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Watch trailer on Steam ↗FD's Industry Tycoon
Longplay Studios · Published by Longplay Studios · Official site ↗
Last updated 28 Sept 2026
Build a global industrial empire from a 1990s desktop. A retro business management sim, hand-drawn in pixel art. Alone or in MP: open factories worldwide, broker supply deals across continents, and acquire rivals when they falter. Markets shift, empires grow, and the CRT flickers.
Indie, Simulation, Strategy, Early Access, Casual · 2027 · More free games
About this game
Build a Global Empire from a 1990s Desktop!
The CRT flickers. The modem chirps. The fax machine hums. Across 100+ rival companies and dozens of global cities, your industrial empire is waiting to be built.
FD's Industry Tycoon is a business management sim inside a 1990s desktop. Build factories, turn materials into goods, ship across continents, and buy out rivals who fall behind, through the windows of a vintage OS, scanlines and all.
The World Is Your Supply Chain
Source ore on one continent, refine it on another, sell it on a third. Own every link, or buy from whoever's cheapest.
More than 250 products run through a six-stage chain, from raw crops, timber, and ore to packaged food, clothing, electronics, and household goods. Specialize in a single rung, or own every step from the soil to the shelf.
Cities differ: Mumbai's tropical climate and cheap labor reward industries that wealthy, temperate New York won't.
Buy land in a city's pricey core or cheap outskirts, raise a small building, and upgrade it as demand grows.
100+ Rivals, Each With Their Own Playbook
The market never sits still. One rival bets everything on quality, another wins on rock-bottom prices, a predator grows only by swallowing weaker firms while a cautious one hoards cash for the crash. Some run a chain of stores, some forge goods for everyone else, some own it all from field to storefront.
Stock a rival's shelves for a cut, or choke their supply and watch it run dry. Every deal is yours to make or break.
Watch the books. When a rival weakens, buy their stock and absorb the company, factories, research, and brand.
Grow from the ground up or grow by takeover — the biggest empires do both.
A Desk That Feels Like the 90s
You don't run this empire through sleek modern dashboards, but the way they did back then: clicking through stacked windows, skimming the morning's headlines, pulling up a far-off city on a monitor that flickers the longer you stare.
Hundreds of hand-drawn pixel-art assets, every building, all 250-plus products, and each company's logo.
Every new game reshuffles the board: a different spread of cities, resources buried in new corners, rivals dug in where you least expect, and a fresh tangle of who owns whom.
A full CRT shader: scanlines, screen curve, color bleed, and vignette wrap the whole screen.
Kkooni, your office dog, naps through every boom and bust.
Boot up. Build your empire.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3 or AMD Ryzen 3 (or equivalent)
- Memory: 2048 MB RAM
- Graphics: Any integrated graphics with OpenGL 3.0+ support
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 64-bit
- Processor: Intel Core i5 or AMD Ryzen 5 (or equivalent)
- Memory: 4096 MB RAM
- Graphics: Any integrated graphics with OpenGL 3.0+ support
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Meet Us at GXG 2026 x INDIECRAFT in Pangyo
Hey everyone!We'll be at GXG 2026 x INDIECRAFT in Pangyo, Korea on Friday, September 11 and Saturday, September 12. You'll find us at booth 38 in the special exhibition hall on the first floor of Pangyo Tech One Tower.We're open 1 PM to 9 PM on Friday, and 11 AM to 7 PM on Saturday.Stop by to play, and ask the developers anything while you're at it. We'll have merch for everyone who visits.Come say hi!Thank you!Best,In-geonLongplay StudiosMORE FROM LONGPLAY STUDIOSRead full article on Community Announcements (In-geon [Longplay Studios])AnnouncementsOfficial
FD's Industry Tycoon - Second Playtest Now Open
Hey everyone!The second Playtest for FD's Industry Tycoon is now open! It runs through September 10. There's no sign-up form and no waiting on approval: hit \ on the store page and it lands in your Steam library.The Playtest costs nothing, and you can record, stream, and monetize it however you like.If something comes to mind while you're playing, these channels are open.Steam Discussions: https://steamcommunity.com/app/4736860/discussions/Discord: https://discord.gg/AaTZCeS4vhEmail: contact@longplay.krWishlist and follow the game so you don't miss the next build or the release.Thank you!Best,In-geonLongplay StudiosFull patch notes (V0.8.1.70):GameplayAdded a tutorial mode (New Game > Tutorial). A fixed world teaches retail, production, management, expansion, and finance across 5 parts and 38 steps. The game never grabs your input, and skipping ahead still counts.Added the tutorial guide arrow. At every moment one arrow points at the next click, following you into windows to point at empty slots, type buttons, product picks, and confirm buttons in turn.Added the tutorial checklist window. It shows only the current part's steps, can be dragged and collapsed, and follows you to the Reports screen.Finishing a tutorial part shows a chapter-complete popup, and finishing the whole tutorial offers a choice between continuing to play and the main menu.Added \ to the tutorial checklist. After a confirmation it skips the chapter's remaining steps and raises the land, buildings, and lines that chapter would have built, at full price, so the next chapter starts from the same place.Kkooni now gives a dedicated line for each tutorial step. Clicking Kkooni during the tutorial repeats the current guidance.Added victory conditions. Market Conquest, Technological Supremacy, Brand Empire, Boardroom Power, Industrial Dynasty, and the time limit victory can each be toggled in New Game; the first company to meet any active type wins the world. Turn them all off for the classic endless sa...Read full article on Community Announcements (In-geon [Longplay Studios])AnnouncementsOfficial
FD's Industry Tycoon - 12 Minutes of Unedited Gameplay
Hey everyone!We've uploaded 12 minutes of FD's Industry Tycoon gameplay: one continuous take from the current development build, just the game as it plays today.If you'd rather play it than watch it, come join the second Playtest when it opens tomorrow, August 27.Wishlist and follow the game to keep up with what's next.Thank you!Best,In-geonLongplay StudiosMORE FROM LONGPLAY STUDIOSRead full article on Community Announcements (In-geon [Longplay Studios])AnnouncementsOfficial
FD's Industry Tycoon - Devlog & Second Playtest Date Announced
Hey everyone!The second Playtest for FD's Industry Tycoon opens on August 27! Like the first, it'll run for two weeks, and anyone can jump in, no approval needed. We'd love to have you play the new build and tell us what you think.Since the first Playtest ended, we've been hard at work turning your feedback into new content and improvements. Here are the biggest changes in this build.1. Six Victory Conditions, Difficulty, Hostile Competitors, and the Hall of FameThe game now has six victory conditions: Market Conquest, Technological Supremacy, Brand Empire, Boardroom Power, Industrial Dynasty, and a time limit victory. Pick the ones you want when you start a new game, and the first company to achieve any of them wins. Turn them all off and you get the same endless sandbox as before. Difficulty now sets your starting capital, your corporate tax burden, and how aggressive hostile competitors are. On higher difficulties, some rivals will come after your markets directly: stocking the same products you sell, undercutting your prices, moving in on your store locations, and refusing to supply you. You can track your progress in the Victory Race section of the achievements panel, and how each run ends is recorded in the Hall of Fame.2. Economy RedesignWe've redesigned the economy around wages. Wage gaps between cities are now much wider, and a city's wages determine its purchasing power. When jobs pile into one city, its wages climb, and those higher wages naturally push the next factory toward another city. Corporate tax is new too. Profit is taxed in the city where it's earned, and real-world tax reform history is baked in, from the high-tax 1980s to the UAE introducing corporate tax in 2023, so the world's tax landscape depends on your start year. Wholesale prices start from a higher baseline, so margins are thicker across the whole manufacturing chain. They also move with the market: when a product sells well, the producers profit too, not just the retailers. Storage c...Read full article on Community Announcements (In-geon [Longplay Studios])AnnouncementsOfficial
FD's Industry Tycoon - First Playtest Has Ended
Hey everyone!The first Playtest for FD's Industry Tycoon has now ended. More than 400 players joined us over the two weeks. Thank you to every one of you.Your feedback fell into three clear themes.Quality of life once your company gets large (search filters, buying multiple plots at once, bulk-editing production lines)On-screen readability (the land price overlay, telling chart colors apart, showing when buffs are inactive)Depth of competition (victory goals, genuinely hostile rivals, difficulty you can feel)These three are our priorities for the next build.We're reading everything that comes in through Discord and email. Once the improvements are in, we'll be back with a second Playtest. We're aiming for late August to early September.Hit Wishlist and Follow so you don't miss the next Playtest or the release!Thanks again for playing.Best,In-geonLongplay StudiosMORE FROM LONGPLAY STUDIOSRead full article on Community Announcements (In-geon [Longplay Studios])






