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Dungeons & Donuts

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Dungeons & Donuts screenshot 1
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Dungeons & Donuts

Sas & Sons Game Studio Inc · Published by Sas & Sons Game Studio Inc

Positive — 100% positive (16 reviews)

Last updated 28 Sept 2026

A party based Fantasy RPG where you prepare your supplies, run dungeons with friends, sell your loot in the main town and purchase upgrades then do it all over again.

Early AccessDJCTQ 14Co-op

£13.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £13.75 · Highest: £13.757 Oct 2026

Action, Adventure, RPG, Early Access · 2026 · More £5 - £15 games

About this game

Our Early Access currently:

- Fully working Range and Mage combat styles, with meaningful progression upgrades (equipment, spells and skill tree unlocks)

- 5 fully featured levels demonstrating different level design objectives our game will have

- Farming/Cooking features laid out with:

- animal husbandry

- crop automation

- crop growing/watering

- progression via farm feature, new farm plots/different types of trees to grow

- large pool of ingredients to collect from farming that can be meaningfully used in cooking

- 20+ recipes for Potions/Meals/Desserts

- Desserts give roguelite powerups

- all potions/recipes require in game items to be looted in order to unlocked

Property management skill:

- buy and rent properties across all available districts

- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties

- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system

- faction system, run dungeons and earn reputation via different factions

- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do

What we plan to have for 1.0 release:

- Fully working melee combat style with progression

- New Feature: Endless Dungeon. Delve into an endless dungeon with visually distinct biomes and survive as long as you can, building your loot chest

- New Feature: Dungeon Delves, new type of dungeon that changes layout while exploring, has a bottom layer with a new permanent boss

- Additional Cities: unlock additional cities to be explored for new types of equipment and upgrades

- Additional dungeons (over 15 additional dungeons planned)

- Story Feature: Dungeons are packaged into themes/story arcs. Several dungeons will be connected and the player can experience a short narrative story play out

- hundreds of additional equipment and new legendary items with new powers

- Hardcore polish on existing systems and player experience.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 560
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
  • DirectX: Version 11
  • Storage: 8 GB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    September 12 Update — Mac Support, Three New Regions, the Goblin War Camp

    New Mac support — Dungeons & Donuts now runs on macOS (Intel; Apple Silicon via Rosetta 2). Co-op works across Mac and Windows. Three new regions: the Swamp, the Enchanted Forest, and Deephold — the dwarven under-mountain — each with its own landmarks, weather, and enemies. The Goblin War Camp — a sprawling war-host to raid, with tents and structures that smash into pieces. Swamp bosses and events, including the Swamp Witch: an arena fight with teleports, hex storms, and a mire that won't let you leave. World map and minimap, with map fragments to discover. The Last Crumb is now your main home and return destination. Multiplayer hosting and joining are available at the table beside the quest board, marked with a new sign. Expedition loot recovery — recoverable satchels, checkpoint recovery, and warnings before abandoning unbanked treasure. Power & progression Essences expanded to three per equipment slot (36 total) — bought at the Gem Master, earned through lifetime milestones, or chased from bosses and champions. Ring, Necklace, and Trinket essences added — and trinkets now show on your belt. Guild Kitchen doubled: 55 new recipes (15 potions, 15 meals, 25 donuts), each donut with its own rule. Roguelite power-ups. Three General Skills paths activated, including their passives: Second Wind saves you from a lethal hit once per fight, Bulwark reduces frontal damage, and Field Medic shares potion healing with nearby allies. Newly unlocked abilities now appear on your ability bar immediately, without reloading the scene. World & feel Weather overhaul: rain, wind, cold, and day/night lighting. Added local arcane-storm warnings for approaching danger, exposure, shelter, and clearing weather. Caves are dark, moody places again. Foliage no longer blocks you — bushes, reeds, and roots are walk-through. Both menu screens now feature a black background and the Dungeons & Donuts logo bouncing around the screen. Improved player idle gestures, goblin movement, and tavern NPC anim...
    Read full article on Community Announcements (sassonsinc)
  • Patch NotesOfficial

    Bug Fixes

    Changes: - Added a button that teleports you back to the beginning of town or dungeon if you become stuck - Fixed some bugs that resulted in the player getting locked out of town - Fixed multiplayer bug that resulted in non host players getting stuck
    Read full article on Community Announcements (sassonsinc)

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