
  • Patch NotesOfficial

    v1.0.2: A Realm Alive

    A Realm Alive The realm grows livelier this update. The more of you playing at once, the more everyone earns, plus a batch of quality-of-life upgrades you have been asking for. New Community XP boost. The more players online, the more bonus XP everyone earns, up to +20%. A new chip in the top bar shows the live player count and your current boost. Sell or donate exact amounts. Every inventory stack and the Renown donation now have a clean quantity input. Jump to the source. Click any material in your Holding or in a recipe to jump straight to the skill that makes it. Localized patch notes. The What's New screen is now translated into all 31 languages. Balance Daily quests scale with your rank. They stay meaningful into the late game, with bigger targets and bigger rewards. Combat is a touch tougher. Monsters hit a bit harder, so bring food and armor instead of charging in bare-handed. Battle-Scarred. The death leaderboard now honors the most battle-scarred and is renamed to match. Quality of life New option in Settings to hide the leaderboards entirely. Steam achievements you already earned now sync reliably on launch. Fixes Fixed an auto-sell trap where a group could get stuck auto-selling with no way to reach the toggle. Its tab now stays available so you can switch it off. Thank you for playing, and for all the feedback. See you in the realm.
    Read full article on Community Announcements (Andy - MGG Studio)
  • Patch NotesOfficial

    v1.0.0 — Spoken in Thirty-One Tongues

    🌍 Idle Crown now speaks 31 languages The whole game is localized — not just the menus, but every achievement and every in-game guide article too. Pick yours in Settings → Language. 🎒 Inventory & Selling Sell All now asks first — on single stacks and whole groups. No more one-click regret. Auto-sell, redesigned — a clear on/off switch, a warning before you arm it, and it will never sell scrolls, blessings, or potions. Sell your old tools — outgrown axes, picks and the rest can finally be cashed in. Your equipped tool stays safe. Inventory sorts by tier by default, and the scrollbars got a cleanup. ⚔️ Balance Mastery is now a true post-99 prestige — each rank costs more, and the track caps at +500% on your chosen path. Heads-up: existing post-99 mastery is recalculated to the new cost. “Master of the Holding” is finally obtainable — it had been quietly stuck one building short. 🐛 Fixes Leaderboard standing reads sanely again (no more “top 120%”). Buff timers no longer nudge the top bar every second. Fixed the Realm Discord invite and the in-game Steam Overlay button. Thank you for playing — see you in the realm. 👑
    Read full article on Community Announcements (Andy - MGG Studio)

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