
Screenshots

Watch trailer on Steam ↗A Good Deed On Harris Avenue
Daniel H. May · Published by Daniel H. May
Positive — 82% positive (11 reviews) · 4 achievements
Last updated 28 Sept 2026
Untangle a web of wants and wishes from the residents of Harris Avenue in this brief PSX-styled puzzle-adventure game. Bask in the piercing heat of a summer afternoon, explore an intricately hand-crafted environment, and discover what A Good Deed On Harris Avenue has to say.
£2.79
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Price history
Adventure, Indie · 2026 · More under £5 games
About this game
The Premise
At the southern end of Harris Avenue, there is a house. Tasked by a kindly neighbour, you are to deliver a letter to the resident of this house, but the resident won’t accept it. By understanding and trading with the litany of other street-dwellers, try your best to see the request lumped upon you through.

The Place
Drawing design inspiration from a selection of classic games, A Good Deed On Harris Avenue takes place in a single location. Explore and become intimate with this rich, hand-crafted pocket of the world, featuring 11 different houses, each boasting unique, explorable interiors created with a high level of care and intent.

The Point
This game was created to serve two desires: deliver an interesting and innovative puzzle experience, and to say something of note. A Good Deed On Harris Avenue accomplishes both of these goals in a single motion. Play it to find out how.

More About The Game
It's about 1 hour long, and takes approximately 30 minutes more than that to get every achievement.
Features a hand-crafted atmosphere designed to replicate the feeling of the hottest of hot summer days.
The titular "Avenue" is an intimate, rich, environment perfect for getting absorbed in.
Features meditative, At-Your-Own-Pace gameplay.
The visuals draw primarily from PSX/Dreamcast aesthetics, and combines aspects of their visual identities (resolution, aspect ratio, colour depth, etc.) and unifies them with a modern technical backend (high framerates, high quality audio, etc.).
Runs flawlessly on Steam Deck (a consistent 90fps on OLED, and 60fps on LCD).
Dog:

System Requirements
Will my PC run this? →Minimum
- OS: Windows 11
- Processor: Ryzen 3 5300U
- Memory: 8 GB RAM
- Graphics: GTX 1050 Ti
- DirectX: Version 12
- Storage: 1 GB available space
Recommended
- DirectX: Version 12
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
A Good Deed On Harris Avenue Version 1.03.1
ChangesMinor keybind changes (for "interactions" you can now also press the space bar and the north/west gamepad face buttons, in addtion to the original E key and south/east face buttons).Fixed a small typo in the Japanese localisation.Read full article on Community Announcements (Dan)Patch NotesOfficial
A Good Deed On Harris Avenue Version 1.03
ChangesIt was previously possible for two pieces of debug dialogue to appear in the English build of the game. This has been fixed.Added collision to the bed in The Player's room and to the tire behind Mike's house.Previously, when shooting the basketball the animation would frequently not trigger from the correct location. This has been fixed.If the played triggers the turn around motion when starting a cutscene, upon exiting this cutscene the direction the player is facing would not align with the forwards direction of movement. This has been fixed.The back bar behind standard dialogue now scales properly for non-16:9 resolutions, particularly the Steam Deck's 1280x800.A black overlay used in an early game cutscene transition also did not scaled properly for non-16:9 resolutions, resulting in it not being visible. This has been fixed.There was previously a chance for the player to be facing the wrong direction during certain cutscenes. I think this has been fixed. Let me know if it happens to you.Additional changes and tweaks have been applied to improved performance and accuracy of the ending sequence on lower spec. machines.Decreased download size for all versions of the game.Added Japanese and Simplified Chinese subtitles for the pre-rendered video that plays at one point the game.Adjusted the tree LOD distances.Read full article on Community Announcements (Dan)Patch NotesOfficial
A Good Deed On Harris Avenue Version 1.02
Changes:Playtime now tracked when on the title screen as well as whilst playing the main game.Fixed bug in the Japanese build where a black bar was present at the top of the screen (I thought I fixed this last time... but I guess not).Fixed bug in Chinese & Japanese versions of the game where a white square appeared for a portion of the ending. Fixed bug in Chinese & Japanese versions of the game where text would intensely flicker during the ending sequence.Reduced the volume of the Dog's barking universally.Changed behaviour when player tabs out such that playtime is still tracked and the game does not completely pause, instead the pause menu opens.Additionally, playtime is now tracked whilst the pause menu is open, whether the game is in focus or not.Read full article on Community Announcements (Dan)Patch NotesOfficial
A Good Deed On Harris Avenue Version 1.01
Changes:New animation plays when turning around.Updated player walk animation.Fixed bug in the Japanese build where a black bar was present at the top of the screen.Read full article on Community Announcements (Dan)AnnouncementsOfficial
A Good Deed On Harris Avenue is out now.
As of today, June 19th, A Good Deed On Harris Avenue is available for purchase on Steam. If you'd like to buy it, please do; there's even a 20% off launch discount running for the next two weeks (and because I released the game so close to the Summer Sale, I've been barred from participating... so please consider this a Summer Sale discount as well). Additionally, after much coarse language and lambastment, I now believe my game to be bug free (I found a game ruining bug shortly before my intended release time, hence the considerable delay), but if you find any or even think you may have found any, please do let me know. Thanks,Daniel H. MayRead full article on Community Announcements (Dan)






