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Watch trailer on Steam ↗Wall Street Tycoon
Stress Interactive · Published by Stress Interactive
Last updated 28 Sept 2026
You start as an intern clicking SIGN on paperwork nobody reads. An hour later the SEC is at your door and you are deciding whether to bribe them. An incremental tycoon about how fast a small amount of money turns into a problem.
Indie, Simulation · 2026 · More free games
About this game
You are an intern
You are an intern. There is a stack of paper and a button that says SIGN. You click it, a few dollars appear, and nobody explains what you signed.
Soon you pay someone else to do the signing and the number moves without you. Everyone knows this part of an idle game. It is not why you are still here in hour two. Eight tiers sit above the intern, ending at a central bank, and each copy costs 1.15 times the last, which is why hour one and hour ten feel like different games.
Hour two
There is a bull. He is the mascot and he is doing better than you. Sunglasses once you cross a million, a cigar at a hundred million, a Rolex at a billion, a crown at a trillion.
Five tickers reprice every four seconds. You are holding a Bitcoin position you keep promising yourself you will close at 90K. You will not. The price wanders between roughly 18K and 133K with pump and dump shocks on top, so the number you wanted was probably three minutes ago.
Then you find the YOLO button. 35% chance it multiplies your cash by eight, 65% chance it takes 30% off the top, fifteen second cooldown. You can do the math. Nobody does.
When the SEC shows up
The suspicion gauge fills as you earn, and much faster if you buy insider tips, which give x10 income for sixty seconds and are obviously, obviously worth it.
Then they raid you, and it becomes a fight. 100 HP each, four moves, honest percentages. Attack hits 90% for 15 to 25, the boring one that works. Charm lands 75%. Lawyers heal 25 at 95%. Bribery is a coin flip for 40 damage and costs 5% of your capital whether it connects or not.
Winner keeps everything. Loser drops 60% of their fortune. Or you reach prestige 5, move to Switzerland, and the SEC cannot reach you at all. I am told this is realistic.
Where it goes
Prestige spends your cash and pays you back in talent points plus a philosophy you keep forever: Wolf, Oracle, Elon, Banker, and they stack. Run that loop ten times and the IPO unlocks, a full reset for $50B, a permanent x10, and a mode called GLOBAL TYCOON.
Downstairs, a casino. Slots, European roulette with 37 sectors, blackjack where the dealer hits 17, six horses paying up to x40. You type your own bet. Sixteen research projects run on a real clock, thirty minutes to six hours, and keep going with the game closed. Nine luxury items (lambo, yacht, jet, island, rocket) change nothing except the view. I built them anyway and they are my favourite part of the game. There is a photo mode. Take him somewhere nice.
About the money
Made by one person in France. Buy it once and it is yours: no ads, no energy timers, no data collection, and it plays fully offline.
No microtransactions. There is a shop, but the only thing in it is bull skins, and you pay for those with money you earned in the game. I had a paid boost pack ready and cut it. A tycoon about greed does not need to reach into your wallet twice.
Six languages, and there is a demo. The Konami code works.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64 bits)
- Processor: Intel Core i3-2100 / AMD FX-4100 ou équivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 ou GPU intégré équivalent
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Carte son standard
- Additional Notes:
Supported Languages
Latest news
Patch NotesOfficial
Update 2.4.6: the soundtrack starts on its own
A curator wrote yesterday that there was no music in the game, even though the page advertises a soundtrack. He was right.The file was there, but the function that plays it was called from exactly one place: the button in the top bar. At startup that button showed a muted icon, in grey. A player who did not notice it played in silence from start to finish.In 2.4.6 the soundtrack starts at launch. If you turned the music off in the settings, your choice is respected and nothing starts.The button no longer lies either: it used to turn gold even when playback had been refused by the system. It now reflects what actually comes out of the speakers.Third fix of the day, after the localization and the interface size. Thanks to the people who take the time to write down what is wrong.Read full article on Community Announcements (Ammonakh)Patch NotesOfficial
Update 2.4.5: readability
A player reported that the game launched at a microscopic scale on his 4K screen, and that the text was not only tiny but also too low in contrast to read. Both points were correct, and both were measurable.Interface size. The whole layout was written in fixed pixels for a 1600x900 screen. On a 4K display it therefore kept its physical size and used about a fifth of the screen. The game now works out a scale factor at startup from the window size: x2.4 at 3840x2160, x1.6 at 1440p, x1.2 at 1080p. An Interface size setting has been added to the options, from 80% to 250%, for anyone who wants something else. It is the layout that gets bigger, not the render resolution, so the text grows without going blurry.Contrast. The secondary text colour was #50485a, a ratio of 2.1:1 against the background, where the readable minimum is 4.5:1. It is now #9a92a8, measured at 6.2:1. That single colour was used in 66 places: stat labels, investment descriptions, quest and upgrade text.On a 4K screen the click counter goes from 11 to 26 pixels, and the stat labels from 10 to 24.Thanks to the people who take the time to report this kind of thing. Neither of these two flaws was visible from my own screen.Read full article on Community Announcements (Ammonakh)Patch NotesOfficial
Update 2.4.4: the localization is fixed
A curator pointed out that parts of the game were still showing in French no matter which language you picked. They were right, and the cause ran deeper than a few forgotten strings.The game was choosing its language too late at startup. On every launch, the news ticker, the career title, the quest list and the portfolio were drawn before the language was applied. They came up in French for everyone, then corrected themselves a few seconds later.What changed in 2.4.4:The language is now selected before the first frame is drawn.143 more strings go through the translation system: the SEC boss fight, the casino, photo mode, the shop tags, the crypto panel, the demo end screen.19 entries missing from the Spanish, Simplified Chinese, Korean and Russian tables have been added. All six languages now hold exactly the same 611 keys.The game was relaunched and walked through screen by screen in English, Spanish, Simplified Chinese, Korean and Russian to check. Not a line of French left.Thanks to the curators who took the time to flag it. That is the only reason this was found.Read full article on Community Announcements (Ammonakh)






