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EverestBaseCamp

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EverestBaseCamp screenshot 1

EverestBaseCamp

darkrio Studio · Published by darkrio Studio · Official site ↗

Last updated 28 Sept 2026

Manage Everest Base Camp, prepare climbers for dangerous expeditions, and guide your team from early route pushes toward an eventual summit attempt.

Free

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Simulation · 2027 · More free games

About this game

Everest Base Camp is a single-player management simulation game about running a high-altitude expedition base on Mount Everest.

In the first playable demo, you take command of a storm-damaged base camp and prepare a stranded client, Zhou He, for his first controlled expedition from Base Camp toward Camp I.

Your work begins in camp. Check client status, review the weather window, inspect the BC → C1 route, prepare medical supplies, and decide whether the team is ready to move. Preparation does not guarantee success — it lowers risk, unlocks better responses, and gives you more ways to handle trouble on the mountain.

Once the expedition begins, the game shifts from camp management to an action mission. The team moves along the BC → C1 route, and unexpected events may interrupt the climb: fatigue, route hazards, changing weather, and difficult calls about whether to push forward, adjust, use prepared supplies, request support, or safely turn back.

Every decision carries risk. A promising weather window may close. A client may not be ready. A route may become uncertain. Pushing too hard can damage the expedition, while turning back may preserve the chance to try again.

The current demo focuses on Chapter 1: restoring the base camp enough to support Zhou He’s first BC → C1 expedition.

Key Features

- Manage a storm-damaged Everest Base Camp

- Prepare a client for a controlled BC → C1 expedition

- Check weather windows, route conditions, supplies, and client readiness

- Make expedition decisions during fatigue, route, and weather events

- Use concrete preparations to unlock better responses during action missions

- Choose when to push forward, adjust, use supplies, request help, or turn back

- Experience story-driven events inspired by high-altitude expedition work

- Bring expedition results back to camp and prepare for what comes next

Everest Base Camp is currently in development. The first playable demo focuses on the early expedition route from Base Camp toward Camp I.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4590 / AMD FX 8350 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 620 / NVIDIA GeForce GTX 750 / AMD Radeon R7 260X
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or better
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible

Supported Languages

English, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Devlog #2: Before the Climb, Everything Matters—but You Can't Do It All

    Hello everyone. This is the second development log for Everest Base Camp. In our last update, we made Zhou He's first BC → C1 mission into something the player actually takes part in. This time, we are looking at the work before departure: if every preparation matters, why not simply complete all of it? Preparation should not be an automatic checkmark In an earlier version, some preparations were automatically marked complete when the right facility was operational or enough stock was available. An operational medical tent effectively meant the medical kit was packed; a repaired communications tent effectively meant the radios had been checked. The mission card kept filling up, but the player had not made those choices. Now, preparation happens at specific places around Base Camp. The player uses the camp map to find the medical area and prepare a basic medical kit, visits the kitchen to pack hot drinks and high-calorie food, and checks radios and backup batteries at the communications area. Limited hands can also be assigned to repair Icefall markers, lighten Zhou He's load, or stash supplies at C1. The mission card records what the player actually did, not a "preparation score" derived in the background. {STEAM_CLAN_IMAGE}/46131891/7b0a13ce8e246ee68dc1458771d472fefc6c927f.png Tradeoffs begin when you cannot do everything The current BC → C1 slice has its own local preparation budget. Story Mode, Standard Mode, and Hardcore Mode start with budgets of 150, 120, and 95 respectively. These preparations can also consume hands, weather-window margin, or stock. In Standard Mode, there is not enough to complete every preparation. One player might repair the Icefall markers and check communications first, making the route and radio contact more reliable. Another might reserve the budget for medical supplies, food, and lightening Zhou He's load. Or they might stash supplies at C1 to leave more support waiting at the destination. No matter what you choose in Standard Mode, s...
    Read full article on Community Announcements (众神之父赐于我结构增强)
  • AnnouncementsOfficial

    Devlog #1: Making an Everest Expedition Playable

    Hello everyone. This is the first development log for Everest Base Camp.For this milestone, we focused on one core question: how do we make an Everest expedition feel like something the player actually takes part in, instead of a result that happens behind a management screen?The current first-chapter slice is built around Zhou He's first BC → C1 mission. The player prepares at base camp, starts the climb, reacts to events on the route, and then brings the result back to camp.Before the climb: concrete preparationBefore starting the mission, the player sees an expedition card. It does not show a single abstract preparation score. Instead, it shows concrete things the player has done.- Checked Zhou He's condition- Confirmed the weather window- Checked the BC → C1 route- Prepared a medical kit- Packed hot drinks and high-calorie food- Checked radios and backup batteriesYou can start with the minimum requirements and take a risk, or keep preparing for a more conservative attempt. More preparation should create more options, not a guaranteed perfect answer.\During the climb: events can happenAfter pressing Start, the game enters a separate expedition action UI. The player can see the current stage, location, Zhou He's condition, team status, weather pressure, and the current event.The first event pool includes three lightweight events:- Zhou He starts falling behind- Icefall markers shift in the wind- The weather window starts closingA single attempt can now contain one or two events. This is still a small first version, but the climb is no longer a fixed single pop-up.\Preparation should matter on the mountainThe important design goal is simple: what the player does in camp should matter during the climb.If hot drinks and food were prepared, Zhou He's fatigue event can be handled by giving him a short recovery break.If the BC → C1 route was checked, a route marker problem can be handled using route notes instead of guessing.If the weather window was confirmed, a weathe...
    Read full article on Community Announcements (众神之父赐于我结构增强)

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