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Luna Meridian

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Luna Meridian screenshot 1
Luna Meridian - Story Trailer trailerWatch trailer on Steam ↗

Luna Meridian

Field Noise Co. · Published by Field Noise Co.

Last updated 10 Sept 2026

Luna Meridian is a near-future narrative lunar colony game. A card-based drafted crew runs a 5-phase mission on the Moon's surface. Build mission critical infrastructure, manage resources, respond to hazards, follow and shape their stories and make decisions that determine if the colony survives.

Early AccessDJCTQ 12

£9.09

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £9.09 · Highest: £9.0928 Sept 2026

Indie, Simulation, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

Luna Meridian is a near-future lunar colony management game. You're running a five-phase colonization mission on the Moon's surface, managing resources, responding to hazards, and making the decisions that determine whether the colony survives.

Before the lander touches down, you make one decision that shapes everything else: pick your crew. Twenty specialists, a card-based draft, a limited number of swaps. Once you commit, that's it. Who you brought determines your skill coverage, which documents surface, which conflicts come up, and whose judgment you're leaning on when something goes wrong. The draft is the first call you make. It turns out to be the most important one.

The Draft

Before anything else, you pick your crew.

20 specialists dealt out in a card-based draft with a limited number of swaps. Once you commit, that's it - who you picked is who you've got for the whole mission. Your draft determines skill coverage, but also which documents to read surface, which crew conflicts actually come up, and whose judgment you're relying on when something goes wrong. A gap in your roster doesn't always show itself right away. Sometimes you find it later.

The Mission

The campaign runs five phases: site prep and shelter, power and life support, resource extraction, expansion, and sustained autonomy. Each one opens new work areas as the colony grows, and each one asks something different from your crew. At the end of every phase there's a debrief - a look back at what you built, what you missed, and what's coming next.

The Colony

You build on a tile-based isometric lunar surface with six terrain types: high-solar ridges, shadowed craters, ice deposits, flat stable ground, elevated positions, and unstable zones. Each one comes with different constraints and different payoffs. The colony grows across all five phases.

Day and night cycle in real time, and lunar conditions don't stay constant.

The Surface

The Moon has its own conditions to deal with. Solar storms drop power output. Micrometeoroid events can breach habitat seals. Dust grounds EVA operations. Eclipses hit the battery cycle. These aren't just random interruptions - they interact with what you've built, who's on your crew, and what decisions you've already committed to.

Phase 1 runs on a countdown. The lander has finite life support, and before you can build anything meaningful you have to get through the landing phase with enough resources left to work with.

The Decisions

Each work area in the colony has a decision attached to it. You assign a lead specialist, pick from a set of options with real tradeoffs, and confirm. Who's leading matters - their skill level narrows or opens up the available choices, and their field notes in the library give you a sense of what they'd actually recommend, and even countering opinions by other crew members.

Costs come out of your materials, and complexity of configurations will cost you time, but may be worth it. A rush-job will buy you time and cost you less but the downstream effects tend to show up later. Playing it safe isn't necessarily the best bet either, though. Find a combination of building qualities that suits your needs best and the game will reward you.

The Crew

Every character has a personality profile built on four internal metrics. Under sustained pressure, those profiles generate friction between crew members - disagreements about approach, judgment calls that split opinion, moments where someone's weakness becomes a mission problem. Each personality is unique but not always transparent.

Who clashes with who depends entirely on who you drafted. Some combinations hold together well. Others grind each other down over five phases. And occasionally, you'll find conflicting personalities may help your base overall, despite difficulties with staffing.

The Story

The crew's story comes through in documents: handwritten field journals, voice logs, agency memos, Earth comms. Each character has their own threads running through the mission, and the threads connect in ways that take a while to see clearly. Documents you have access to depends on your crew. Leave someone off the roster and their part of the story stays dark. Sometimes stories are unique to each crew combination.

No two drafts produce the same game. With 20 characters in the first series your crew determines which storylines come up, which conflicts run hot, and which parts of the mission feel tight. The five phases are fixed. What happens inside them isn't.

Coming Soon

Luna Meridian is Coming Soon with the full character roster and a complete five-phase campaign unique to each crew draft. Building visuals, audio, and late-game polish are ongoing. More character series are coming through updates with unique stories and completely different characters.

Follow or add to your Wishlist for updates on Luna Meridian on Steam.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 2.0 GHz or equivalent
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 2.1 compatible
  • Storage: 512 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: Intel Core i5 2.5 GHz or equivalent
  • Memory: 4096 MB RAM
  • Graphics: OpenGL 3.0 compatible
  • Storage: 1024 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch Notes 0.7.1 - 0.7.3

    Patch Notes 0.7.1 - 0.7.3 0.7.1 Main menu visual overhaul: earthshine, orbiting planets, improved lighting, and a new layout. Fixed 4K display rendering and a window focus issue on launch (Windows). Fixed the windowed resolution list dropping some options.0.7.2 Fixed missing character portraits in the crew assignment, crisis, memorial, and event screens. 0.7.3 Solar array output now depends on terrain. High Solar and Elevated tiles boost output; Shadowed tiles produce almost nothing. Eclipses now take solar panels offline as intended, drawing down your battery reserves. The command deck workstation now animates.
    Read full article on Community Announcements (jesseflu)
  • AnnouncementsOfficial

    Luna Meridian is Out Now in Early Access!

    Luna Meridian is Out Now in Early Access!Luna Meridian is live on Steam in Early Access as of today. About the Game Draft a crew of four specialists on a mission to colonize the moon. Build a base across five phases, and manage everything that comes with putting humans on the Moon with a finite amount of oxygen, rations, and water and a number of decisions that can determine whether your mission is successful or goes south real badly. The current Early-Access version has a fully replayable campaign, runs on Windows (MacOS very soon), a full 20 character series, and end-to-end gaming experience. Oh, and it's got voice logs from a guy named Pavel who is still the single most unintentionally funny character I've ever written. Explaining the Game Further Before the lander touches down, you draft your crew of four from a series-specific deck of dozens of characters using a card-based system with a limited number of swaps. Once you commit, you're committed. No trades, no substitutions. Just the four people you picked and five phases of consequences. {STEAM_CLAN_IMAGE}/46152310/b394493bb5bd54685023c0d90be1056930d9e1c5.png Your roster determines skill coverage, which library documents you can access, which crew conflicts actually surface, and whose judgment you're leaning on when a dust storm grounds EVA operations on Day 32 and someone has to decide how long to wait it out. The gap in your draft doesn't always announce itself immediately. Sometimes it shows up later on, usually at the worst possible moment. Where it is right now The game is fully playable end to end: full campaign, five phases, the complete Meridian I character series, and the library of documents, logs, and journals that make up the story layer. Your crew lead has opinions, those opinions come out during decisions and crises, and the combination of personalities you drafted shapes what kind of trouble finds you. Two crews with identical skill profiles but different personalities will have a different kind...
    Read full article on Community Announcements (jesseflu)
  • AnnouncementsOfficial

    Luna Meridian is Coming Soon on Steam!

    Luna Meridian is Coming Soon on Steam! Luna Meridian is a narrative lunar colony sim I've been building solo for quite some time now. It's had it's ups and downs and has gone very far in development over the past few months. I'm proud to announce that the game will be coming soon and can't wait to share it!About the Game Draft a crew of four specialists on a mission to colonize the moon. Build a base across five phases, and manage everything that comes with putting humans on the Moon with a finite amount of oxygen, rations, and water and a number of decisions that can determine whether your mission is successful or goes south real badly.It has a full campaign, runs on Mac and Windows. It's got voice logs from a guy named Pavel who is the single most unintentionally funny character I've ever written. Expaining the Game Further Before the lander touches down, you draft your crew of four from a series-specific deck of dozens of characters using a card-based system with a limited number of swaps. Once you commit, you're committed. No trades, no substitutions. Just the four people you picked and five phases of consequences. Your roster determines skill coverage, which library documents you can access, which crew conflicts actually surface, and whose judgment you're leaning on when a dust storm grounds EVA operations on Day 32 and someone has to decide how long to wait it out. The gap in your draft doesn't always announce itself immediately. Sometimes it shows up later on. Where it is right now The game is fully playable from end-to-end. The complete Meridian I character series, and the library of documents, logs and journals that make up the story layer. The most recent update added personality expression throughout - your crew lead has opinions, those opinions come out during decisions and crises, and the combination of personalities you drafted shapes what kind of trouble finds you. Two crews with identical skill profiles but different personalities will have a differe...
    Read full article on Community Announcements (jesseflu)

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