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Watch trailer on Steam ↗Crisis Commander: Strait Of Hormuz
Kra Kra Games · Published by MadOctopus
Positive — 80% positive (10 reviews)
Last updated 28 Sept 2026
Blockade the Strait of Hormuz for 15 minutes, spike the oil price, and rack up the biggest payout you can. Only five commanders make the global leaderboard — while your spectacularly unqualified General tweets through the crisis and steals the credit.
£3.59
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Price history
Action, Indie, Strategy · 2026 · More under £5 games
About this game
You work for Freedom Delivery Solutions — an official United States Government contractor specializing in energy security, strategic deterrence, and the timely delivery of democracy to volatile regions.
Your posting: the Strait of Hormuz.
Fifteen minutes on the clock. One chokepoint. Every tanker that slips through cools the oil price — every tanker you sink, mine, or bomb sends it screaming upward. Your job is to make that number work for you before the clock runs out.
No orders. No target. Just the market, the clock, and the global top 5.
Every run ends the same way: the market closes, your total earnings are locked in, and your score gets submitted to a global leaderboard. Only five commanders hold a spot at any time. Somebody else is already sitting there. Come take it from them.
Command a private fleet of warships, submarines, and strike aircraft across five escalating phases of rising Heat
Buy, deploy, and reposition your assets in real time as convoys grow larger, faster, and better escorted
Level up mid-run: pick one of three upgrades, unlock ultimate abilities, and build a run that snowballs
Every tanker sunk, every mine detonated, every airstrike called in moves the oil price — and your payout
Run out of ships? A government bailout drops you a patrol boat and a penalty, not a game over — the run always finishes
Chase a spot on the global top-5 leaderboard — your total earnings are the only score that matters
Your General is still around — spectacularly unqualified, some call him an idiot — tweeting through the crisis, taking credit for your kills, and holding a press conference about a war he's never seen. He can't tell you what to do anymore. He'll still tell everyone he did.
Fifteen minutes. One strait. One leaderboard. Make the market obey.
"Any resemblance to real persons, living or dead, is purely coincidental. Tremendously coincidental. The best coincidence. Nobody has ever seen such a coincidence."
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit) or Windows 11
- Processor: 4-core CPU, Intel i5-8xxx / AMD Ryzen 5 2xxx or better
- Graphics: Integrated GPU sufficient; dedicated GPU recommended for best performance
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: 8-core CPU, Intel i7-12xxx / AMD Ryzen 7 5xxx or better
- Graphics: NVIDIA RTX 2060 or better
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Major Balance Update
Bug FixesFixed the phase countdown HUD getting stuck at 00:00 when the Heat phase timer ran out early — the run itself continued correctly, but the on-screen clock froze for the rest of the match.Fixed the Shahed-136 drone disappearing before reaching its target. It was despawning on a fixed timer that didn't give it enough range to cross the full map — its lifetime has been extended so it can now reach targets anywhere on the map. Fixed the global leaderboard not recording scores. Online score submission was silently failing due to a missing configuration key — completed runs will now correctly submit to the global leaderboard. Balance Changes Shop Increased purchase cost: USS Virginia, B-2 Spirit, MQ-9 Reaper, Mine Reaper / Spirit / Mine now capped at 3 in stock at a time Time now flows 2x faster while the shop is open (previously 2x slower) Heat SystemIncreased Heat phase duration: 90s → 105s Reduced "Enemy Slow" upgrade strength: -8%/rank → -4%/rank Enemy Ships Doubled movement speed for FREMM Aquitaine, Jamaran Frigate, Type 45 Daring, Kolkata Destroyer, and Slava CruiserIncreased right-side enemy spawn rate by 30% Increased Shahed-136 drone spawn rate by 150% Player Units MQ-9 Reaper flight speed doubledUSS Virginia health reduced by half (was too strong) Standard and Heavy tankers move 20% faster Tankers Doubled HP across all tanker types (Standard, Heavy, Fast)Read full article on Community Announcements (Rembrosoft)Patch NotesOfficial
Hotfix 16-7
Quick fix for pause menu buttons !Read full article on Community Announcements (Rembrosoft)Patch NotesOfficial
Balance Update: More Naval Pressure Across the Run
Enemy PressureAdded a new independent right-side enemy ship pressure system.Enemy ships now start appearing from the right side early in the run.Right-side enemy pressure scales with Heat.At high Heat, enemy ships arrive much more frequently, creating a heavier late-run battlefield.Enemy pressure is now less dependent on tanker escort rolls. Auto Minefield BalanceReduced the number of mines deployed by the Auto Minefield upgrade.Auto Minefield still provides passive area control, but should no longer flood the map as aggressively. Balance NotesRight-side enemy spawn rate now starts moderate and ramps toward intense pressure at Heat 5.Maximum active right-side enemy pressure has been capped to avoid overwhelming the battlefield too early.Tanker escort Heat scaling has been reduced so enemy pressure comes more from dedicated enemy waves. Developer NoteThis pass is aimed at making escalation feel more active from the start, while keeping the late game dangerous without turning every tanker into a guaranteed escort stack.Read full article on Community Announcements (Rembrosoft)Patch NotesOfficial
Crisis Commander Update - Roguelite Run Build
⚓Major Gameplay ReworkThe main run structure has been rebuilt into a 15-minute score-attack roguelite mode.Runs are now split into five 3-minute escalation phases.A new Heat system increases pressure over time, affecting tanker speed, convoy intensity, and escort presence.The old General order race, doomsday target flow, and card loop have been replaced by the new run director flow. 🎖️Progression, Upgrades, and UltimatesAdded in-run upgrade choices with a dedicated upgrade choice panel.Added Influence, Upgrade, and Ultimate systems for mid-run progression.Added three ultimate options with cooldown, ready state, and dedicated HUD support.Added an upgrade summary panel so players can review active run modifiers.Shop interactions now slow gameplay instead of fully breaking run pacing. 📈Scoring and EconomyTotal cash earned is now the core leaderboard score.Destruction rewards now scale with oil price, Heat, temporary effects, and market upgrades.Added run stat collection for score and leaderboard submission.Bailout now continues the run with a patrol boat and applies a reward penalty. 💥Combat and FeedbackAdded camera shake support for stronger combat impact.Added combat feedback and shot flash systems.Improved projectile, mine, tanker, enemy ship, and player ship behavior for the new escalation model.Added runtime pooling support for better performance during heavy convoy pressure. 🖥️UI and Scene UpdatesUpdated the Game2 scene with new roguelite UI wiring.Added ultimate choice UI, ultimate HUD, upgrade choice UI, upgrade summary UI, and market closed results flow.Repurposed the previous doomsday and target HUD areas to show run timer, phase, Heat, multiplier, oil-price progress, and total earned.Updated main menu flow with player name and leaderboard-facing panels.Improved pause menu, inventory, shop, selected unit, and end screen behavior. 🌍Leaderboard and Steam FlowAdded player name input support.Added leaderboard client and server-side leaderboard API files.Added lea...Read full article on Community Announcements (Rembrosoft)






