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Watch trailer on Steam ↗Lost Mind
Sleepy Pixels · Published by Sleepy Pixels
Content notice: The game addresses themes of mental health and depression, including dialogue referencing suicidal thoughts, hopelessness, and feelings of worthlessness. There are no scenes of self-harm, suicide, or explicit violence; the content is limited to spoken lines and text that are part of the narrative. The game does not contain any sexual content.
Last updated 28 Sept 2026
Lost Mind is a psychological roguelite set inside Ashley’s fractured mind. Explore procedural worlds, collect stars, escape collapsing maps, and face symbolic enemies born from trauma, paranoia, and depression. Every death means she got lost again.
About this game
Warning
Lost Mind contains flashing lights, themes that may be sensitive to some players (depression, mild mentions of suicide), and movement/distortion of objects and camera.
If ANY of these cause discomfort, please do not play.
What is Lost Mind?
The world you're playing in is not real. It never was.
Every platform, every void, every enemy — they all exist inside the mind of a girl named Ashley, fighting battles no one else can see. Her story is yours to piece together. We won't tell you what happened. We think you already know.
Lost Mind is a collectathon-based roguelite set across procedurally generated maps of floating glass platforms suspended in a cosmic void. Each run is a new attempt. Each death means one thing:
She got lost again.
How it plays
Collect all the stars scattered across the map. When the last one is picked up, a door of light appears at the main platform — your way out, your next step forward.
But the moment that door opens, the world starts to collapse. Platforms fall. The map crumbles. You have seconds to reach safety before everything she built falls apart beneath her feet.
As you progress:
Maps grow larger through procedural generation
More platforms, more stars, more chaos
Between levels — intermissions
Between each level, the game pauses for a moment of choice. These Intermissions cycle in a pattern:
1st: Choose a new enemy to add to your run
2nd: Choose an enemy + a Curse + an Upgrade
3rd: Choose an enemy + 3 Upgrades
Every choice you make shapes the run — and shapes how hard she has to fight.
Upgrades
Upgrades improve Ashley's survivability, mobility, or unlock entirely new mechanics. Some examples:
Extra hits — absorb more damage before going down
Mobility upgrades — move faster, jump farther, react quicker
The Bible — removes a random Curse from your inventory every 6 levels. A small mercy in a merciless run.
The enemies
They are not monsters. They are her.
Laziness — The comfort of giving up.
Gloob — Shame.
Robson — Running from her problems.
Train — Time passing. Childhood fading.
Paranoia — What if. What if. What if.
Maskarada — The smile she wore for everyone.
Violence — Bullying. Verbal, physical, virtual...
And more!
Curses
Curses make the world harder — or make her harder to control. They're tied to the enemies that inspired them, and to the parts of herself she's still fighting.
Low Self-Esteem — Tied to Doppel. She laughs at you. You start believing her.
Fitness / Greediness / Sleepiness / Halfness — Tied to Laziness. Four ways to slow you down... or... speed you up?
Quick Blur — Tied to Paranoia. "Is it... Following me? Is it running faster!?"
Slippery — Some platforms lose all friction. Momentum becomes your enemy.
Faster Chaos — The collapse accelerates the moment the door opens. No grace period.
Hot Stuff — Using your ability fills a heat meter. Max heat kills you instantly.
Console — Your field of vision shrinks to a tiny portable screen. Nostalgia has a price.
Inclined Platforms — Nothing stays flat. Nothing stays still.
And much much more!
Did you know?
The stars represent fragments of hope. They don't come to her — she has to find every single one before anything changes.
The door of light collapsing the world around it isn't just a difficulty mechanic. The moment she finds a way out, everything gets harder. That's intentional.
The soundtrack was designed to feel detached from the lore on purpose — so players who just want to run can vibe. But listen carefully as the levels stack up.
Curses exist because sometimes we choose our own burdens, convinced they make us stronger.
Lost Mind is currently a work in progress. The mind is still being built and rebuilt.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Memory: 8 GB RAM
- Graphics: Intel(R) HD Graphics 4000 (32 MB)
- DirectX: Version 9.0
- Storage: 900 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD FX(tm)-8320 Eight-Core Processor, Intel Core i7-4770
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660, AMD Radeon RX 5600 XT
- DirectX: Version 9.0
- Storage: 900 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Lost Mind Demo - Patch 1.0.4
Easy changes:General changes:Starts the run with Shield. (U)Starts the run with Angel Wings. (U)Less stars to collect every level.You can pick one upgrade every level.Curses changes:Death enraged charge strength decreased. 700 > 400Enemies changes:Maskarada waits one extra second before closing.Rage charge timer increased. 2.0s > 4.0sTrains waits more for the previous train to spawn. 1.5s > 3.0sFunny Hands needs 3 less taps to leave.Doppel's laugh is slower.Executioner's Sword speed is reduced. (1000 > 700) END OF EASY CHANGES Bug fixes:FIxed Panic Necklace(U) and Dopamine Load(U) setting your Xray on negative values.SPOILERS BELOW:Enemies Changes:Black holes does not spawn when Depression is on levelRead full article on Community Announcements (RallyGoesBrrrr)Patch NotesOfficial
Lost Mind Demo - Patch 1.0.3
Hi everyone! A lot of people were asking for this, and I hope it meets your expectations!* The pause menu has finally been added!Now you can change settings during a match or pause the game to use the restroom or something similar.* Controller support has finally arrived!For now, only the Xbox controller has been fully tested, but I'm sure you can play with a PlayStation controller too!You can't navigate the menus using the controller, but it works perfectly during gameplay :D* The HP bar has been revamped: your remaining shields are now displayed as text instead of a bar.- Bug fixes:* Fixed "High Ping" (C) not being completely removed after being removed by the "Bible" (U).Read full article on Community Announcements (RallyGoesBrrrr)Patch NotesOfficial
Lost Mind Demo - Patch 1.0.2
Hello everyone! A fresh new patch is out! here to make your gameplay more enjoyable :) (or not)NERFS (Enemies):+ Violence now waits a extra second per Violence+ Trains now wait 2 extra seconds per Train+ Pop-up now only attacks when Ashley is on floor.+ Paranoia now takes longer to spawn (1s -> 2s)Read full article on Community Announcements (RallyGoesBrrrr)Patch NotesOfficial
Lost Mind Demo - Patch 1.0.1
Quick little small patch! A bigger patch coming soon, with more fixes and rebalances!Ashley changes:Class - Roll:+ Roll speed loss by landing: 10% -> 20%and... that's it... for now! Releasing a new patch later today!Read full article on Community Announcements (RallyGoesBrrrr)






