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Watch trailer on Steam ↗TEAM PANIC
Furko · Published by Furko · Official site ↗
Mixed — 57% positive (101 reviews)
Last updated 28 Sept 2026
TEAM PANIC is a cinematic co-op adventure game where two players solve puzzles together, progress through teamwork, and enjoy fun moments along the way. Fransızca
£3.59
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2026 · More under £5 games
About this game
TEAM PANIC
Two players, different universes, one goal: escape the game universe.
TEAM PANIC is a 2-player online co-op adventure experience designed to create chaotic, fun, and memorable moments with a friend. Together with your friend, you become trapped inside a mysterious game universe, explore different areas, complete objectives, and search for a way to escape.
To progress, you will need to work together, help each other at the right moments, and solve the challenges you encounter. Sometimes one of you will open the way while the other moves forward, sometimes you will run together, and sometimes you will panic together while trying to figure out what to do next.
TEAM PANIC focuses on the unexpected, funny, and exciting co-op moments that happen while playing with a friend.
Features
Online 2-player co-op gameplay
Escape-focused co-op adventure experience
Co-op objectives built around progressing together with your friend
Puzzles, exploration, and sections that require teamwork
Dynamic interactions between two players
Moments of running together, solving together, and panicking together
Cinematic atmosphere and immersive sound design
Scenes that create fun and memorable moments for streamers and friend groups
One of you will die... but the real question is: Which one of you will survive?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 12 GB available space
- Sound Card: DirectX Compatible Sound Card
- VR Support: None
- Additional Notes: Internet connection required for online co-op. SSD recommended.
Recommended
- OS: Windows 11 64-bit
- Processor: Intel Core i7-12700K / Ryzen 7 5800X
- Memory: 16 GB RAM
- Graphics: RTX 3070 / RX 6800 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 12 GB available space
- Sound Card: DirectX Compatible Sound Card
- VR Support: None
- Additional Notes: Internet connection required for online co-op. SSD recommended.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
TEAM PANIC — Gameplay and Performance Update
TEAM PANIC — Gameplay and Performance UpdateIn this update, several changes were made to TEAM PANIC’s gameplay flow, objective guidance, co-op systems, and performance.In some parts of the game, it could be difficult for players to understand what to do. For that reason, important interaction points have been made more visible. New markers and notifications were added for buttons, doors, magazines, logs, planks, and objective objects.Some objective texts were made shorter and easier to understand. Notifications that could disappear too quickly and be missed now stay on screen longer. In minigames and puzzle areas, the required interaction key is now shown more clearly.On the co-op side, several issues that could happen when two players interacted with the same system at the same time were fixed. Safer controls were added for dialogues, buttons, the carrying system, objective objects, and some scene transitions.On the performance side, optimizations were made in many scenes that affected FPS throughout the game. Some effects, lights, shadows, distance settings, and environmental objects that created unnecessary load were adjusted. Performance-focused improvements were also made to some character and enemy visuals.Some dark areas were made more visible. Important transition points, doors, and objective areas were improved with better lighting and visual guidance.On the audio and animation side, adjustments were made to boss scenes, monster encounters, the throwing system, plank transitions, and some dialogue moments. Some audio and animation issues that played at the wrong time, disappeared, or continued incorrectly were fixed.In addition, the following issues were fixed in this update:Errors in door and button interactions were fixed.The issue where the key was not removed in some cases was fixed.Control issues after checkpoints were fixed.Some widgets and notifications were prevented from overlapping.Some areas where players could climb or move to unintended places ...Read full article on Community Announcements (Furko)Patch NotesOfficial
TEAM PANIC — Gameplay and Performance Update
Hello everyone,In today’s update, I worked on many different parts of TEAM PANIC to make the overall experience smoother, clearer, and more stable.This update does not focus on only one issue. It includes detailed changes to performance, gameplay flow, the interaction system, UI guidance, lighting, parkour transitions, minigame explanations, sound, and animations.Since I develop the game by myself, I read the feedback one by one and try to fix the most important issues first. With this update, my goal was to create an experience where players get stuck less often, understand what they need to do more easily, and play with better stability.Areas that could cause FPS drops in different scenes were reviewed again. Lighting, shadows, texture usage, and unnecessary performance load inside the scenes were optimized. The goal was to achieve more balanced performance in areas with dense objects, characters, and lights.Some parts of the gameplay flow were made clearer. The opening section, parkour areas, plank crossings, door interactions, and some puzzle steps were reorganized. Some points that made progress unnecessarily difficult for players were softened.New information texts were added to minigame areas. It is now clearer which objects players can interact with. Visual markers for interactions that can only be used by the relevant player were adjusted to work more accurately.Dialogue and character interactions were improved. Issues that could occur when one player started talking to a character while the other player triggered the same interaction at the same time were fixed.On the UI side, lobby texts, ready buttons, checkpoint notifications, and some HUD elements were adjusted to look cleaner. Some notifications that appeared unnecessarily or at the wrong time were removed.Lighting, visibility, and color balance were readjusted in some scenes. Areas that were too dark were made easier to read, and some characters and environment elements were adjusted to fit the scene...Read full article on Community Announcements (Furko)Patch NotesOfficial
TEAM PANIC — June 23 Update
A new update based on player feedback is live. Parkour, checkpoints, lighting, boss fight issues, notifications, menu flow and general stability have been improved.Read full article on Community Announcements (Furko)Patch NotesOfficial
TEAM PANIC — Day 2 Update
Hello everyone,First of all, I truly want to thank everyone who played TEAM PANIC, left a review, or shared feedback.I have been carefully reading the comments that came in after release. I received fair criticism, especially about performance issues, some parts of the game not being clear enough, difficult parkour sections, checkpoint problems, interaction bugs, and technical issues that affected gameplay.I sincerely apologize for these problems.I developed TEAM PANIC by myself, and because it is a two-player co-op game, some issues only became clear after real players experienced the game. I am not saying this as an excuse; I only want to share the process transparently. I am not ignoring the feedback, and I will continue working quickly to make the game better.Today’s update includes many changes that directly affect the player experience.The parkour sections have been made easier and more comfortable to play. New checkpoints were added to some areas, incorrectly working checkpoints were fixed, and places where players could get stuck or struggle to pass were adjusted.Lighting issues in some scenes were fixed. Visual problems such as characters looking too bright under light were reduced, and some environments were made more balanced.Performance improvements were also made. Some visual content was optimized, and adjustments were made to help the game run more stably. This work will continue.Several gameplay-related bugs were fixed. Interaction areas were enlarged, some enemy hitboxes were adjusted, possible issues during scene transitions were improved, and problems with some notifications not appearing were resolved.A skip system was also added for some cinematic scenes, and several menu settings that could confuse players were reorganized.This update is an important step toward making TEAM PANIC more playable and easier to understand. I know there are still parts that need improvement, and I will keep fixing the game based on your feedback.I also understand the...Read full article on Community Announcements (Furko)Patch NotesOfficial
TEAM PANIC — First Day Update and Feedback
TEAM PANIC — First Day Update and FeedbackHello everyone,First of all, thank you to everyone who played TEAM PANIC, tried the game, left a review, or shared feedback.I carefully read the comments and criticism from the first day. I received feedback especially about FPS drops, performance issues, some parts of the game not being clear enough, level transitions, and several gameplay-related problems.I am truly sorry for these issues.TEAM PANIC was developed by me alone in a short amount of time. Since it is a two-player co-op story game, it was not possible for me to test every possible situation properly before release. Some problems only became clear after real players started playing the game.Because of this, I prepared a comprehensive update based on the feedback received within the first 24 hours after release.In this update, changes were mainly made in the following areas:Performance and FPS ImprovementsSeveral quick performance improvements were made in this update to reduce the current FPS problems and make the game more playable in the short term.Unnecessary performance-heavy elements that could cause FPS drops were reduced, and some scenes were adjusted to feel more balanced. To provide a smoother experience, the visual quality was slightly reduced and the graphics settings were reorganized.An FPS limit system was also added, allowing players to have more control over performance.However, I want to be clear that this is not the main FPS optimization update. The changes in this update are mainly intended to slightly improve the current FPS issues and make the game more stable while I continue working on a deeper optimization update.The main FPS optimization update, focused on both GPU and CPU performance, is planned to be released in about 2 days. This upcoming update will include more detailed FPS, stability, and performance improvements.About the Trailer and Store ImagesDue to the performance improvements, some changes were made to the in-game graphics set...Read full article on Community Announcements (Furko)






