
Screenshots

Watch trailer on Steam ↗Soulreign
Berraco · Published by Berraco Labs · Official site ↗
Positive — 85% positive (13 reviews) · 52 achievements
Last updated 28 Sept 2026
An indie soul-collector online RPG with inventory based auto-combat in the Backpack Battles lineage. Find and bind legendary souls, arrange their item grid, then watch the team fight. 25+ regions, a roguelite Descent, ranked PvP. Buy once, no pay-to-win. Join now and shape the future of the game!
£7.15
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
RPG, Strategy · 2026 · More £5 - £15 games
About this game

Soulreign is a collector auto-battler RPG where every item placement matters. Every soul in your party carries a customizable item grid, and the items are the abilities. You arrange them, then watch your team auto-fight in cinematic battles. Adjacency, element matchups, and class synergies decide who wins.
Soulreign is a solo-developed online RPG set in a fading mythic age where players hunt and collect legendary souls. Players also drive the marketplace and your feedback decides the future of the game.
Build it, then watch it unfold
Inventory based auto-combat where item placement and synergy matter. Place a fire weapon beside a soul that feeds it, line up an element combo, lean into a class synergy, then let it resolve in a cinematic battle.
Bind a collection that is truly yours
90+ legendary souls to hunt and collect
Bind a lost legend, give it a name, and it is yours for good. The world remembers it by that name. Got duplicates? Sell them to other players or scrap them for dust.
Gear every echo with loot that rolls its own stats and modifiers
A deep Forge: reinforce gear, socket gems, chase legendary regalia
A growing world worth contributing to
25+ campaign regions and city hubs across the Unmaking, an unraveling mythic age
The Descent. A 15-floor sealed-draft roguelite run with its own relics and a between-floors shop
Ranked PvP. An async Elo ladder against other players' parties, for cosmetics and currency. No live opponent needed, ladder on your own schedule
Expeditions. Send souls out to earn XP and loot while you are offline
A living, player-driven world
A player-run Marketplace. Buy and sell loot and crafts with other Summoners, delivered by in-game mail
Six crafting professions feed your builds: Herbalism, Smithing, Alchemy, Farming, Cooking, and Scribing
The Canvas. A shared, r/place-style pixel board. Pure social, no stakes
Achievements, daily and weekly quests, and skill minigames
Try it before you buy it
Play the free demo with no time limit: the first 4 regions and the opening floors of the Descent. Your progress carries straight into the full game.
One purchase
Buy Soulreign once and play on Steam or in your browser with the same account. Progress syncs across both. No subscription, no loot boxes, no pay-to-win. A linked Steam account unlocks the full game.
Built in the open by one developer
Soulreign is made by one person who plays it daily and ships fixes fast. You are not a number to a studio, your bug report lands on my desk. Report what you find, argue the balance, and tell me what to build next. The roadmap bends toward the people who play.
Good to know before you buy
Fair monetization. Buy Soulreign once. The only in-game purchase is Soul Shards, a currency for cosmetics. Shards never buy power, levels, or extra souls, ever. They help fund servers and ongoing development.
Online only. Soulreign is an online game. Your roster, the marketplace, and the ladder live on shared servers, so a constant internet connection and a free account are required, solo play included. There is no offline mode yet. If the online service is ever discontinued, we will give at least 30 days' notice and release a community-hostable build for owners, so the souls you named do not disappear with us.
What you are buying. Purchasing Soulreign grants you a license to play the game. It is not a transfer of ownership, and access may end if we discontinue the online service. The full license terms are in our End User License Agreement, shown at install, and in the Steam Subscriber Agreement.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10+
- Processor: x86_32 CPU with SSE2 support, x86_64 CPU with SSE4.2 support, ARMv8 CPU
- Memory: 2 GB RAM
- Graphics: tegrated graphics with full Vulkan 1.0 support, Metal 3 support (macOS) or Direct3D 12 (12_0 feature level) support (Windows)
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Soulreign 1.0 is here!
1.0 is here! If you last played when Rhukann, a lot has happened. The short version: the initial campaign is finished, the caps are 100, and two whole new arcs are waiting past the Pale Stronghold.Two new arcs, ten new regionsArc 3: Dhurmarr, the Dwarven mountain that remembers. Descend through Orefall and the Undervein, brave the Ember Vaults where rescue-binding debuts, and push through Coldrest to the Uncarved Crown (item levels 71 to 90). The mountain remembers what it is owed, and it has your face on file.Arc 4: Morrvane, where the 1.0 campaign ends. The Drowned Steps, the Kneeling Road, the Vigil, the Nameless Green, and The Spire (item levels 91 to 100). The Keeper waits at the top in a full phased confrontation, and the story of the Unmaking reaches its conclusion.That's 26 regions total, 54 story chapters, over 120 species to collect, and new wandering rares.Caps raised to 100Soul level cap: 50 → 100. The full ladder is live, with new gear families, sets, and legendaries across every new region.All 6 Summoner skills now cap at 100, with new recipes, seeds, forge pools, greater gems, Reinforce up to +7, and skill regalia at 90.New combat mechanicsThe new arcs fight differently. You'll meet enemies that "CARVE" your board, "SCORCH" and "HOARFROST" cells that punish where you stand, green-lightning strikes that telegraph the harvest, the TAKEN, and the VIGIL. Dozens of new boss actives and bespoke signature items, including named legendaries with one-of-a-kind effects.AchievementsThe achievement catalog grew from 32 to 52, with medallions to earn. All 52 are published on Steam, and your existing progress syncs to Steam automatically every time you sign in, including everything you earned before this update. (Fixed some bugs here).A friendlier world to newcomersBlessing shrines: 7 shrines across the world grant a free daily boon that empowers your next 6 fights.Free healers: healer stations are now placed across the regions, and Lirathel's Moonwell heals withou...Read full article on Community Announcements (Berraco)AnnouncementsOfficial
Soulreign 1.0 Release Coming Soon
Soulreign is reaching the end of its Early Access phase, and I’m excited to announce that Version 1.0 will be releasing in the coming days!The 1.0 “Release” update brings a substantial amount of new content and marks the beginning of a content freeze for the near future. From this point onward, the focus will shift toward polishing, balancing, bug fixing, and improving the existing game, while hopefully bringing in a fresh wave of players and gathering some additional feedback.Here’s what you can expect when 1.0 goes live:10 New Maps: Explore two new story arcs, Dhurmarr and Morrvane.Soul Level Cap Increased to 100: Player Souls can now reach level 100, allowing you to take on the higher difficulties of the Colosseum at full strength.Summoner Skill Level Cap Increased to 100: Summoner Skills can now also be leveled all the way to 100.New Steam Achievements: A new set of achievements covering the content and progression up to level 100.New Summon Skill Recipes: Discover new crafting ingredients and recipes to expand your arsenal of Summon Skills.New Items: Find new ilvl 70–100 equipment, along with two new effect modifiers.And more: New Souls to collect, new item categories, new Expedition missions, new music tracks, improved sorting options, and more.Thank you to everyone who has played Soulreign during Early Access, and especially to everyone who has taken the time to share feedback and report bugs. Your input has helped shape the game and get it to this point.See you in 1.0!Read full article on Community Announcements (Berraco)AnnouncementsOfficial
Rhukann Arc Live
The first round of additional content is here, the isle of Rhukann, is now live! New FeaturesSoul Level Cap Increased to 70 — Player Souls can now level up to level 70.Rhukann — 4 new maps to explore, the story continues as you travel west into the isle of Rhukann. Rhukann introduces new enemies, new items, new dungeons, and a few new collectible souls.Quality of LifeAdded the option to "Clear Grid" and "Clear Bags" in the Arrange Grid menu.Added additional Dominion level selector UI options (1, Max) and the menu now remembers your last run's dominion level setting. Bug FixesFixed a bug where some bags were not granting the stats they promised.Fixed a bug causing characters with repeated names to become stuck on dungeon runs and freezing the player.Read full article on Community Announcements (Berraco)Patch NotesOfficial
Week 1 of EA: Bug Fixes and New Features
Thank you to everyone who jumped in during this first week of Early Access. Thanks to your reports I've been able to fix quite a few bugs, and I've also added some quality-of-life improvements along with two new features that will matter more as the game expands into new regions. New FeaturesDungeon Dominion Levels — Increasing difficulty levels for dungeons, along with a per-dungeon leaderboard. Portal Network — Travel between portals at (select) discovered locations. This will become more useful as the number of regions grows. Quality of LifeAdded a Settings option to increase UI size. New players now receive a starting weapon that matches their first few soul stone drops. The game now remembers your last selected battle replay speed. The game now remembers your Focus/Swift preference from the previous battle. Added AGI/STR/INT gear filters and attribute sorting to the inventory. Added AGI/STR/INT gear filters and attribute sorting to the Grid builder. Added filters and sorting to the Expedition deployment screen. Improved summoner equipment tooltips to show equip requirements more clearly. Bug FixesFixed the entrance check on the first dungeon. Fixed the cooldown timer on The Canvas. Culler's Handaxe and several other items can now be salvaged as intended. Never-bound soul stones now show the correct portrait on market listings. Dungeon runs no longer award extra profile icon tokens, and existing extra tokens are now salvageable. Fixed an issue where the inventory button could become unresponsive. 1x1 items can now be rotated on The Descent. Healing item tooltips now display synergy effects. Fixed the Luck of the Bell quest. Keep the reports and feedback coming, they're what made this week's list possible!Read full article on Community Announcements (Berraco)AnnouncementsOfficial
Soulreign is now available on Early Access!
Welcome Summoners,The game and the demo are now available!The game is currently in Early Access, but it's already feature-rich and fully playable. Now I need your help to shape it into a polished 1.0 release.Please use the in-game "Report a Bug / Feedback" button at the bottom of the screen to submit bug reports or feedback. I'll also be active on the Community Hub, so feel free to share your thoughts there as well.If you can't afford the game right now, I still welcome your thoughts, please give the free demo a try and let me know what you think. Your feedback will help shape the game's balance, difficulty curve, and development priorities as we continue working toward version 1.0.Thanks for your support, and welcome, everyone!- BerracoRead full article on Community Announcements (Berraco)






