
Screenshots

Watch trailer on Steam ↗Nybble
Gummy Skunk · Published by Gummy Skunk · Official site ↗
Positive — 100% positive (10 reviews) · 28 achievements
Last updated 28 Sept 2026
Your deck is your code. Build branching, looping programs from cards to hit byte targets and outwit rival hackers. A programming-themed roguelike deckbuilder with a heat-driven mastery climb, runaway combos, and a final boss who's been watching you the whole time.
£9.09
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie · 2026 · More £5 - £15 games
About this game
You don’t play cards. You compile them.
Nybble is a roguelike deckbuilder where every card is a line of code. Stack them into loops. Wrap them in conditionals. Chain detonations that rewrite your program mid-run. Then hit run and watch your logic turn into bytes - or watch a single misplaced statement crash the whole thing.
Twelve hackers, twelve playstyles. Each unlockable hacker rewires the rules: one rewards minimalist programs, another thrives on chaos and explosions, another lets you operate silently. Pick your kit, climb the heat ladder, and learn the shape of every deck you can build.
A meta-economy with teeth. Spend codecoin in the shop between levels. Snap up packages like regex, webhook, prefetch, prometheus - that bend the rules in your favor. Some are common, some you’ll only see once, some unlock only after you’ve already beaten them.
The Architect is waiting. Climb the levels. Survive the bosses. Cross the threshold. Whatever happens at the end of the run isn’t on the page yet - you’ll have to compile it yourself.
Features
12 unlockable hackers, each with unique mechanics
100+ cards: functions, variables, loops, bugs, and events
100+ packages that combo, stack, and occasionally betray you
A heat system with 5+ difficulty tiers per hacker
Endless mode for after you’ve mastered the climb
Original soundtrack
The Deeper the Nest, the Bigger the Payout
Hackers turns conditionals into engines. Wrap a passing branch in a loop, tuck another conditional inside, and the executor keeps folding back through your program: one card firing dozens of times before the run ends.
This isn't a solitaire game with a coat of paint. Cards nest. Loops run loops. Conditionals gate whole subroutines.
Some Cards Are Meant to Explode
b0mb4rd13r's deck runs hot. Detonating a card ripples through the cards around it. Set up the chain and watch a single run cascade into a screen-shaking payout.
Every Hacker Rewrites the Rules
Twelve unlockable hackers, each with a starting deck and a passive that reshapes the whole game. Detonation specialists, chance-warping gamblers, chaos ghosts, conditional obsessives. The meta shifts entirely depending on who you bring.
Learn JavaScript, if you want to.
Flip on Engineer Mode and your program renders as real syntax-highlighted JavaScript instead of card art. Every card shows its source, loops become for (let i = 0; i < N; i++), and toggling a comment turns any line into dead code. Optional, cosmetic, quietly educational.
Reviews


System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Dual-core 2.0 GHz (Intel Core i3-4xxx / AMD FX equivalent or newer)
- Memory: 4 GB RAM
- Graphics: Integrated graphics with WebGL 2.0 support (Intel HD 4000 / equivalent)
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Any DirectSound-compatible
Recommended
- OS: Windows 11 64-bit
- Processor: Quad-core 2.5 GHz or better
- Memory: 8 GB RAM
- Graphics: Any dedicated GPU, or modern integrated (Intel Iris Xe / AMD Radeon equivalent)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Any
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
v1.1.9 Released
v1.1.9 - 2026-09-09 New Content Add restart button to game over screen Add timer option for speedruns UI / UX Add heat indicator to game win screen Larger floaters, larger active program nodesRead full article on Community Announcements (stevewidom)Patch NotesOfficial
v1.1.8 Released
v1.1.8 - 2026-08-30 Bug Fixes Always shake screen when reaching byte target (unless disabled) New Content Can now drag to wrap cards in branches New defeated portrait variations Pressing ESC opens menu Show run time on game win screen UI / UX Cards inside commented loops are desaturated Increase screen shake No longer show init cards nor top-level cards as valid wrap targetsRead full article on Community Announcements (stevewidom)Patch NotesOfficial
v1.1.7 Released
v1.1.7 - 2026-08-27 UI / UX Add tip for loop wrapping Better drag animation and larger targets Clearer loop wrapping UI New "selected" card animation New Content Add tip when exceeding RAM the first timeRead full article on Community Announcements (stevewidom)Patch NotesOfficial
v1.1.6 Released
v1.1.6 - 2026-08-22 Bug Fixes Better font rendering/sizing on boss defeated message UI / UX Add hacker victory portrait after boss battles Hacker transition portrait when starting run Sparks when you hit byte target and exceed maxRuns New Content Boss defeated portraits New sound effect for defeating bossesRead full article on Community Announcements (stevewidom)Patch NotesOfficial
v1.1.5 Released
v1.1.5 - 2026-08-20 Bug Fixes Controller opening multiple menus in shop Engineer mode works as intended with controller now New Content Demo now let's you see more hackers Engineer mode facelift UI / UX Update init and main markers in engineer modeRead full article on Community Announcements (stevewidom)






