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Watch trailer on Steam ↗Awkward Night
Igor Komarov · Published by Igor Komarov · Official site ↗
Last updated 28 Sept 2026
A cyberpunk noir point-and-click. One bar, one bad night, one drink that proves something. Mix the impossible cocktail. Trade favours. Step out into the rain and meet the stranger waiting under the COCKTAILS sign. Episode 1 of an ongoing indie narrative experiment.
DJCTQ 12
£4.99
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£4.99
Price history
5 Sept 2026Lowest: £4.99 · Highest: £4.9913 Oct 2026
Adventure · 2026 · More under £5 games
About this game
It's late. The bar smells like neon and bad decisions. A regular slumps under the BOOR sign. The bartender's already seen how your night ends.
Awkward Night is a short, hand-painted cyberpunk noir point-and-click. No combat, no fail states that matter — just verbs, drinks, strangers, and the slow, awkward pull of a city that's been waiting for you.
"You don't get the password. You bring it."
Awkward Night is a short, hand-painted cyberpunk noir point-and-click. No combat, no fail states that matter — just verbs, drinks, strangers, and the slow, awkward pull of a city that's been waiting for you.
Episode 1 — The Meeting (~30 minutes)
- Mix a cocktail nobody's ordered in years.
- Trade an empty glass and a subway token for a key you weren't supposed to find.
- Step outside. The COCKTAILS sign is humming. Someone is waiting.
- Hand over what you made. Hear what she calls it.
- Decide whether to follow her into the rain.
Features
- Hand-painted cyberpunk-noir locations with subtle live atmosphere — drifting fog, falling rain, distant headlights, neon flicker.
- SCUMM-style hover verbs and a tactile inventory you actually need to think about.
- A timed cocktail puzzle with a "perfect mix" pour, a wipe-the-glass second chance, and a bartender who comments on every bad call.
- Multiple endings (good, fast, slow, "thrown out", "didn't wait") — none of them really kind.
- Procedural ambient soundscape: rain, neon hum, bar chatter, subway rumble, lighter flicks, footsteps trailing off.
- Plays in landscape on desktop. Built to expand episode-by-episode.
What this is, and isn't
This is an indie narrative experiment by one developer. It's short. It's atmospheric. It's the start of a series — Episode 2 is in the works. If the world here is one you'd want more of, please wishlist and follow. That signal is what decides whether more episodes happen."You don't get the password. You bring it."
System Requirements
Will my PC run this? →Minimum
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 (2015+) or AMD equivalent
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or better (any GPU with DirectX 11 / WebGL 2)
- DirectX: Version 11
- Storage: 200 MB available space
- Sound Card: DirectX-compatible
- Additional Notes: Microsoft Edge WebView2 runtime is required (pre-installed on Windows 10 and 11; the installer will fetch it automatically if missing).
Recommended
Recommended:
- Requires a 64-bit processor and operating system
Supported Languages
English
Latest news
Patch NotesOfficial
Episode 3 · "The Line Keeps Moving" — v1.2.0
Episode 3 — The Line Keeps Moving The train doesn't stop. Six passengers share the car with you — three obsolete robots, three humans, one folded photograph. Someone here knows how to find him. What's new New episode: "The Line Keeps Moving" — continue the story or start fresh from the main menu The Awkward Line, in transit — six branching dialogues, a small puzzle chain, and a destination that only reveals itself to the right question Balloon Twist — a hands-on mini-game where getting the sequence wrong ends with a loud pop Sea Battle — full-screen periscope view, three ships passing through your crosshairs. Arrow keys to pan, Space to fire. Not every silhouette is an enemy Three endings — success, tragic misfire, or incomplete run — with a retry option that spares you from replaying the whole episode Nemo Lusk enters the story Also in this build Unified dialogue system across all episodes — same "> option" feel from the bar in Ep1 to the pier in Ep3 Inventory colours consistent across episodes: gold when carried, cyan when selected Ships in the periscope no longer sail stern-first (small fix, big improvement) "Mission Failed" screen now correctly follows the periscope run if the test isn't passed Various small polish and stability fixes How to play Start a new game from the main menu, or continue from your Episode 2 save. Rough playtime: 25-40 minutes depending on how many dialogue branches you follow. What's next Episode 4 boards Steamboat 431. Coming soon. — thank you for playing. If you spot a bug, drop a note in the Steam Community Hub.Read full article on Community Announcements (ikomar2005)






