
Screenshots

7Komada
Memorandum Teleoptik · Published by Memorandum Teleoptik · Official site ↗
Content notice: Contains gratuitous depictions of violence and gore.
Last updated 28 Sept 2026
A social deduction death game set in a backwater of alternate universe Europe. You and your class’s graduation trip has been cut short by a novel 19-man kidnapping - and as you all wake up trapped in an abandoned mansion, you take it upon yourself to figure out what’s going on before it's too late.
Adventure, Early Access · 2026 · More free games
About this game

A 'killing game' designed on the basis of classic social deduction games like Werewolf / Mafia.
A living cast of 18 true-to-life embarrassing teenagers, each with their own individual webs of alliance and enmity.
An open-ended trial system replete with minigames.
Familiar people in an unfamiliar paracosm - fully developed with its own rules, history, and metaphysics over the span of several years - of which the game's setting comprises only a small and unimportant part.
A fully-featured mansion with its own secrets to explore and areas to uncover, some of which are completely optional.
Next-Gen Chūnibyō Simulation
A 'friendship' system which rewards interaction with the characters - and can even alter the story.
7 days, 7 chapters. Upon early-access release, the first three will be playable.
Two endings planned.
Authentic slavjank by an all-Yugoslav dev team of maniacs.
Social commentary, or something.
A 3D world that looks and plays well, constructed entirely within RPGMaker MZ. No, I'm not kidding.

In the summer of the year 197, sunlight glides over the yellow fields of the Prevalis Province,
Republic of Illyria. White, tile-roofed houses peek out from the corners of cornfields and trees
that line the side of the highway - you didn’t even know there were cicadas this close to the
coast. You lean back in your seat, eyes lazily losing themselves in the blurry motion of the
landscape moving by. For the rest of your life, this is what your memories of childhood are going
to look like. Then, you suddenly lose consciousness and wake up in a dark room.
7KOMADA is a 3D, free-roam, murder-mystery, detective, ‘talk-em-up’ VN set
in a backwater of an alternate universe Europe. You and your class’s graduation trip to Athens has
been cut short by a novel 19-man kidnapping - and as you all wake up trapped in the lobby of a
seemingly abandoned mansion, you take it upon yourself to figure out what’s going on. Explore
the halls, collect evidence, ‘pal around’ under intense mental stress, and try to feel good about
surgically extracting information from people who don’t want to give it to you. Most
importantly: keep yourself safe.

System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft Windows® 8.1/10/11 (64bit)
- Processor: Intel Core i3-4340 or better
- Memory: 8 GB RAM
- Graphics: Compatible OpenGL / VRAM 1GB or better
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
7KOMADA Development Log 3: Trials and Tribulations
We've been ludicrously busy getting the rest of the internal demo out for testing, and the development log has been slightly delayed as a consequence of that. My apologies!So here's a sneak peek at the third mechanic of each act, the trial system, or Sabor:Each evening, the cast gathers to discuss the day's crime, as well as hunt for the enemy team, the nefarious jannisaries. Depending on the good guys wits, they may manage to nominate and vote out one internal enemy per sabor.However, the people are very stupid, and its your task as the enlightened vanguard to guide them to the right decision based on your findings. This is done in the form of a number of interactions and minigames: I'll show off just an introductory one for now, contradictions : )Hmmmmmm...Pretty straightforward: at key points, you have to identify contradictions in other characters statements.The evidence you gathered in the investigation phase will also come in use here, as you can present it to further your case...As you build the case, the madman's conspiracy-board will fill up, until the sole possible culprit is revealed...!That's the basic gist of the sabor. We won't touch on the inquisition and voting yet, they'd be rather, err, spoilerous.You may also wonder why the term sabor is left untranslated, in a state of keikaku: the trials are not exactly trials, they're congregations which lead into a trial once a candidate is nominated. "Council" would sound unwieldy, and English typically leaves the Russian word for council - soviet - untranslated. It sounds rather pleasant, I like it, okay? That's the kind of guy I am, mhm.Until next time!Read full article on Community Announcements (sibila)AnnouncementsOfficial
7KOMADA Development Log 2: Investigation
Each act of 7Komada features one investigation, with the prologue serving as warmup. The mechanics of it are straightforward: You examine a given environment for evidence of the crime. This can range from examining the characteristics of a carpet:...to trudging through bookshelves and poring over the books in search of clues.(not showing you the text buddy)But, how do you know what can and cannot be interacted with? Thankfully, our scientists have found an elegant solution: squinting.If you get lost in the search, you can always hold down ctrl to (≖_≖)This will show the interactable objects highlighted and the rest grayed out... Cool, isn't it? Okay there really isn't too much I can say about this topic without spoilers. I can't really show you the evidence or anything. Consider this a sign that the game is in development. And there's mechanics. Oh, and also, you may have noticed we've been pushing the graphics forward, bit by bit, with the introduction of SSAO and some other improvements...woah-woah-woah. Currently, we are preparing for the major internal demo, hence I've had little time to prepare this log... Nevertheless, i pray you appreciate the few screenshots with it!Until next time, where we will discuss the trial system.Read full article on Community Announcements (sibila)AnnouncementsOfficial
7KOMADA Development Log 1: Exploration
Greetings! I'm Vetulicolia, the lead developer of 7KOMADA. I'll keep this brief: it's been a very pleasant first two weeks since we announced the game, and I'm grateful for all the support ^_^Now, let's get to business. We are currently working on an internal demo for July, to iron out everything for a *public* demo later this year. Our goal is to release 7KOMADA in early November, *this year*. The initial launch will feature the first three acts, whereas acts 4/5/6/7 will be free, episodic updates.You can expect devlogs on the core mechanics to arrive in two-week intervals, and after that, only the occasional update leading up to the game release.I'd like to give you an overview of how the game itself works so far, beginning with the core mechanic you will use during every part of the game: pointing and clicking. While 7KOMADA is a VN first, and point-and-click second, we take a great deal of inspiration from classic adventure, point-and-click games in regard to how the player interfaces with the world.7KOMADA uses a more contemporary point-and-flick system, making exploring the mansion and interacting with the cast feel smooth and responsive. The palette of options also makes investigations just a little more "immersive".I've also reworked the icons we had earlier...The mansion is freely traversed: meaning you can walk around and wander the network of rooms, or use the map to hop from point to point (after visiting them once).So, what's it all worth? In 7KOMADA, each act (representing a day) is divided into exploration, investigation and trial segments. In this devlog, we'll focus on *exploration*.Whenever the situation is not dire, you'll be able to freely roam the many rooms of the mansion and interact with the cast. There's secrets to uncover, as well as a number of side-stories to witness. Another key aspect of this phase is getting to befriend characters of your choice, spending time with your classmates and unlocking extra tidbits of their story. Perhaps som...Read full article on Community Announcements (sibila)






