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Watch trailer on Steam ↗Project_Khatanga_1989_Incremental
Project_Khatanga_Studio · Published by Project_Khatanga_Studio
1 user reviews — 0% positive (1 reviews) · 2 achievements
Last updated 28 Sept 2026
Project Khatanga 1989 is a retro economic simulation game about buying, storing, tracking, and selling goods across volatile international markets. Manage limited storage, compare currencies, watch shifting prices, and decide when to hold or sell.
£13.49
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Price history
Indie, Simulation, Early Access · 2026 · More £5 - £15 games
About this game
Project Khatanga 1989 is a retro economic simulation game about buying, storing, tracking, and selling goods across a volatile international market.
Manage limited storage, watch shifting regional prices, compare currencies, and decide when to hold or liquidate your positions. Every purchase ties up capital, every slot has value, and every market cycle can turn profit into loss.
Built around a dense VMS-inspired interface, Project Katanga 1989 focuses on trade decisions, inventory pressure, market timing, and the slow tension of watching numbers move against you.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 520 / NVIDIA GT 730 / AMD Radeon R7 or better
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: 1920x1080 display recommended. Steam client required for Steam release.
Supported Languages
Latest news
Patch NotesOfficial
Bank Update
Bank Update Added the new Bank Operations interface. Currency exchange is now functional across all six currencies. Exchange rates dynamically follow market cycles. Added a clearly displayed 5% exchange fee. Exchange amounts are capped by available funds. Added transaction confirmation, wallet updates, saving, and recent activity feedback. Fixed Bank buttons and amount-input interaction. Improved Bank UI spacing and support for wider resolutions.Read full article on Community Announcements ((SaintQ)TheEasternBlocBrainletQ)Patch NotesOfficial
Thought for a second Title: Major Update Coming by the 17th
Hi everyone,I wanted to give you a quick update on what is currently being worked on.By the 17th, we are planning to release a larger update for Project_Khatanga_1989_Incremental. This update will include several important improvements and new systems.First, the UI visibility is being improved based on the feedback received so far. Some parts of the interface were not clear enough, especially during longer play sessions, so I am adjusting the UI to make information easier to read and follow.The update will also include completed Russian and Simplified Chinese localization. I have been working on making the game more understandable in both languages, not just throwing text through a translator and hoping the machine spirit approves.The Bank system and Investment mechanics are also being implemented. These systems should give players more options when managing money and planning longer-term strategies.Behind the scenes, I am working as hard as I can to make sure the mechanics behave properly and that the economy feels better with each update. That said, feedback is still extremely important, especially when it comes to balancing the economy and finding bugs that may have slipped through.If you have suggestions, bug reports, or general feedback, you can usually find me in the Steam chat here:https://steamcommunity.com/chat/invite/DyXrEaITSteam Group: Project_Khatanga_1989_Incremental (OG4S)You can also contact me by e-mail at:Project_Khatanga_Studio@outlook.comThank you for the support and feedback so far. It genuinely helps improve the game.Hold. Trade. Survive.Read full article on Community Announcements ((SaintQ)TheEasternBlocBrainletQ)AnnouncementsOfficial
Project_Khatanga_1989_Incremental (OG4S) - STEAM Group
You can join it here:https://steamcommunity.com/chat/invite/DyXrEaITThe group will be used for community updates, feedback, announcements, testing notes, and general discussion around the game.As development continues, I want to keep communication in one place where players can follow progress, report issues, ask questions, and share feedback without everything getting lost across different posts.The game is still being improved based on player feedback, especially around UI visibility, readability, and overall presentation. The current mechanics already work as intended, but if something is unclear, hard to read, or unpleasant to use, I want to know.Thank you to everyone who has already followed the project, commented, tested, or simply taken the time to look at the game.You are welcome to join the Steam Group and follow future updates there.Read full article on Community Announcements ((SaintQ)TheEasternBlocBrainletQ)Patch NotesOfficial
Visibility Update
Small community update: based on recent feedback, I’m currently improving UI visibility and overall readability across the game. Some elements are being rearranged, cleaned up, and made easier to read at a glance, especially in menus where clarity matters most. I’m working through the recipe menu first, then moving on to the bank menu. Thank you to everyone who took the time to point out what felt unclear or hard to read. The goal is to make the interface cleaner, more intuitive, and easier to use without changing the core feel of the game.Read full article on Community Announcements ((SaintQ)TheEasternBlocBrainletQ)Patch NotesOfficial
Patch Notes July/4/2026
Hi everyone, This update focuses heavily on UI readability, performance, localization, and clearer gameplay feedback. Changed / Improved Reworked major parts of the Market UI with optimized rows for better performance and cleaner presentation. Improved readability for Russian and Simplified Chinese text, especially where Russian needs more horizontal space and Chinese needs more vertical clarity. Added item-name localization support so market, inventory, and recipe item names can display properly by language. Expanded the recipe prototype catalog to 300 available processed-material recipes. Improved Inventory presentation and began moving it toward the same optimized UI approach as the Market. Updated Market Demand Forecast display so base forecast price and bonus-adjusted price are clearer. Added better forecast explanation to the info tooltip. Fixed Auto Trader timing so its unlock/growth countdown starts with gameplay, not only when Inventory is opened. Added/updated roadmap-style placeholder panels for planned systems such as Bank and Investments. Added Demo-mode locking support for unavailable menus. Early Access Note We’ll make reasonable efforts to preserve saves, but save continuity is not guaranteed during Early Access while core systems, economy, recipes, and UI are still changing. Feedback is always appreciated on Steam or by email: Project_Khatanga_Studio@outlook.comRead full article on Community Announcements ((SaintQ)TheEasternBlocBrainletQ)






